annotate README.DirectFB @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents d72a0dd80e8b
children b196d2758026
rev   line source
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1 SDL on DirectFB
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2
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3 Supports:
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4
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5 - Hardware YUV overlays
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6 - OpenGL - software only
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7 - 2D/3D accelerations (depends on directfb driver)
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8 - multiple displays
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9 - windows
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10
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11 What you need:
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12
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13 DirectFB 1.0.1, 1.2.x, 1.3.0
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14 Kernel-Framebuffer support: required: vesafb, radeonfb ....
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15 Mesa 7.0.x - optional for OpenGL
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17 /etc/directfbrc
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18
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19 This file should contain the following lines to make
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20 your joystick work and avoid crashes:
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21 ------------------------
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22 disable-module=joystick
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23 disable-module=cle266
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24 disable-module=cyber5k
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25 no-linux-input-grab
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26 ------------------------
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27
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28 To disable to use x11 backend when DISPLAY variable is found use
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29
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30 export SDL_DIRECTFB_X11_CHECK=0
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31
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32 To disable the use of linux input devices, i.e. multimice/multikeyboard support,
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33 use
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34
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35 export SDL_DIRECTFB_LINUX_INPUT=0
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36
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37 To use hardware accelerated YUV-overlays for YUV-textures, use:
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38
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39 export SDL_DIRECTFB_YUV_DIRECT=1
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40
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41 This is disabled by default. It will only support one
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42 YUV texture, namely the first. Every other YUV texture will be
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43 rendered in software.
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44
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45 In addition, you may use (directfb-1.2.x)
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46
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47 export SDL_DIRECTFB_YUV_UNDERLAY=1
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48
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49 to make the YUV texture an underlay. This will make the cursor to
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50 be shown.
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51
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52 Simple Window Manager
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53 =====================
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54
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55 The driver has support for a very, very basic window manager you may
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56 want to use when runnning with "wm=default". Use
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57
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58 export SDL_DIRECTFB_WM=1
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59
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60 to enable basic window borders. In order to have the window title rendered,
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61 you need to have the following font installed:
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62
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63 /usr/share/fonts/truetype/freefont/FreeSans.ttf
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64
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65 OPENGL Support
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66 ==============
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67
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68 As of this writing 20070810 you need to pull Mesa from git and do the following:
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69
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70 ------------------------
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71 cd mesa
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72 make linux-directfb
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73 make
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74
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75 echo Installing - please enter sudo pw.
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76
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77 sudo make install INSTALL_DIR=/usr/local/dfb_GL
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78 cd src/mesa/drivers/directfb
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79 make
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80 sudo make install INSTALL_DIR=/usr/local/dfb_GL
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81 ------------------------
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82
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83 To run the SDL - testprograms:
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84
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85 export SDL_VIDEODRIVER=directfb
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86 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
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87 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
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88
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89 ./testgl