Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitappdelegate.m @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | ec4db979dddb |
children | 64ce267332c6 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #import "SDL_uikitappdelegate.h" |
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24 #import "SDL_uikitopenglview.h" |
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25 #import "SDL_events_c.h" |
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26 #import "jumphack.h" |
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27 |
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28 #ifdef main |
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29 #undef main |
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30 #endif |
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31 |
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32 extern int SDL_main(int argc, char *argv[]); |
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33 static int forward_argc; |
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34 static char **forward_argv; |
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35 |
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36 int main(int argc, char **argv) { |
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37 |
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38 int i; |
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39 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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40 |
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41 /* store arguments */ |
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42 forward_argc = argc; |
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43 forward_argv = (char **)malloc(argc * sizeof(char *)); |
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44 for (i=0; i<argc; i++) { |
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45 forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); |
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46 strcpy(forward_argv[i], argv[i]); |
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47 } |
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48 |
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49 /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */ |
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50 UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate"); |
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51 |
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52 [pool release]; |
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53 |
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54 } |
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55 |
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56 @implementation SDLUIKitDelegate |
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57 |
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58 @synthesize window; |
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59 @synthesize windowID; |
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60 |
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61 /* convenience method */ |
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62 +(SDLUIKitDelegate *)sharedAppDelegate { |
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63 /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */ |
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64 return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate]; |
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65 } |
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66 |
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67 - (id)init { |
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68 self = [super init]; |
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69 window = nil; |
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70 windowID = 0; |
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71 return self; |
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72 } |
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73 |
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75 | |
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76 /* run the user's application, passing argc and argv */ |
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77 int exit_status = SDL_main(forward_argc, forward_argv); |
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78 |
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79 /* free the memory we used to hold copies of argc and argv */ |
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80 int i; |
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81 for (i=0; i<forward_argc; i++) { |
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82 free(forward_argv[i]); |
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83 } |
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84 free(forward_argv); |
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85 |
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86 /* exit, passing the return status from the user's application */ |
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87 exit(exit_status); |
3422 | 88 } |
89 | |
90 - (void)applicationDidFinishLaunching:(UIApplication *)application { | |
91 | |
92 /* Set working directory to resource path */ | |
93 [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]]; | |
94 | |
95 [self performSelector:@selector(postFinishLaunch) withObject:nil | |
96 afterDelay:0.0]; | |
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97 } |
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98 |
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99 - (void)applicationWillTerminate:(UIApplication *)application { |
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100 |
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101 SDL_SendQuit(); |
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102 /* hack to prevent automatic termination. See SDL_uikitevents.m for details */ |
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103 longjmp(*(jump_env()), 1); |
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104 |
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105 } |
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106 |
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107 - (void) applicationWillResignActive:(UIApplication*)application |
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108 { |
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109 // NSLog(@"%@", NSStringFromSelector(_cmd)); |
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110 SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0); |
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111 } |
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112 |
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113 - (void) applicationDidBecomeActive:(UIApplication*)application |
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114 { |
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115 // NSLog(@"%@", NSStringFromSelector(_cmd)); |
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116 SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0); |
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117 } |
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118 |
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119 |
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120 |
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121 -(void)dealloc { |
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122 [window release]; |
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123 [super dealloc]; |
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124 } |
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125 |
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126 @end |