Mercurial > sdl-ios-xcode
annotate src/video/photon/SDL_photon_keycodes.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d6b79fc83362 |
children | f7b03b6838cb |
rev | line source |
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3108
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 QNX Photon GUI SDL driver |
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23 Copyright (C) 2009 Mike Gorchak |
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24 (mike@malva.ua, lestat@i.com.ua) |
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25 */ |
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26 |
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27 #ifndef __SDL_PHOTON_KEYCODES_H__ |
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28 #define __SDL_PHOTON_KEYCODES_H__ |
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29 |
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30 #define PHOTON_SCANCODE_ESCAPE 0x01 |
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31 #define PHOTON_SCANCODE_F1 0x3B |
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32 #define PHOTON_SCANCODE_F2 0x3C |
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33 #define PHOTON_SCANCODE_F3 0x3D |
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34 #define PHOTON_SCANCODE_F4 0x3E |
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35 #define PHOTON_SCANCODE_F5 0x3F |
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36 #define PHOTON_SCANCODE_F6 0x40 |
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37 #define PHOTON_SCANCODE_F7 0x41 |
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38 #define PHOTON_SCANCODE_F8 0x42 |
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39 #define PHOTON_SCANCODE_F9 0x43 |
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40 #define PHOTON_SCANCODE_F10 0x44 |
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41 #define PHOTON_SCANCODE_F11 0x57 |
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42 #define PHOTON_SCANCODE_F12 0x58 |
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43 |
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44 #define PHOTON_SCANCODE_BACKQOUTE 0x29 |
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45 #define PHOTON_SCANCODE_1 0x02 |
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46 #define PHOTON_SCANCODE_2 0x03 |
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47 #define PHOTON_SCANCODE_3 0x04 |
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48 #define PHOTON_SCANCODE_4 0x05 |
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49 #define PHOTON_SCANCODE_5 0x06 |
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50 #define PHOTON_SCANCODE_6 0x07 |
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51 #define PHOTON_SCANCODE_7 0x08 |
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52 #define PHOTON_SCANCODE_8 0x09 |
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53 #define PHOTON_SCANCODE_9 0x0A |
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54 #define PHOTON_SCANCODE_0 0x0B |
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55 #define PHOTON_SCANCODE_MINUS 0x0C |
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56 #define PHOTON_SCANCODE_EQUAL 0x0D |
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57 #define PHOTON_SCANCODE_BACKSPACE 0x0E |
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58 |
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59 #define PHOTON_SCANCODE_TAB 0x0F |
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60 #define PHOTON_SCANCODE_Q 0x10 |
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61 #define PHOTON_SCANCODE_W 0x11 |
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62 #define PHOTON_SCANCODE_E 0x12 |
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63 #define PHOTON_SCANCODE_R 0x13 |
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64 #define PHOTON_SCANCODE_T 0x14 |
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65 #define PHOTON_SCANCODE_Y 0x15 |
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66 #define PHOTON_SCANCODE_U 0x16 |
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67 #define PHOTON_SCANCODE_I 0x17 |
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68 #define PHOTON_SCANCODE_O 0x18 |
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69 #define PHOTON_SCANCODE_P 0x19 |
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70 #define PHOTON_SCANCODE_LEFT_SQ_BR 0x1A |
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71 #define PHOTON_SCANCODE_RIGHT_SQ_BR 0x1B |
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72 #define PHOTON_SCANCODE_ENTER 0x1C |
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73 |
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74 #define PHOTON_SCANCODE_CAPSLOCK 0x3A |
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75 #define PHOTON_SCANCODE_A 0x1E |
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76 #define PHOTON_SCANCODE_S 0x1F |
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77 #define PHOTON_SCANCODE_D 0x20 |
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78 #define PHOTON_SCANCODE_F 0x21 |
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79 #define PHOTON_SCANCODE_G 0x22 |
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80 #define PHOTON_SCANCODE_H 0x23 |
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81 #define PHOTON_SCANCODE_J 0x24 |
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82 #define PHOTON_SCANCODE_K 0x25 |
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83 #define PHOTON_SCANCODE_L 0x26 |
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84 #define PHOTON_SCANCODE_SEMICOLON 0x27 |
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85 #define PHOTON_SCANCODE_QUOTE 0x28 |
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86 #define PHOTON_SCANCODE_BACKSLASH 0x2B |
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87 |
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88 #define PHOTON_SCANCODE_LEFT_SHIFT 0x2A |
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89 #define PHOTON_SCANCODE_Z 0x2C |
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90 #define PHOTON_SCANCODE_X 0x2D |
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91 #define PHOTON_SCANCODE_C 0x2E |
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92 #define PHOTON_SCANCODE_V 0x2F |
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93 #define PHOTON_SCANCODE_B 0x30 |
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94 #define PHOTON_SCANCODE_N 0x31 |
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95 #define PHOTON_SCANCODE_M 0x32 |
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96 #define PHOTON_SCANCODE_COMMA 0x33 |
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97 #define PHOTON_SCANCODE_POINT 0x34 |
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98 #define PHOTON_SCANCODE_SLASH 0x35 |
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99 #define PHOTON_SCANCODE_RIGHT_SHIFT 0x36 |
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100 |
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101 #define PHOTON_SCANCODE_CTRL 0x1D |
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102 #define PHOTON_SCANCODE_WFLAG 0x5B |
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103 #define PHOTON_SCANCODE_ALT 0x38 |
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104 #define PHOTON_SCANCODE_SPACE 0x39 |
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105 #define PHOTON_SCANCODE_MENU 0x5D |
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106 |
3139 | 107 #define PHOTON_SCANCODE_PRNSCR 0x54 /* only key pressed event, no release */ |
3108
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108 #define PHOTON_SCANCODE_SCROLLLOCK 0x46 |
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109 #if 0 /* pause doesn't generates a scancode */ |
3139 | 110 #define PHOTON_SCANCODE_PAUSE 0x?? |
111 #endif | |
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112 #define PHOTON_SCANCODE_INSERT 0x52 |
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113 #define PHOTON_SCANCODE_HOME 0x47 |
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114 #define PHOTON_SCANCODE_PAGEUP 0x49 |
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115 #define PHOTON_SCANCODE_DELETE 0x53 |
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116 #define PHOTON_SCANCODE_END 0x4F |
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117 #define PHOTON_SCANCODE_PAGEDOWN 0x51 |
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118 #define PHOTON_SCANCODE_UP 0x48 |
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119 #define PHOTON_SCANCODE_DOWN 0x50 |
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120 #define PHOTON_SCANCODE_LEFT 0x4B |
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121 #define PHOTON_SCANCODE_RIGHT 0x4D |
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122 |
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123 #define PHOTON_SCANCODE_NUMLOCK 0x45 |
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124 |
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125 #endif /* __SDL_PHOTON_KEYCODES_H__ */ |