annotate src/video/ps3/SDL_ps3video.h @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_ps3video_h
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25 #define _SDL_ps3video_h
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26
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27 #include "../SDL_sysvideo.h"
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28 #include "SDL_ps3spe_c.h"
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29
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30 #include <linux/fb.h>
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31 #include <asm/ps3fb.h>
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32
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33 /* Debugging
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34 * 0: No debug messages
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35 * 1: Video debug messages
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36 * 2: SPE debug messages
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37 * 3: Memory adresses
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38 */
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39 #define DEBUG_LEVEL 0
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40
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41 #ifdef DEBUG_LEVEL
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42 #define deprintf( level, fmt, args... ) \
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43 do \
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44 { \
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45 if ( (unsigned)(level) <= DEBUG_LEVEL ) \
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46 { \
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47 fprintf( stdout, fmt, ##args ); \
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48 fflush( stdout ); \
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49 } \
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50 } while ( 0 )
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51 #else
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52 #define deprintf( level, fmt, args... )
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53 #endif
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54
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55 /* Default framebuffer device on PS3 */
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56 #define PS3DEV "/dev/fb0"
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57
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58 /* Private display data */
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59 typedef struct SDL_VideoData
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60 {
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61 /* Framebuffer device descriptor */
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62 int fbdev;
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63 /* mmap'd access to fbdev */
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64 uint8_t * frame_buffer;
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65 /* SPE threading stuff of the framebuffer */
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66 spu_data_t * fb_thread_data;
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67 /* Framebuffer transfer data */
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68 volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128)));
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69 } SDL_VideoData;
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70
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71 typedef struct SDL_DisplayModeData
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72 {
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73 unsigned long mode;
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74 //struct ps3fb_ioctl_res res;
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75 } PS3_DisplayModeData;
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76
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77 #endif /* _SDL_ps3video_h */
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78
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79 /* vi: set ts=4 sw=4 expandtab: */