annotate Makefile.minimal @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents b7a48f533966
children
rev   line source
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b2b476a4a73c Added documentation on how to build a completely useless SDL library. :)
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1 # Makefile to build the SDL library
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2
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3 INCLUDE = -I./include
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4 CFLAGS = -g -O2 $(INCLUDE)
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5 AR = ar
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6 RANLIB = ranlib
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7
1603
64710b9f3eeb Fixed bug #171
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8 CONFIG_H = include/SDL_config.h
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9 TARGET = libSDL.a
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10 SOURCES = \
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11 src/*.c \
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12 src/audio/*.c \
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13 src/cdrom/*.c \
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14 src/cpuinfo/*.c \
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15 src/events/*.c \
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16 src/file/*.c \
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17 src/joystick/*.c \
2713
0906692aa6a4 Final merge of Google Summer of Code 2008 work...
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18 src/haptic/*.c \
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19 src/stdlib/*.c \
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20 src/thread/*.c \
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21 src/timer/*.c \
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22 src/video/*.c \
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b7a48f533966 Initial work on power subsystem for SDL 1.3.
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23 src/power/*.c \
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38c1eb6b0083 By default all the real targets have dummy audio/video and disk audio.
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24 src/audio/dummy/*.c \
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25 src/video/dummy/*.c \
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26 src/joystick/dummy/*.c \
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27 src/haptic/dummy/*.c \
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28 src/cdrom/dummy/*.c \
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29 src/thread/generic/*.c \
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30 src/timer/dummy/*.c \
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31 src/loadso/dummy/*.c \
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32
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33 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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34
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35 all: $(TARGET)
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36
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37 $(TARGET): $(CONFIG_H) $(OBJECTS)
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38 $(AR) crv $@ $^
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39 $(RANLIB) $@
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40
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41 $(CONFIG_H):
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42 cp $(CONFIG_H).default $(CONFIG_H)
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43
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44 clean:
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45 rm -f $(TARGET) $(OBJECTS)