annotate src/video/ps3/SDL_ps3modes.c @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
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children 4b594623401b
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_ps3video.h"
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25
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26 void
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27 PS3_InitModes(_THIS)
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28 {
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29 deprintf(1, "+PS3_InitModes()\n");
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30 SDL_VideoDisplay display;
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31 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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32 SDL_DisplayMode mode;
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33 PS3_DisplayModeData *modedata;
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34 unsigned long vid = 0;
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35
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36 modedata = (PS3_DisplayModeData *) SDL_malloc(sizeof(*modedata));
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37 if (!modedata) {
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38 return;
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39 }
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40
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41 /* Setting up the DisplayMode based on current settings */
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42 struct ps3fb_ioctl_res res;
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43 if (ioctl(data->fbdev, PS3FB_IOCTL_SCREENINFO, &res)) {
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44 SDL_SetError("Can't get PS3FB_IOCTL_SCREENINFO");
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45 }
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46 mode.format = SDL_PIXELFORMAT_RGB888;
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47 mode.refresh_rate = 0;
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48 mode.w = res.xres;
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49 mode.h = res.yres;
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50
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51 /* Setting up driver specific mode data,
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52 * Get the current ps3 specific videmode number */
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53 if (ioctl(data->fbdev, PS3FB_IOCTL_GETMODE, (unsigned long)&vid)) {
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54 SDL_SetError("Can't get PS3FB_IOCTL_GETMODE");
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55 }
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56 deprintf(2, "PS3FB_IOCTL_GETMODE = %u\n", vid);
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57 modedata->mode = vid;
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58 mode.driverdata = modedata;
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59
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60 /* Set display's videomode and add it */
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61 SDL_zero(display);
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62 display.desktop_mode = mode;
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63 display.current_mode = mode;
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64
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65 SDL_AddVideoDisplay(&display);
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66 deprintf(1, "-PS3_InitModes()\n");
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67 }
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68
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69 /* DisplayModes available on the PS3 */
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70 static SDL_DisplayMode ps3fb_modedb[] = {
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71 /* VESA */
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72 {SDL_PIXELFORMAT_RGB888, 1280, 768, 0, NULL}, // WXGA
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73 {SDL_PIXELFORMAT_RGB888, 1280, 1024, 0, NULL}, // SXGA
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74 {SDL_PIXELFORMAT_RGB888, 1920, 1200, 0, NULL}, // WUXGA
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75 /* Native resolutions (progressive, "fullscreen") */
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76 {SDL_PIXELFORMAT_RGB888, 720, 480, 0, NULL}, // 480p
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77 {SDL_PIXELFORMAT_RGB888, 1280, 720, 0, NULL}, // 720p
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78 {SDL_PIXELFORMAT_RGB888, 1920, 1080, 0, NULL} // 1080p
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79 };
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80
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81 /* PS3 videomode number according to ps3fb_modedb */
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82 static PS3_DisplayModeData ps3fb_data[] = {
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83 {11}, {12}, {13}, {130}, {131}, {133},
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84 };
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85
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86 void
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87 PS3_GetDisplayModes(_THIS) {
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88 deprintf(1, "+PS3_GetDisplayModes()\n");
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89 SDL_DisplayMode mode;
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90 unsigned int nummodes;
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91
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92 nummodes = sizeof(ps3fb_modedb) / sizeof(SDL_DisplayMode);
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93
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94 int n;
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95 for (n=0; n<nummodes; ++n) {
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96 /* Get driver specific mode data */
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97 ps3fb_modedb[n].driverdata = &ps3fb_data[n];
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98
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99 /* Add DisplayMode to list */
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100 deprintf(2, "Adding resolution %u x %u\n", ps3fb_modedb[n].w, ps3fb_modedb[n].h);
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101 SDL_AddDisplayMode(_this->current_display, &ps3fb_modedb[n]);
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102 }
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103 deprintf(1, "-PS3_GetDisplayModes()\n");
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104 }
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105
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106 int
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107 PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
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108 {
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109 deprintf(1, "+PS3_SetDisplayMode()\n");
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110 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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111 PS3_DisplayModeData *dispdata = (PS3_DisplayModeData *) mode->driverdata;
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112
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113 /* Set the new DisplayMode */
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114 deprintf(2, "Setting PS3FB_MODE to %u\n", dispdata->mode);
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115 if (ioctl(data->fbdev, PS3FB_IOCTL_SETMODE, (unsigned long)&dispdata->mode)) {
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116 deprintf(2, "Could not set PS3FB_MODE\n");
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117 SDL_SetError("Could not set PS3FB_MODE\n");
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118 return -1;
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119 }
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120
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121 deprintf(1, "-PS3_SetDisplayMode()\n");
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122 return 0;
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123 }
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124
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125 void
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126 PS3_QuitModes(_THIS) {
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127 deprintf(1, "+PS3_QuitModes()\n");
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128
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129 /* There was no mem allocated for driverdata */
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130 int i, j;
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131 for (i = _this->num_displays; i--;) {
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132 SDL_VideoDisplay *display = &_this->displays[i];
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133 for (j = display->num_display_modes; j--;) {
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134 display->display_modes[j].driverdata = NULL;
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135 }
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136 }
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137
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138 deprintf(1, "-PS3_QuitModes()\n");
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139 }
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140
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141 /* vi: set ts=4 sw=4 expandtab: */