Mercurial > sdl-ios-xcode
annotate test/testgles.c @ 3110:e6c21c14ce3a
Added OpenGL ES context creation for the each window which has been created (for --windows=N option).
author | Mike Gorchak <lestat@i.com.ua> |
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date | Tue, 28 Apr 2009 04:38:51 +0000 |
parents | 82e60908fab1 |
children | 7f684f249ec9 |
rev | line source |
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1 #include <stdlib.h> |
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2 #include <stdio.h> |
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3 #include <string.h> |
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4 #include <math.h> |
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5 |
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6 #include "common.h" |
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7 |
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8 #ifdef __IPHONEOS__ |
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9 #define HAVE_OPENGLES |
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10 #endif |
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11 |
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12 #ifdef HAVE_OPENGLES |
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13 |
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14 #include "SDL_opengles.h" |
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15 |
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16 static CommonState *state; |
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17 static SDL_GLContext *context=NULL; |
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18 |
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19 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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20 static void |
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21 quit(int rc) |
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22 { |
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23 int i; |
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24 |
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25 if (context!=NULL) |
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26 { |
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27 for (i=0; i<state->num_windows; i++) |
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28 { |
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29 if (context[i]) { |
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30 SDL_GL_DeleteContext(context[i]); |
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31 } |
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32 } |
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33 |
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34 SDL_free(context); |
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35 } |
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36 |
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37 CommonQuit(state); |
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38 exit(rc); |
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39 } |
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40 |
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41 static void |
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42 Render() |
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43 { |
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44 static GLubyte color[8][4] = { {255, 0, 0, 0}, |
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45 {255, 0, 0, 255}, |
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46 {0, 255, 0, 255}, |
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47 {0, 255, 0, 255}, |
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48 {0, 255, 0, 255}, |
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49 {255, 255, 255, 255}, |
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50 {255, 0, 255, 255}, |
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51 {0, 0, 255, 255} |
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52 }; |
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53 static GLfloat cube[8][3] = { {0.5, 0.5, -0.5}, |
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54 {0.5f, -0.5f, -0.5f}, |
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55 {-0.5f, -0.5f, -0.5f}, |
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56 {-0.5f, 0.5f, -0.5f}, |
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57 {-0.5f, 0.5f, 0.5f}, |
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58 {0.5f, 0.5f, 0.5f}, |
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59 {0.5f, -0.5f, 0.5f}, |
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60 {-0.5f, -0.5f, 0.5f} |
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61 }; |
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62 static GLubyte indices[36] = { 0, 3, 4, |
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63 4, 5, 0, |
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64 0, 5, 6, |
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65 6, 1, 0, |
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66 6, 7, 2, |
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67 2, 1, 6, |
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68 7, 4, 3, |
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69 3, 2, 7, |
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70 5, 4, 7, |
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71 7, 6, 5, |
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72 2, 3, 1, |
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73 3, 0, 1 |
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74 }; |
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75 |
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76 |
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77 /* Do our drawing, too. */ |
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78 glClearColor(0.0, 0.0, 0.0, 1.0); |
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79 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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80 |
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81 /* Draw the cube */ |
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82 glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); |
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83 glEnableClientState(GL_COLOR_ARRAY); |
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84 glVertexPointer(3, GL_FLOAT, 0, cube); |
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85 glEnableClientState(GL_VERTEX_ARRAY); |
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86 glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); |
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87 |
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88 glMatrixMode(GL_MODELVIEW); |
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89 glRotatef(5.0, 1.0, 1.0, 1.0); |
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90 } |
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91 |
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92 int |
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93 main(int argc, char *argv[]) |
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94 { |
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95 int fsaa, accel; |
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96 int value; |
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97 int i, done; |
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98 SDL_DisplayMode mode; |
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99 SDL_Event event; |
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100 Uint32 then, now, frames; |
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101 int status; |
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102 |
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103 /* Initialize parameters */ |
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104 fsaa = 0; |
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105 accel = 0; |
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106 |
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107 /* Initialize test framework */ |
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108 state = CommonCreateState(argv, SDL_INIT_VIDEO); |
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109 if (!state) { |
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110 return 1; |
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111 } |
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112 for (i = 1; i < argc;) { |
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113 int consumed; |
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114 |
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115 consumed = CommonArg(state, i); |
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116 if (consumed == 0) { |
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117 if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { |
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118 ++fsaa; |
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119 consumed = 1; |
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120 } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { |
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121 ++accel; |
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122 consumed = 1; |
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123 } else { |
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124 consumed = -1; |
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125 } |
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126 } |
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127 if (consumed < 0) { |
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128 fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0], |
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129 CommonUsage(state)); |
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130 quit(1); |
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131 } |
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132 i += consumed; |
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133 } |
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134 |
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135 /* Set OpenGL parameters */ |
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136 state->window_flags |= SDL_WINDOW_OPENGL; |
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137 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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138 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
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139 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
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140 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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141 if (fsaa) { |
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142 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
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143 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); |
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144 } |
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145 if (accel) { |
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146 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); |
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147 } |
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148 if (!CommonInit(state)) { |
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149 quit(2); |
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150 } |
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151 |
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152 context=SDL_calloc(state->num_windows, sizeof(SDL_GLContext)); |
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153 if (context==NULL) |
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154 { |
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155 fprintf(stderr, "Out of memory!\n"); |
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156 quit(2); |
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157 } |
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158 |
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159 /* Create OpenGL ES contexts */ |
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160 for (i=0; i<state->num_windows; i++) |
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161 { |
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162 context[i] = SDL_GL_CreateContext(state->windows[i]); |
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163 if (!context[i]) { |
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164 fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
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165 quit(2); |
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166 } |
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167 } |
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168 |
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169 if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
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170 SDL_GL_SetSwapInterval(1); |
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171 } else { |
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172 SDL_GL_SetSwapInterval(0); |
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173 } |
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174 |
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175 SDL_GetCurrentDisplayMode(&mode); |
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176 printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format)); |
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177 printf("\n"); |
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178 printf("Vendor : %s\n", glGetString(GL_VENDOR)); |
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179 printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
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180 printf("Version : %s\n", glGetString(GL_VERSION)); |
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181 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
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182 printf("\n"); |
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183 |
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184 status=SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
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185 if (!status) { |
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186 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
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187 } else { |
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188 fprintf(stderr, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); |
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189 } |
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190 status=SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
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191 if (!status) { |
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192 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
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193 } else { |
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194 fprintf(stderr, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); |
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195 } |
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196 status=SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
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197 if (!status) { |
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198 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
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199 } else { |
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200 fprintf(stderr, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); |
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201 } |
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202 status=SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
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203 if (!status) { |
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204 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
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205 } else { |
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206 fprintf(stderr, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); |
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207 } |
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208 if (fsaa) { |
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209 status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
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210 if (!status) { |
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211 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
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212 } else { |
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213 fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", SDL_GetError()); |
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214 } |
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215 status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
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216 if (!status) { |
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217 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value); |
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218 } else { |
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219 fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", SDL_GetError()); |
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220 } |
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221 } |
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222 if (accel) { |
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223 status=SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
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224 if (!status) |
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225 { |
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226 printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); |
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227 } else { |
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228 fprintf(stderr, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", SDL_GetError()); |
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229 } |
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230 } |
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231 |
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232 /* Set rendering settings for each context */ |
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233 for (i = 0; i < state->num_windows; ++i) { |
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234 status=SDL_GL_MakeCurrent(state->windows[i], context[i]); |
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235 if (status) |
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236 { |
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237 printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
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238 |
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239 /* Continue for next window */ |
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240 continue; |
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241 } |
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242 |
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243 glMatrixMode(GL_PROJECTION); |
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244 glLoadIdentity(); |
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245 glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
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246 glMatrixMode(GL_MODELVIEW); |
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247 glLoadIdentity(); |
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248 glEnable(GL_DEPTH_TEST); |
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249 glDepthFunc(GL_LESS); |
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250 glShadeModel(GL_SMOOTH); |
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251 } |
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252 |
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253 /* Main render loop */ |
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254 frames = 0; |
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255 then = SDL_GetTicks(); |
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256 done = 0; |
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257 while (!done) { |
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258 /* Check for events */ |
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259 ++frames; |
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260 while (SDL_PollEvent(&event)) { |
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261 CommonEvent(state, &event, &done); |
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262 } |
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263 for (i = 0; i < state->num_windows; ++i) { |
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264 int w, h; |
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265 status=SDL_GL_MakeCurrent(state->windows[i], context[i]); |
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266 if (status) |
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267 { |
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268 printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
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269 |
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270 /* Continue for next window */ |
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271 continue; |
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272 } |
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273 SDL_GetWindowSize(state->windows[i], &w, &h); |
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274 glViewport(0, 0, w, h); |
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275 Render(); |
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276 SDL_GL_SwapWindow(state->windows[i]); |
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277 } |
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278 } |
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279 |
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280 /* Print out some timing information */ |
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281 now = SDL_GetTicks(); |
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282 if (now > then) { |
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283 printf("%2.2f frames per second\n", |
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284 ((double) frames * 1000) / (now - then)); |
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285 } |
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286 quit(0); |
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287 return 0; |
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288 } |
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289 |
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290 #else /* HAVE_OPENGLES */ |
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291 |
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292 int |
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293 main(int argc, char *argv[]) |
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294 { |
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295 printf("No OpenGL ES support on this system\n"); |
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296 return 1; |
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297 } |
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298 |
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299 #endif /* HAVE_OPENGLES */ |