Mercurial > sdl-ios-xcode
annotate src/joystick/SDL_sysjoystick.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
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Use SDL_ prefixed versions of C library functions.
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5 This library is SDL_free software; you can redistribute it and/or |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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16 License along with this library; if not, write to the Free Software |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
24 /* This is the system specific header for the SDL joystick API */ | |
25 | |
26 #include "SDL_joystick.h" | |
27 | |
28 /* The SDL joystick structure */ | |
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29 struct _SDL_Joystick |
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30 { |
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31 Uint8 index; /* Device index */ |
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32 const char *name; /* Joystick name - system dependent */ |
0 | 33 |
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34 int naxes; /* Number of axis controls on the joystick */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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35 Sint16 *axes; /* Current axis states */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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36 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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37 int nhats; /* Number of hats on the joystick */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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38 Uint8 *hats; /* Current hat states */ |
0 | 39 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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40 int nballs; /* Number of trackballs on the joystick */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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41 struct balldelta |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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42 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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43 int dx; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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changeset
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44 int dy; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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45 } *balls; /* Current ball motion deltas */ |
0 | 46 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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47 int nbuttons; /* Number of buttons on the joystick */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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48 Uint8 *buttons; /* Current button states */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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49 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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50 struct joystick_hwdata *hwdata; /* Driver dependent information */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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51 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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52 int ref_count; /* Reference count for multiple opens */ |
0 | 53 }; |
54 | |
55 /* Function to scan the system for joysticks. | |
56 * Joystick 0 should be the system default joystick. | |
57 * This function should return the number of available joysticks, or -1 | |
58 * on an unrecoverable fatal error. | |
59 */ | |
60 extern int SDL_SYS_JoystickInit(void); | |
61 | |
62 /* Function to get the device-dependent name of a joystick */ | |
63 extern const char *SDL_SYS_JoystickName(int index); | |
64 | |
65 /* Function to open a joystick for use. | |
66 The joystick to open is specified by the index field of the joystick. | |
67 This should fill the nbuttons and naxes fields of the joystick structure. | |
68 It returns 0, or -1 if there is an error. | |
69 */ | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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70 extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick); |
0 | 71 |
72 /* Function to update the state of a joystick - called as a device poll. | |
73 * This function shouldn't update the joystick structure directly, | |
74 * but instead should call SDL_PrivateJoystick*() to deliver events | |
75 * and update joystick device state. | |
76 */ | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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77 extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick); |
0 | 78 |
79 /* Function to close a joystick after use */ | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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80 extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick); |
0 | 81 |
82 /* Function to perform any system-specific joystick related cleanup */ | |
83 extern void SDL_SYS_JoystickQuit(void); | |
1978
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MacOS Classic is no longer supported.
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84 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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85 /* vi: set ts=4 sw=4 expandtab: */ |