Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
2737
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_directfb_opengl_h |
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25 #define _SDL_directfb_opengl_h |
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26 |
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27 #if SDL_DIRECTFB_OPENGL |
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28 #include "SDL_opengl.h" |
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29 |
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30 typedef struct _DirectFB_GLContext DirectFB_GLContext; |
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31 struct _DirectFB_GLContext |
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32 { |
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33 IDirectFBGL *context; |
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34 DirectFB_GLContext *next; |
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35 }; |
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36 |
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37 /* OpenGL functions */ |
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38 extern int DirectFB_GL_Initialize(_THIS); |
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39 extern void DirectFB_GL_Shutdown(_THIS); |
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40 |
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41 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); |
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42 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); |
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43 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); |
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44 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, |
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45 SDL_GLContext context); |
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46 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); |
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47 extern int DirectFB_GL_GetSwapInterval(_THIS); |
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48 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); |
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49 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); |
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50 |
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51 #endif /* SDL_DIRECTFB_OPENGL */ |
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52 |
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53 #endif /* _SDL_directfb_opengl_h */ |
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54 |
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55 /* vi: set ts=4 sw=4 expandtab: */ |