Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 50620ec9c86a |
children | 782fd950bd46 098dfc876bba |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
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4 |
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Oops, back out that SDL_main -> SDLMain conversion
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5 Feel free to customize this file to suit your needs |
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Oops, back out that SDL_main -> SDLMain conversion
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6 */ |
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7 |
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Oops, back out that SDL_main -> SDLMain conversion
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8 #import <Cocoa/Cocoa.h> |
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Oops, back out that SDL_main -> SDLMain conversion
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9 |
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10 @interface SDLMain : NSObject |
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Oops, back out that SDL_main -> SDLMain conversion
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11 @end |