Mercurial > sdl-ios-xcode
annotate include/SDL_endian.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d3baf5ac4e37 |
children | efb79807afe1 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_endian.h |
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25 * |
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26 * Functions for reading and writing endian-specific values |
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27 */ |
0 | 28 |
29 #ifndef _SDL_endian_h | |
30 #define _SDL_endian_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 |
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34 /** |
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35 * \name The two types of endianness |
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36 */ |
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37 /*@{*/ |
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38 #define SDL_LIL_ENDIAN 1234 |
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39 #define SDL_BIG_ENDIAN 4321 |
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40 /*@}*/ |
0 | 41 |
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42 #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ |
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43 #if defined(__hppa__) || \ |
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44 defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ |
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45 (defined(__MIPS__) && defined(__MISPEB__)) || \ |
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46 defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ |
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47 defined(__sparc__) |
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48 #define SDL_BYTEORDER SDL_BIG_ENDIAN |
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49 #else |
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50 #define SDL_BYTEORDER SDL_LIL_ENDIAN |
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51 #endif |
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52 #endif /* !SDL_BYTEORDER */ |
0 | 53 |
54 | |
55 #include "begin_code.h" | |
56 /* Set up for C function definitions, even when using C++ */ | |
57 #ifdef __cplusplus | |
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58 /* *INDENT-OFF* */ |
0 | 59 extern "C" { |
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60 /* *INDENT-ON* */ |
0 | 61 #endif |
62 | |
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63 /** |
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64 * \file SDL_endian.h |
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65 * |
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66 * Uses inline functions for compilers that support them, and static |
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67 * functions for those that do not. Because these functions become |
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68 * static for compilers that do not support inline functions, this |
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69 * header should only be included in files that actually use them. |
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70 */ |
1372 | 71 #if defined(__GNUC__) && defined(__i386__) && \ |
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72 !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) |
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73 static __inline__ Uint16 |
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74 SDL_Swap16(Uint16 x) |
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75 { |
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76 __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); |
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77 return x; |
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78 } |
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79 #elif defined(__GNUC__) && defined(__x86_64__) |
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80 static __inline__ Uint16 |
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81 SDL_Swap16(Uint16 x) |
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82 { |
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83 __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); |
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84 return x; |
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85 } |
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86 #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) |
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87 static __inline__ Uint16 |
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88 SDL_Swap16(Uint16 x) |
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89 { |
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90 Uint16 result; |
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91 |
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92 __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); |
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93 return result; |
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94 } |
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95 #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) |
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96 static __inline__ Uint16 |
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97 SDL_Swap16(Uint16 x) |
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98 { |
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99 __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); |
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100 return x; |
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101 } |
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102 #else |
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103 static __inline__ Uint16 |
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104 SDL_Swap16(Uint16 x) |
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105 { |
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106 return ((x << 8) | (x >> 8)); |
0 | 107 } |
108 #endif | |
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109 |
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110 #if defined(__GNUC__) && defined(__i386__) |
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111 static __inline__ Uint32 |
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112 SDL_Swap32(Uint32 x) |
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113 { |
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114 __asm__("bswap %0": "=r"(x):"0"(x)); |
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115 return x; |
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116 } |
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117 #elif defined(__GNUC__) && defined(__x86_64__) |
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118 static __inline__ Uint32 |
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119 SDL_Swap32(Uint32 x) |
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120 { |
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121 __asm__("bswapl %0": "=r"(x):"0"(x)); |
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122 return x; |
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123 } |
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124 #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) |
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125 static __inline__ Uint32 |
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126 SDL_Swap32(Uint32 x) |
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127 { |
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128 Uint32 result; |
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129 |
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130 __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); |
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131 __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); |
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132 __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); |
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133 return result; |
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134 } |
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135 #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) |
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136 static __inline__ Uint32 |
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137 SDL_Swap32(Uint32 x) |
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138 { |
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139 __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); |
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140 return x; |
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141 } |
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142 #else |
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143 static __inline__ Uint32 |
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144 SDL_Swap32(Uint32 x) |
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145 { |
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146 return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | |
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147 (x >> 24)); |
0 | 148 } |
149 #endif | |
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150 |
0 | 151 #ifdef SDL_HAS_64BIT_TYPE |
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152 #if defined(__GNUC__) && defined(__i386__) |
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153 static __inline__ Uint64 |
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154 SDL_Swap64(Uint64 x) |
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155 { |
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156 union |
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157 { |
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158 struct |
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159 { |
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160 Uint32 a, b; |
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161 } s; |
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162 Uint64 u; |
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163 } v; |
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164 v.u = x; |
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165 __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), |
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166 "1"(v.s. |
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167 b)); |
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168 return v.u; |
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169 } |
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170 #elif defined(__GNUC__) && defined(__x86_64__) |
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171 static __inline__ Uint64 |
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172 SDL_Swap64(Uint64 x) |
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173 { |
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174 __asm__("bswapq %0": "=r"(x):"0"(x)); |
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175 return x; |
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176 } |
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177 #else |
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178 static __inline__ Uint64 |
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179 SDL_Swap64(Uint64 x) |
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180 { |
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181 Uint32 hi, lo; |
0 | 182 |
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183 /* Separate into high and low 32-bit values and swap them */ |
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185 x >>= 32; |
3067 | 186 hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); |
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187 x = SDL_Swap32(lo); |
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188 x <<= 32; |
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189 x |= SDL_Swap32(hi); |
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190 return (x); |
0 | 191 } |
192 #endif | |
193 #else | |
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194 /** |
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195 * This is mainly to keep compilers from complaining in SDL code. |
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196 * If there is no real 64-bit datatype, then compilers will complain about |
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197 * the fake 64-bit datatype that SDL provides when it compiles user code. |
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198 */ |
0 | 199 #define SDL_Swap64(X) (X) |
200 #endif /* SDL_HAS_64BIT_TYPE */ | |
201 | |
202 | |
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203 static __inline__ float |
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204 SDL_SwapFloat(float x) |
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205 { |
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206 union |
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207 { |
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208 float f; |
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209 Uint32 ui32; |
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210 } swapper; |
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211 swapper.f = x; |
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212 swapper.ui32 = SDL_Swap32(swapper.ui32); |
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213 return swapper.f; |
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214 } |
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215 |
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216 |
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217 /** |
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218 * \name Swap to native |
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219 * Byteswap item from the specified endianness to the native endianness. |
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220 */ |
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221 /*@{*/ |
0 | 222 #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
223 #define SDL_SwapLE16(X) (X) | |
224 #define SDL_SwapLE32(X) (X) | |
225 #define SDL_SwapLE64(X) (X) | |
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226 #define SDL_SwapFloatLE(X) (X) |
0 | 227 #define SDL_SwapBE16(X) SDL_Swap16(X) |
228 #define SDL_SwapBE32(X) SDL_Swap32(X) | |
229 #define SDL_SwapBE64(X) SDL_Swap64(X) | |
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230 #define SDL_SwapFloatBE(X) SDL_SwapFloat(X) |
0 | 231 #else |
232 #define SDL_SwapLE16(X) SDL_Swap16(X) | |
233 #define SDL_SwapLE32(X) SDL_Swap32(X) | |
234 #define SDL_SwapLE64(X) SDL_Swap64(X) | |
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235 #define SDL_SwapFloatLE(X) SDL_SwapFloat(X) |
0 | 236 #define SDL_SwapBE16(X) (X) |
237 #define SDL_SwapBE32(X) (X) | |
238 #define SDL_SwapBE64(X) (X) | |
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239 #define SDL_SwapFloatBE(X) (X) |
0 | 240 #endif |
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241 /*@}*//*Swap to native*/ |
0 | 242 |
243 /* Ends C function definitions when using C++ */ | |
244 #ifdef __cplusplus | |
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245 /* *INDENT-OFF* */ |
0 | 246 } |
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247 /* *INDENT-ON* */ |
0 | 248 #endif |
249 #include "close_code.h" | |
250 | |
251 #endif /* _SDL_endian_h */ | |
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252 |
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253 /* vi: set ts=4 sw=4 expandtab: */ |