annotate src/joystick/SDL_sysjoystick.h @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
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children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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3692456e7b0f Use SDL_ prefixed versions of C library functions.
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5 This library is SDL_free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This is the system specific header for the SDL joystick API */
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25
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26 #include "SDL_joystick.h"
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27
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28 /* The SDL joystick structure */
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29 struct _SDL_Joystick
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30 {
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31 Uint8 index; /* Device index */
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32 const char *name; /* Joystick name - system dependent */
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33
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34 int naxes; /* Number of axis controls on the joystick */
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35 Sint16 *axes; /* Current axis states */
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36
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37 int nhats; /* Number of hats on the joystick */
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38 Uint8 *hats; /* Current hat states */
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39
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40 int nballs; /* Number of trackballs on the joystick */
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41 struct balldelta
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42 {
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43 int dx;
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44 int dy;
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45 } *balls; /* Current ball motion deltas */
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46
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47 int nbuttons; /* Number of buttons on the joystick */
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48 Uint8 *buttons; /* Current button states */
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49
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50 struct joystick_hwdata *hwdata; /* Driver dependent information */
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51
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52 int ref_count; /* Reference count for multiple opens */
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53 };
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54
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55 /* Function to scan the system for joysticks.
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56 * Joystick 0 should be the system default joystick.
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57 * This function should return the number of available joysticks, or -1
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58 * on an unrecoverable fatal error.
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59 */
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60 extern int SDL_SYS_JoystickInit(void);
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61
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62 /* Function to get the device-dependent name of a joystick */
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63 extern const char *SDL_SYS_JoystickName(int index);
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64
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65 /* Function to open a joystick for use.
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66 The joystick to open is specified by the index field of the joystick.
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67 This should fill the nbuttons and naxes fields of the joystick structure.
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68 It returns 0, or -1 if there is an error.
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69 */
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70 extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick);
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71
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72 /* Function to update the state of a joystick - called as a device poll.
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73 * This function shouldn't update the joystick structure directly,
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74 * but instead should call SDL_PrivateJoystick*() to deliver events
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75 * and update joystick device state.
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76 */
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77 extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
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78
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79 /* Function to close a joystick after use */
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80 extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
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81
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82 /* Function to perform any system-specific joystick related cleanup */
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83 extern void SDL_SYS_JoystickQuit(void);
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84
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85 /* vi: set ts=4 sw=4 expandtab: */