annotate src/video/uikit/SDL_uikitappdelegate.m @ 5087:e7680e2c9f3c

Fixed compile error
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Jan 2011 15:10:16 -0800
parents 2bb1bfeee9e2
children 7b7da52e8775
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #import "../SDL_sysvideo.h"
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24
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25 #import "SDL_uikitappdelegate.h"
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26 #import "SDL_uikitopenglview.h"
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27 #import "SDL_events_c.h"
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28 #import "jumphack.h"
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29
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30 #ifdef main
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31 #undef main
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32 #endif
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33
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34 extern int SDL_main(int argc, char *argv[]);
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35 static int forward_argc;
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36 static char **forward_argv;
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37
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38 int main(int argc, char **argv) {
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39
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40 int i;
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41 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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42
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43 /* store arguments */
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44 forward_argc = argc;
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45 forward_argv = (char **)malloc((argc+1) * sizeof(char *));
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46 for (i=0; i<argc; i++) {
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47 forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
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48 strcpy(forward_argv[i], argv[i]);
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49 }
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50 forward_argv[i] = NULL;
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51
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52 /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
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53 UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
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54
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55 [pool release];
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56
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57 }
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58
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59 @implementation SDLUIKitDelegate
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60
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61 /* convenience method */
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62 +(SDLUIKitDelegate *)sharedAppDelegate {
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63 /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
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64 return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
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65 }
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66
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67 - (id)init {
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68 self = [super init];
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69 return self;
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70 }
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71
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72 - (void)postFinishLaunch {
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73
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74 /* run the user's application, passing argc and argv */
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75 int exit_status = SDL_main(forward_argc, forward_argv);
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76
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77 /* free the memory we used to hold copies of argc and argv */
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78 int i;
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79 for (i=0; i<forward_argc; i++) {
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80 free(forward_argv[i]);
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81 }
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82 free(forward_argv);
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83
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84 /* exit, passing the return status from the user's application */
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85 exit(exit_status);
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86 }
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87
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88 - (void)applicationDidFinishLaunching:(UIApplication *)application {
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89
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90 /* Set working directory to resource path */
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91 [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
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92
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93 [self performSelector:@selector(postFinishLaunch) withObject:nil
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94 afterDelay:0.0];
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95 }
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96
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97 - (void)applicationWillTerminate:(UIApplication *)application {
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98
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99 SDL_SendQuit();
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100 /* hack to prevent automatic termination. See SDL_uikitevents.m for details */
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101 longjmp(*(jump_env()), 1);
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102
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103 }
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104
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105 - (void) applicationWillResignActive:(UIApplication*)application
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106 {
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107 //NSLog(@"%@", NSStringFromSelector(_cmd));
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108
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109 // Send every window on every screen a MINIMIZED event.
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110 SDL_VideoDevice *_this = SDL_GetVideoDevice();
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111 if (!_this) {
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112 return;
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113 }
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114
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115 int i;
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116 for (i = 0; i < _this->num_displays; i++) {
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117 const SDL_VideoDisplay *display = &_this->displays[i];
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118 SDL_Window *window;
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119 for (window = display->windows; window != nil; window = window->next) {
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120 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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121 }
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122 }
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123 }
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124
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125 - (void) applicationDidBecomeActive:(UIApplication*)application
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126 {
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127 //NSLog(@"%@", NSStringFromSelector(_cmd));
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128
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129 // Send every window on every screen a RESTORED event.
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130 SDL_VideoDevice *_this = SDL_GetVideoDevice();
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131 if (!_this) {
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132 return;
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133 }
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134
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135 int i;
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136 for (i = 0; i < _this->num_displays; i++) {
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137 const SDL_VideoDisplay *display = &_this->displays[i];
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138 SDL_Window *window;
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139 for (window = display->windows; window != nil; window = window->next) {
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140 SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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141 }
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142 }
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143 }
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144
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145 @end