Mercurial > sdl-ios-xcode
annotate src/main/macos/SIZE.r @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 74212992fb08 |
children | 1e191391e68d |
rev | line source |
---|---|
0 | 1 |
2 #include "Processes.r" | |
3 | |
4 resource 'SIZE' (-1) { | |
5 reserved, | |
6 acceptSuspendResumeEvents, | |
7 reserved, | |
8 canBackground, | |
9 doesActivateOnFGSwitch, | |
10 backgroundAndForeground, | |
11 getFrontClicks, | |
12 ignoreAppDiedEvents, | |
13 is32BitCompatible, | |
14 isHighLevelEventAware, | |
15 onlyLocalHLEvents, | |
16 notStationeryAware, | |
17 useTextEditServices, | |
18 reserved, | |
19 reserved, | |
20 reserved, | |
21 5242880, // 5 megs minimum | |
22 5242880 // 5 megs maximum | |
23 }; | |
24 |