Mercurial > sdl-ios-xcode
annotate src/video/SDL_gamma.c @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 62d4992e5a92 |
children | 4b594623401b |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Gamma correction support */ | |
25 | |
26 #include "SDL_sysvideo.h" | |
27 | |
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28 |
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29 static void |
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30 CalculateGammaRamp(float gamma, Uint16 * ramp) |
0 | 31 { |
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32 int i; |
0 | 33 |
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34 /* 0.0 gamma is all black */ |
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35 if (gamma <= 0.0f) { |
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36 for (i = 0; i < 256; ++i) { |
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37 ramp[i] = 0; |
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38 } |
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39 return; |
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40 } else |
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41 /* 1.0 gamma is identity */ |
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42 if (gamma == 1.0f) { |
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43 for (i = 0; i < 256; ++i) { |
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44 ramp[i] = (i << 8) | i; |
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45 } |
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46 return; |
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47 } else |
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48 /* Calculate a real gamma ramp */ |
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49 { |
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50 int value; |
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51 gamma = 1.0f / gamma; |
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52 for (i = 0; i < 256; ++i) { |
3040 | 53 value = |
54 (int) (SDL_pow((double) i / 256.0, gamma) * 65535.0 + 0.5); | |
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55 if (value > 65535) { |
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56 value = 65535; |
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57 } |
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58 ramp[i] = (Uint16) value; |
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59 } |
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60 } |
0 | 61 } |
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62 |
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63 static void |
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64 CalculateGammaFromRamp(float *gamma, Uint16 * ramp) |
0 | 65 { |
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66 /* The following is adapted from a post by Garrett Bass on OpenGL |
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67 Gamedev list, March 4, 2000. |
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68 */ |
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69 float sum = 0.0f; |
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70 int i, count = 0; |
0 | 71 |
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72 *gamma = 1.0; |
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73 for (i = 1; i < 256; ++i) { |
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74 if ((ramp[i] != 0) && (ramp[i] != 65535)) { |
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75 double B = (double) i / 256.0; |
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76 double A = ramp[i] / 65535.0; |
3040 | 77 sum += (float) (SDL_log(A) / SDL_log(B)); |
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78 count++; |
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79 } |
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80 } |
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81 if (count && sum > 0.0f) { |
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82 *gamma = 1.0f / (sum / count); |
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83 } |
0 | 84 } |
85 | |
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86 int |
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87 SDL_SetGamma(float red, float green, float blue) |
0 | 88 { |
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89 Uint16 ramp[3][256]; |
0 | 90 |
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91 CalculateGammaRamp(red, ramp[0]); |
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92 CalculateGammaRamp(green, ramp[1]); |
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93 CalculateGammaRamp(blue, ramp[2]); |
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94 |
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95 return SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); |
0 | 96 } |
97 | |
98 /* Calculating the gamma by integrating the gamma ramps isn't exact, | |
99 so this function isn't officially supported. | |
100 */ | |
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101 int |
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102 SDL_GetGamma(float *red, float *green, float *blue) |
0 | 103 { |
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104 int succeeded; |
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105 Uint16 ramp[3][256]; |
0 | 106 |
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107 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); |
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108 if (succeeded >= 0) { |
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109 CalculateGammaFromRamp(red, ramp[0]); |
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110 CalculateGammaFromRamp(green, ramp[1]); |
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111 CalculateGammaFromRamp(blue, ramp[2]); |
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112 } |
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113 return succeeded; |
0 | 114 } |
115 | |
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116 int |
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117 SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, |
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118 const Uint16 * blue) |
0 | 119 { |
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120 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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121 int succeeded; |
0 | 122 |
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123 /* Lazily allocate the gamma tables */ |
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124 if (!SDL_CurrentDisplay.gamma) { |
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125 SDL_GetGammaRamp(NULL, NULL, NULL); |
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126 } |
0 | 127 |
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128 /* Fill the gamma table with the new values */ |
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129 if (red) { |
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130 SDL_memcpy(&SDL_CurrentDisplay.gamma[0 * 256], red, |
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131 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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132 } |
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133 if (green) { |
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134 SDL_memcpy(&SDL_CurrentDisplay.gamma[1 * 256], green, |
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135 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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136 } |
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137 if (blue) { |
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138 SDL_memcpy(&SDL_CurrentDisplay.gamma[2 * 256], blue, |
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139 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
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140 } |
0 | 141 |
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142 /* Try to set the gamma ramp in the driver */ |
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143 succeeded = -1; |
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144 if (_this && _this->SetDisplayGammaRamp) { |
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145 if (SDL_GetFocusWindow()) { |
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146 succeeded = |
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147 _this->SetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); |
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148 } else { |
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149 succeeded = 0; |
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150 } |
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151 } else { |
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152 SDL_SetError("Gamma ramp manipulation not supported"); |
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153 } |
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154 return succeeded; |
0 | 155 } |
156 | |
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157 int |
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158 SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue) |
0 | 159 { |
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160 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
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161 |
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162 /* Lazily allocate the gamma table */ |
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163 if (!SDL_CurrentDisplay.gamma) { |
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164 size_t rampsize = (3 * 256 * sizeof(*SDL_CurrentDisplay.gamma)); |
0 | 165 |
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166 SDL_CurrentDisplay.gamma = SDL_malloc(rampsize * 2); |
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167 if (!SDL_CurrentDisplay.gamma) { |
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168 SDL_OutOfMemory(); |
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169 return -1; |
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170 } |
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171 if (_this && _this->GetDisplayGammaRamp) { |
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172 /* Get the real hardware gamma */ |
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173 _this->GetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); |
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174 } else { |
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175 /* Assume an identity gamma */ |
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176 int i; |
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177 for (i = 0; i < 256; ++i) { |
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178 SDL_CurrentDisplay.gamma[0 * 256 + i] = (i << 8) | i; |
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179 SDL_CurrentDisplay.gamma[1 * 256 + i] = (i << 8) | i; |
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180 SDL_CurrentDisplay.gamma[2 * 256 + i] = (i << 8) | i; |
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181 } |
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182 } |
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183 SDL_CurrentDisplay.saved_gamma = SDL_CurrentDisplay.gamma + (3 * 256); |
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184 SDL_memcpy(SDL_CurrentDisplay.saved_gamma, SDL_CurrentDisplay.gamma, |
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185 rampsize); |
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186 } |
0 | 187 |
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188 /* Just copy from our internal table */ |
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189 if (red) { |
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190 SDL_memcpy(red, &SDL_CurrentDisplay.gamma[0 * 256], |
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191 256 * sizeof(*red)); |
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192 } |
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193 if (green) { |
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194 SDL_memcpy(green, &SDL_CurrentDisplay.gamma[1 * 256], |
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195 256 * sizeof(*green)); |
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196 } |
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197 if (blue) { |
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198 SDL_memcpy(blue, &SDL_CurrentDisplay.gamma[2 * 256], |
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199 256 * sizeof(*blue)); |
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200 } |
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201 return 0; |
0 | 202 } |
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203 |
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204 /* vi: set ts=4 sw=4 expandtab: */ |