Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11opengles.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | c68d2ca5970f |
children | f7b03b6838cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 Open Pandora SDL driver |
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23 Copyright (C) 2009 David Carré |
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24 (cpasjuste@gmail.com) |
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25 */ |
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26 |
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27 #include <GLES/gl.h> |
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28 #include <GLES/egl.h> |
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29 #include <dlfcn.h> |
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30 #if defined(__OpenBSD__) && !defined(__ELF__) |
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31 #define dlsym(x,y) dlsym(x, "_" y) |
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32 #endif |
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33 |
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34 #include "../SDL_sysvideo.h" |
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35 |
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36 typedef struct SDL_PrivateGLESData |
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37 { |
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38 int egl_active; /* to stop switching drivers while we have a valid context */ |
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39 XVisualInfo *egl_visualinfo; |
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40 EGLDisplay egl_display; |
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41 EGLContext egl_context; /* Current GLES context */ |
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42 EGLSurface egl_surface; |
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43 EGLConfig egl_config; |
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44 |
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45 EGLDisplay(*eglGetDisplay) (NativeDisplayType display); |
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46 EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major, |
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47 EGLint * minor); |
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48 EGLBoolean(*eglTerminate) (EGLDisplay dpy); |
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49 |
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50 void *(*eglGetProcAddress) (const GLubyte * procName); |
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51 |
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52 EGLBoolean(*eglChooseConfig) (EGLDisplay dpy, |
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53 const EGLint * attrib_list, |
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54 EGLConfig * configs, |
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55 EGLint config_size, EGLint * num_config); |
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56 |
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57 EGLContext(*eglCreateContext) (EGLDisplay dpy, |
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58 EGLConfig config, |
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59 EGLContext share_list, |
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60 const EGLint * attrib_list); |
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61 |
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62 EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx); |
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63 |
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64 EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy, |
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65 EGLConfig config, |
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66 NativeWindowType window, |
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67 const EGLint * attrib_list); |
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68 EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface); |
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69 |
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70 EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw, |
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71 EGLSurface read, EGLContext ctx); |
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72 |
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73 EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw); |
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74 |
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75 const char *(*eglQueryString) (EGLDisplay dpy, EGLint name); |
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76 |
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77 EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config, |
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78 EGLint attribute, EGLint * value); |
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79 |
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80 } SDL_PrivateGLESData; |
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81 |
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82 /* OpenGLES functions */ |
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83 extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window); |
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84 extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen); |
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85 extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, |
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86 SDL_GLContext context); |
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87 extern int X11_GLES_GetAttribute(_THIS, SDL_GLattr attrib, int *value); |
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88 extern int X11_GLES_LoadLibrary(_THIS, const char *path); |
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89 extern void *X11_GLES_GetProcAddress(_THIS, const char *proc); |
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90 extern void X11_GLES_UnloadLibrary(_THIS); |
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91 |
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92 extern int X11_GLES_SetSwapInterval(_THIS, int interval); |
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93 extern int X11_GLES_GetSwapInterval(_THIS); |
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94 extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window); |
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95 extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context); |