Mercurial > sdl-ios-xcode
annotate include/begin_code.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d3baf5ac4e37 |
children | 276a6474a449 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file begin_code.h |
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25 * |
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26 * This file sets things up for C dynamic library function definitions, |
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27 * static inlined functions, and structures aligned at 4-byte alignment. |
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28 * If you don't like ugly C preprocessor code, don't look at this file. :) |
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29 */ |
0 | 30 |
31 /* This shouldn't be nested -- included it around code only. */ | |
32 #ifdef _begin_code_h | |
33 #error Nested inclusion of begin_code.h | |
34 #endif | |
35 #define _begin_code_h | |
36 | |
37 /* Some compilers use a special export keyword */ | |
38 #ifndef DECLSPEC | |
3292 | 39 # if defined(__BEOS__) || defined(__HAIKU__) |
0 | 40 # if defined(__GNUC__) |
41 # define DECLSPEC __declspec(dllexport) | |
42 # else | |
43 # define DECLSPEC __declspec(export) | |
44 # endif | |
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45 # elif defined(__WIN32__) |
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46 # ifdef __BORLANDC__ |
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47 # ifdef BUILD_SDL |
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48 # define DECLSPEC |
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49 # else |
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50 # define DECLSPEC __declspec(dllimport) |
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51 # endif |
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52 # else |
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53 # define DECLSPEC __declspec(dllexport) |
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54 # endif |
1190 | 55 # else |
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56 # if defined(__GNUC__) && __GNUC__ >= 4 |
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57 # define DECLSPEC __attribute__ ((visibility("default"))) |
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58 # else |
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59 # define DECLSPEC |
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60 # endif |
0 | 61 # endif |
62 #endif | |
63 | |
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64 /* By default SDL uses the C calling convention */ |
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65 #ifndef SDLCALL |
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66 #if defined(__WIN32__) && !defined(__GNUC__) |
337
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67 #define SDLCALL __cdecl |
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68 #else |
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69 #define SDLCALL |
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70 #endif |
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71 #endif /* SDLCALL */ |
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72 |
173
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73 /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ |
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74 #ifdef __SYMBIAN32__ |
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75 #undef DECLSPEC |
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76 #define DECLSPEC |
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77 #endif /* __SYMBIAN32__ */ |
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78 |
0 | 79 /* Force structure packing at 4 byte alignment. |
80 This is necessary if the header is included in code which has structure | |
81 packing set to an alternate value, say for loading structures from disk. | |
82 The packing is reset to the previous value in close_code.h | |
83 */ | |
288
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84 #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) |
0 | 85 #ifdef _MSC_VER |
86 #pragma warning(disable: 4103) | |
87 #endif | |
88 #ifdef __BORLANDC__ | |
89 #pragma nopackwarning | |
90 #endif | |
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91 #pragma pack(push,4) |
0 | 92 #endif /* Compiler needs structure packing set */ |
93 | |
94 /* Set up compiler-specific options for inlining functions */ | |
95 #ifndef SDL_INLINE_OKAY | |
96 #ifdef __GNUC__ | |
97 #define SDL_INLINE_OKAY | |
98 #else | |
99 /* Add any special compiler-specific cases here */ | |
288
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100 #if defined(_MSC_VER) || defined(__BORLANDC__) || \ |
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101 defined(__DMC__) || defined(__SC__) || \ |
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102 defined(__WATCOMC__) || defined(__LCC__) || \ |
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103 defined(__DECC) |
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104 #ifndef __inline__ |
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105 #define __inline__ __inline |
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106 #endif |
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107 #define SDL_INLINE_OKAY |
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108 #else |
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109 #if !defined(__MRC__) && !defined(_SGI_SOURCE) |
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110 #ifndef __inline__ |
0 | 111 #define __inline__ inline |
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112 #endif |
0 | 113 #define SDL_INLINE_OKAY |
114 #endif /* Not a funky compiler */ | |
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115 #endif /* Visual C++ */ |
0 | 116 #endif /* GNU C */ |
117 #endif /* SDL_INLINE_OKAY */ | |
118 | |
119 /* If inlining isn't supported, remove "__inline__", turning static | |
120 inlined functions into static functions (resulting in code bloat | |
121 in all files which include the offending header files) | |
122 */ | |
123 #ifndef SDL_INLINE_OKAY | |
124 #define __inline__ | |
125 #endif | |
126 | |
288
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127 /* Apparently this is needed by several Windows compilers */ |
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128 #if !defined(__MACH__) |
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129 #ifndef NULL |
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130 #ifdef __cplusplus |
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131 #define NULL 0 |
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132 #else |
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133 #define NULL ((void *)0) |
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134 #endif |
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135 #endif /* NULL */ |
1621 | 136 #endif /* ! Mac OS X - breaks precompiled headers */ |