annotate include/SDL_rect.h @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents d3baf5ac4e37
children 0267b8b1595c
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_rect.h
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25 *
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26 * Header file for SDL_rect definition and management functions.
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27 */
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28
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29 #ifndef _SDL_rect_h
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30 #define _SDL_rect_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_pixels.h"
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35 #include "SDL_rwops.h"
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36
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37 #include "begin_code.h"
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38 /* Set up for C function definitions, even when using C++ */
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39 #ifdef __cplusplus
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40 /* *INDENT-OFF* */
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41 extern "C" {
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42 /* *INDENT-ON* */
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43 #endif
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44
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45 /**
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46 * \brief A rectangle, with the origin at the upper left.
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47 *
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48 * \sa SDL_RectEmpty
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49 * \sa SDL_RectEquals
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50 * \sa SDL_HasIntersection
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51 * \sa SDL_IntersectRect
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52 * \sa SDL_UnionRect
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53 */
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54 typedef struct SDL_Rect
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55 {
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56 int x, y;
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57 int w, h;
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58 } SDL_Rect;
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59
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60 /**
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61 * \brief Returns true if the rectangle has no area.
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62 */
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63 #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0))
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64
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65 /**
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66 * \brief Returns true if the two rectangles are equal.
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67 */
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68 #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
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69 ((A)->w == (B)->w) && ((A)->h == (B)->h))
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70
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71 /**
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72 * \brief Determine whether two rectangles intersect.
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73 *
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74 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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75 */
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76 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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77 const SDL_Rect * B);
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78
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79 /**
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80 * \brief Calculate the intersection of two rectangles.
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81 *
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82 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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83 */
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84 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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85 const SDL_Rect * B,
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86 SDL_Rect * result);
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87
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88 /**
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89 * \brief Calculate the union of two rectangles.
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90 */
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91 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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92 const SDL_Rect * B,
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93 SDL_Rect * result);
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94
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95 /**
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96 * \brief Calculate the intersection of a rectangle and line segment.
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97 *
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98 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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99 */
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100 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
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101 rect, int *X1,
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102 int *Y1, int *X2,
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103 int *Y2);
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104
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105 /* Ends C function definitions when using C++ */
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106 #ifdef __cplusplus
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107 /* *INDENT-OFF* */
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108 }
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109 /* *INDENT-ON* */
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110 #endif
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111 #include "close_code.h"
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112
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113 #endif /* _SDL_rect_h */
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114
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115 /* vi: set ts=4 sw=4 expandtab: */