Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 413672b09bb3 |
children | f7b03b6838cb |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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14 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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30 #define UNICODE |
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31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
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32 #include <windows.h> |
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33 |
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34 #if SDL_VIDEO_RENDER_D3D |
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35 //#include <d3d9.h> |
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36 #define D3D_DEBUG_INFO |
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37 #include "d3d9.h" |
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38 #endif |
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39 |
3168 | 40 #if SDL_VIDEO_RENDER_DDRAW |
41 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ | |
42 #include <objbase.h> | |
43 #include "ddraw.h" | |
44 #endif | |
45 | |
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46 #include "wactab/wintab.h" |
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47 #define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR) |
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48 #define PACKETMODE 0 |
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49 #include "wactab/pktdef.h" |
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50 |
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51 #include "SDL_win32events.h" |
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52 #include "SDL_win32gamma.h" |
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53 #include "SDL_win32keyboard.h" |
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54 #include "SDL_win32modes.h" |
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55 #include "SDL_win32mouse.h" |
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Implemented Windows OpenGL support
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56 #include "SDL_win32opengl.h" |
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57 #include "SDL_win32window.h" |
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58 |
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59 #ifdef UNICODE |
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60 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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61 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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62 #else |
1901
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parents:
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63 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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parents:
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64 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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parents:
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65 #endif |
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parents:
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66 |
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67 /* Private display data */ |
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68 |
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69 typedef struct SDL_VideoData |
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70 { |
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71 #if SDL_VIDEO_RENDER_D3D |
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72 HANDLE d3dDLL; |
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73 IDirect3D9 *d3d; |
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74 #endif |
3168 | 75 #if SDL_VIDEO_RENDER_DDRAW |
76 HANDLE ddrawDLL; | |
77 IDirectDraw *ddraw; | |
78 #endif | |
79 | |
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80 /* *INDENT-OFF* */ |
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81 /* Function pointers for the Wacom API */ |
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82 HANDLE wintabDLL; |
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83 UINT (*WTInfoA) (UINT, UINT, LPVOID); |
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84 HCTX (*WTOpenA) (HWND, LPLOGCONTEXTA, BOOL); |
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85 int (*WTPacket) (HCTX, UINT, LPVOID); |
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86 BOOL (*WTClose) (HCTX); |
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87 /* *INDENT-ON* */ |
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88 |
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89 int keyboard; |
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Fixed some compile errors and warnings under Visual C++
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90 const SDL_scancode *key_layout; |
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91 } SDL_VideoData; |
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92 |
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93 #endif /* _SDL_win32video_h */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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94 |
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95 /* vi: set ts=4 sw=4 expandtab: */ |