Mercurial > sdl-ios-xcode
annotate Xcode/SDLTest/Info-testmultiaudio.plist @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d44a0a913aa2 |
children |
rev | line source |
---|---|
3331 | 1 <?xml version="1.0" encoding="UTF-8"?> |
2 <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
3 <plist version="1.0"> | |
4 <dict> | |
5 <key>CFBundleDevelopmentRegion</key> | |
6 <string>English</string> | |
7 <key>CFBundleExecutable</key> | |
8 <string>testmultiaudio</string> | |
9 <key>CFBundleGetInfoString</key> | |
10 <string></string> | |
11 <key>CFBundleIconFile</key> | |
12 <string></string> | |
13 <key>CFBundleIdentifier</key> | |
14 <string></string> | |
15 <key>CFBundleInfoDictionaryVersion</key> | |
16 <string>6.0</string> | |
17 <key>CFBundleName</key> | |
18 <string></string> | |
19 <key>CFBundlePackageType</key> | |
20 <string>APPL</string> | |
21 <key>CFBundleShortVersionString</key> | |
22 <string></string> | |
23 <key>CFBundleSignature</key> | |
24 <string>????</string> | |
25 <key>CFBundleVersion</key> | |
26 <string>0.0.1d1</string> | |
27 <key>NSMainNibFile</key> | |
28 <string>SDLMain.nib</string> | |
29 <key>NSPrincipalClass</key> | |
30 <string>NSApplication</string> | |
31 </dict> | |
32 </plist> |