Mercurial > sdl-ios-xcode
annotate include/SDL_platform.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_platform.h |
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25 * |
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26 * Try to get a standard set of platform defines. |
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27 */ |
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28 |
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29 #ifndef _SDL_platform_h |
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30 #define _SDL_platform_h |
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31 |
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32 #if defined(_AIX) |
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33 #undef __AIX__ |
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34 #define __AIX__ 1 |
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35 #endif |
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36 #if defined(__BEOS__) |
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37 #undef __BEOS__ |
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38 #define __BEOS__ 1 |
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39 #endif |
3292 | 40 #if defined(__HAIKU__) |
41 #undef __HAIKU__ | |
42 #define __HAIKU__ 1 | |
43 #endif | |
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44 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) |
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45 #undef __BSDI__ |
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46 #define __BSDI__ 1 |
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47 #endif |
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48 #if defined(_arch_dreamcast) |
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49 #undef __DREAMCAST__ |
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50 #define __DREAMCAST__ 1 |
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51 #endif |
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52 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) |
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53 #undef __FREEBSD__ |
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54 #define __FREEBSD__ 1 |
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55 #endif |
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56 #if defined(hpux) || defined(__hpux) || defined(__hpux__) |
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57 #undef __HPUX__ |
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58 #define __HPUX__ 1 |
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59 #endif |
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60 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) |
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61 #undef __IRIX__ |
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62 #define __IRIX__ 1 |
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63 #endif |
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64 #if defined(linux) || defined(__linux) || defined(__linux__) |
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65 #undef __LINUX__ |
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66 #define __LINUX__ 1 |
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67 #endif |
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68 |
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69 #if defined(__APPLE__) |
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70 /* lets us know what version of Mac OS X we're compiling on */ |
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71 #include "AvailabilityMacros.h" |
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72 #ifdef MAC_OS_X_VERSION_10_3 |
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73 #include "TargetConditionals.h" /* this header is in 10.3 or later */ |
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74 #if TARGET_OS_IPHONE |
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75 /* if compiling for iPhone */ |
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76 #undef __IPHONEOS__ |
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77 #define __IPHONEOS__ 1 |
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78 #undef __MACOSX__ |
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79 #else |
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80 /* if not compiling for iPhone */ |
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81 #undef __MACOSX__ |
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82 #define __MACOSX__ 1 |
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83 #endif /* TARGET_OS_IPHONE */ |
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84 #else |
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85 /* if earlier verion of Mac OS X than version 10.3 */ |
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86 #undef __MACOSX__ |
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87 #define __MACOSX__ 1 |
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88 #endif |
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89 |
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90 #endif /* defined(__APPLE__) */ |
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91 |
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92 #if defined(__NetBSD__) |
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93 #undef __NETBSD__ |
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94 #define __NETBSD__ 1 |
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95 #endif |
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96 #if defined(__OpenBSD__) |
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97 #undef __OPENBSD__ |
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98 #define __OPENBSD__ 1 |
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99 #endif |
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100 #if defined(__OS2__) |
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101 #undef __OS2__ |
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102 #define __OS2__ 1 |
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103 #endif |
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104 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) |
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105 #undef __OSF__ |
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106 #define __OSF__ 1 |
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107 #endif |
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108 #if defined(__QNXNTO__) |
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109 #undef __QNXNTO__ |
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110 #define __QNXNTO__ 1 |
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111 #endif |
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112 #if defined(riscos) || defined(__riscos) || defined(__riscos__) |
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113 #undef __RISCOS__ |
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114 #define __RISCOS__ 1 |
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115 #endif |
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116 #if defined(__SVR4) |
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117 #undef __SOLARIS__ |
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118 #define __SOLARIS__ 1 |
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119 #endif |
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120 #if defined(WIN32) || defined(_WIN32) |
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121 #undef __WIN32__ |
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122 #define __WIN32__ 1 |
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123 #endif |
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124 |
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125 #if defined(__NDS__) |
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126 #undef __NINTENDODS__ |
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127 #define __NINTENDODS__ 1 |
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128 #endif |
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129 |
3319 | 130 |
131 #include "begin_code.h" | |
132 /* Set up for C function definitions, even when using C++ */ | |
133 #ifdef __cplusplus | |
134 /* *INDENT-OFF* */ | |
135 extern "C" { | |
136 /* *INDENT-ON* */ | |
137 #endif | |
138 | |
139 /** | |
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140 * \brief Gets the name of the platform. |
3319 | 141 */ |
142 extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); | |
143 | |
144 /* Ends C function definitions when using C++ */ | |
145 #ifdef __cplusplus | |
146 /* *INDENT-OFF* */ | |
147 } | |
148 /* *INDENT-ON* */ | |
149 #endif | |
150 #include "close_code.h" | |
151 | |
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152 #endif /* _SDL_platform_h */ |
3319 | 153 |
154 /* vi: set ts=4 sw=4 expandtab: */ |