Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetMouseState.3 @ 3258:e786366ea23b
This doesn't actually build on other platforms, I'll have to check with Martin
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 07 Sep 2009 05:01:01 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_GetMouseState \- Retrieve the current state of the mouse |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. | |
12 .SH "EXAMPLE" | |
13 .PP | |
14 .nf | |
15 \f(CWSDL_PumpEvents(); | |
16 if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) | |
17 printf("Mouse Button 1(left) is pressed\&. | |
18 ");\fR | |
19 .fi | |
20 .PP | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |