Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_BView.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #ifndef _SDL_BView_h |
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25 #define _SDL_BView_h |
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26 |
0 | 27 /* This is the event handling and graphics update portion of SDL_BWin */ |
28 | |
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29 extern "C" |
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30 { |
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New configure-based build system. Still work in progress, but much improved
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31 #include "../../events/SDL_events_c.h" |
0 | 32 }; |
33 | |
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34 class SDL_BView:public BView |
0 | 35 { |
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36 public: |
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37 SDL_BView(BRect frame):BView(frame, "SDL View", B_FOLLOW_ALL_SIDES, |
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38 (B_WILL_DRAW | B_FRAME_EVENTS)) |
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39 { |
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40 image = NULL; |
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41 xoff = yoff = 0; |
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42 SetViewColor(0, 0, 0, 0); |
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43 SetHighColor(0, 0, 0, 0); |
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44 } |
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45 virtual ~ SDL_BView() |
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46 { |
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47 SetBitmap(NULL); |
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48 } |
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49 /* Set drawing offsets for fullscreen mode */ |
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50 virtual void SetXYOffset(int x, int y) |
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51 { |
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52 xoff = x; |
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53 yoff = y; |
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54 } |
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55 virtual void GetXYOffset(int &x, int &y) |
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56 { |
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57 x = xoff; |
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58 y = yoff; |
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59 } |
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60 /* The view changed size. If it means we're in fullscreen, we |
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61 * draw a nice black box in the entire view to get black borders. |
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62 */ |
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63 virtual void FrameResized(float width, float height) |
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64 { |
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65 BRect bounds; |
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66 bounds.top = bounds.left = 0; |
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67 bounds.right = width; |
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68 bounds.bottom = height; |
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69 /* Fill the entire view with black */ |
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70 FillRect(bounds, B_SOLID_HIGH); |
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71 /* And if there's an image, redraw it. */ |
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72 if (image) { |
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73 bounds = image->Bounds(); |
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74 Draw(bounds); |
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75 } |
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76 } |
0 | 77 |
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78 /* Drawing portion of this complete breakfast. :) */ |
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79 virtual void SetBitmap(BBitmap * bitmap) |
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80 { |
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81 if (image) { |
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82 delete image; |
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83 } |
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84 image = bitmap; |
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85 } |
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86 virtual void Draw(BRect updateRect) |
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87 { |
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88 if (image) { |
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89 if (xoff || yoff) { |
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90 BRect dest; |
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91 dest.top = updateRect.top + yoff; |
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92 dest.left = updateRect.left + xoff; |
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93 dest.bottom = updateRect.bottom + yoff; |
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94 dest.right = updateRect.right + xoff; |
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95 DrawBitmap(image, updateRect, dest); |
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96 } else { |
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97 DrawBitmap(image, updateRect, updateRect); |
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98 } |
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99 } |
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100 } |
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101 virtual void DrawAsync(BRect updateRect) |
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102 { |
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103 if (xoff || yoff) { |
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104 BRect dest; |
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105 dest.top = updateRect.top + yoff; |
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106 dest.left = updateRect.left + xoff; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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107 dest.bottom = updateRect.bottom + yoff; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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108 dest.right = updateRect.right + xoff;; |
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109 DrawBitmapAsync(image, updateRect, dest); |
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110 } else { |
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111 DrawBitmapAsync(image, updateRect, updateRect); |
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112 } |
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113 } |
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114 |
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115 private: |
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116 BBitmap * image; |
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117 int xoff, yoff; |
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119 |
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120 #endif /* _SDL_BView_h */ |
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121 /* vi: set ts=4 sw=4 expandtab: */ |