Mercurial > sdl-ios-xcode
annotate src/video/qnxgf/SDL_hiddi_mouse.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 7f684f249ec9 |
children | f7b03b6838cb |
rev | line source |
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3109
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Support for HID devices (mice and keyboards only for now) has been added
Mike Gorchak <lestat@i.com.ua>
parents:
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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parents:
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18 |
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Support for HID devices (mice and keyboards only for now) has been added
Mike Gorchak <lestat@i.com.ua>
parents:
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 QNX Graphics Framework SDL driver |
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23 Copyright (C) 2009 Mike Gorchak |
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24 (mike@malva.ua, lestat@i.com.ua) |
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25 */ |
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26 |
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27 #ifndef __SDL_HIDDI_MOUSE_H__ |
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28 #define __SDL_HIDDI_MOUSE_H__ |
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29 |
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30 #include <inttypes.h> |
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31 |
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32 /* USB keyboard multimedia keys are generating this packet */ |
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33 typedef struct mouse_packet2 |
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34 { |
3139 | 35 uint8_t buttons; |
36 int8_t wheel; | |
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37 } mouse_packet2; |
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parents:
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38 |
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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39 /* PS/2 mice are generating this packet */ |
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parents:
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40 typedef struct mouse_packet4 |
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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41 { |
3139 | 42 uint8_t buttons; |
43 int8_t horizontal; | |
44 int8_t vertical; | |
45 int8_t wheel; | |
3109
7b3a09fb9c8b
Support for HID devices (mice and keyboards only for now) has been added
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parents:
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46 } mouse_packet4; |
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Support for HID devices (mice and keyboards only for now) has been added
Mike Gorchak <lestat@i.com.ua>
parents:
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47 |
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Support for HID devices (mice and keyboards only for now) has been added
Mike Gorchak <lestat@i.com.ua>
parents:
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48 /* USB keyboard with mice wheel onboard generating this packet */ |
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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49 typedef struct mouse_packet5 |
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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50 { |
3139 | 51 uint8_t buttons; |
52 int8_t horizontal; | |
53 int8_t vertical; | |
54 int8_t wheel; | |
55 uint8_t state; | |
3109
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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56 } mouse_packet5; |
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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57 |
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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58 /* USB multi-button mice are generating this packet */ |
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59 typedef struct mouse_packet8 |
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Support for HID devices (mice and keyboards only for now) has been added
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parents:
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60 { |
3139 | 61 uint8_t buttons; |
62 int8_t horizontal; | |
63 int8_t vertical; | |
64 int8_t wheel; | |
65 int16_t horizontal_precision; | |
66 int16_t vertical_precision; | |
3109
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67 } mouse_packet8; |
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parents:
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68 |
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Support for HID devices (mice and keyboards only for now) has been added
Mike Gorchak <lestat@i.com.ua>
parents:
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69 #endif /* __SDL_HIDDI_MOUSE_H__ */ |