Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.c @ 2266:e61ad15a205f
More work in progress integrating SDL_Surface and the new SDL_Texture API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 18 Aug 2007 01:44:21 +0000 |
parents | 265bb136af92 |
children | c785543d1843 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_video.h" | |
25 #include "SDL_sysvideo.h" | |
26 #include "SDL_blit.h" | |
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27 #include "SDL_blit_auto.h" |
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28 #include "SDL_blit_copy.h" |
0 | 29 #include "SDL_RLEaccel_c.h" |
30 #include "SDL_pixels_c.h" | |
31 | |
32 /* The general purpose software blit routine */ | |
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33 static int |
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34 SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, |
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35 SDL_Surface * dst, SDL_Rect * dstrect) |
0 | 36 { |
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37 int okay; |
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38 int src_locked; |
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39 int dst_locked; |
0 | 40 |
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41 /* Everything is okay at the beginning... */ |
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42 okay = 1; |
0 | 43 |
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44 /* Lock the destination if it's in hardware */ |
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45 dst_locked = 0; |
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46 if (SDL_MUSTLOCK(dst)) { |
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47 if (SDL_LockSurface(dst) < 0) { |
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48 okay = 0; |
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49 } else { |
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50 dst_locked = 1; |
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51 } |
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52 } |
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53 /* Lock the source if it's in hardware */ |
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54 src_locked = 0; |
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55 if (SDL_MUSTLOCK(src)) { |
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56 if (SDL_LockSurface(src) < 0) { |
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57 okay = 0; |
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58 } else { |
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59 src_locked = 1; |
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60 } |
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61 } |
0 | 62 |
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63 /* Set up source and destination buffer pointers, and BLIT! */ |
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64 if (okay && srcrect->w && srcrect->h) { |
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65 SDL_BlitFunc RunBlit; |
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66 SDL_BlitInfo *info = &src->map->info; |
0 | 67 |
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68 /* Set up the blit information */ |
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69 info->src = (Uint8 *) src->pixels + |
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70 (Uint16) srcrect->y * src->pitch + |
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71 (Uint16) srcrect->x * info->src_fmt->BytesPerPixel; |
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72 info->src_w = srcrect->w; |
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73 info->src_h = srcrect->h; |
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74 info->dst = (Uint8 *) dst->pixels + |
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75 (Uint16) dstrect->y * dst->pitch + |
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76 (Uint16) dstrect->x * info->dst_fmt->BytesPerPixel; |
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77 info->dst_w = dstrect->w; |
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78 info->dst_h = dstrect->h; |
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79 RunBlit = (SDL_BlitFunc) src->map->data; |
0 | 80 |
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81 /* Run the actual software blit */ |
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82 RunBlit(info); |
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83 } |
0 | 84 |
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85 /* We need to unlock the surfaces if they're locked */ |
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86 if (dst_locked) { |
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87 SDL_UnlockSurface(dst); |
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88 } |
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89 if (src_locked) { |
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90 SDL_UnlockSurface(src); |
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91 } |
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92 /* Blit is done! */ |
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93 return (okay ? 0 : -1); |
0 | 94 } |
95 | |
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96 #ifdef __MACOSX__ |
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97 #include <sys/sysctl.h> |
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98 |
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99 static SDL_bool |
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100 SDL_UseAltivecPrefetch() |
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101 { |
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102 const char key[] = "hw.l3cachesize"; |
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103 u_int64_t result = 0; |
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104 size_t typeSize = sizeof(result); |
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105 |
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106 if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) { |
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107 return SDL_TRUE; |
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108 } else { |
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109 return SDL_FALSE; |
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110 } |
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111 } |
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112 #else |
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113 static SDL_bool |
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114 SDL_UseAltivecPrefetch() |
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115 { |
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116 /* Just guess G4 */ |
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117 return SDL_TRUE; |
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118 } |
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119 #endif /* __MACOSX__ */ |
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120 |
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121 static SDL_BlitFunc |
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122 SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags, SDL_BlitFuncEntry * entries) |
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123 { |
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124 int i, flagcheck; |
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125 static Uint32 features = 0xffffffff; |
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126 |
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127 /* Get the available CPU features */ |
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128 if (features == 0xffffffff) { |
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129 const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES"); |
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130 |
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131 features = SDL_CPU_ANY; |
0 | 132 |
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133 /* Allow an override for testing .. */ |
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134 if (override) { |
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135 SDL_sscanf(override, "%u", &features); |
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136 } else { |
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137 if (SDL_HasMMX()) { |
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138 features |= SDL_CPU_MMX; |
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139 } |
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140 if (SDL_Has3DNow()) { |
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141 features |= SDL_CPU_3DNOW; |
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142 } |
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143 if (SDL_HasSSE()) { |
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144 features |= SDL_CPU_SSE; |
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145 } |
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146 if (SDL_HasSSE2()) { |
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147 features |= SDL_CPU_SSE2; |
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148 } |
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149 if (SDL_HasAltiVec()) { |
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150 if (SDL_UseAltivecPrefetch()) { |
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151 features |= SDL_CPU_ALTIVEC_PREFETCH; |
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152 } else { |
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153 features |= SDL_CPU_ALTIVEC_NOPREFETCH; |
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154 } |
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155 } |
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156 } |
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157 } |
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158 |
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159 for (i = 0; entries[i].func; ++i) { |
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160 /* Check for matching pixel formats */ |
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161 if (src_format != entries[i].src_format) { |
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162 continue; |
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163 } |
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164 if (dst_format != entries[i].dst_format) { |
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165 continue; |
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166 } |
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167 |
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168 /* Check modulation flags */ |
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169 flagcheck = (flags & (SDL_COPY_MODULATE_COLOR|SDL_COPY_MODULATE_COLOR)); |
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170 if ((flagcheck & entries[i].flags) != flagcheck) { |
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171 continue; |
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172 } |
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173 |
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174 /* Check blend flags */ |
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175 flagcheck = (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)); |
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176 if ((flagcheck & entries[i].flags) != flagcheck) { |
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177 continue; |
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178 } |
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179 |
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180 /* Check colorkey flag */ |
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181 flagcheck = (flags & SDL_COPY_COLORKEY); |
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182 if ((flagcheck & entries[i].flags) != flagcheck) { |
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183 continue; |
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184 } |
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185 |
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186 /* Check scaling flags */ |
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187 flagcheck = (flags & SDL_COPY_NEAREST); |
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188 if ((flagcheck & entries[i].flags) != flagcheck) { |
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189 continue; |
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190 } |
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191 |
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192 /* Check CPU features */ |
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193 flagcheck = entries[i].cpu; |
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194 if ((flagcheck & features) != flagcheck) { |
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195 continue; |
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196 } |
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197 |
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198 /* We found the best one! */ |
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199 return entries[i].func; |
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200 } |
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201 return NULL; |
0 | 202 } |
203 | |
204 /* Figure out which of many blit routines to set up on a surface */ | |
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205 int |
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206 SDL_CalculateBlit(SDL_Surface * surface) |
0 | 207 { |
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208 SDL_BlitFunc blit = NULL; |
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209 SDL_BlitMap *map = surface->map; |
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210 SDL_Surface *dst = map->dst; |
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211 Uint32 src_format; |
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212 Uint32 dst_format; |
0 | 213 |
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214 /* Clean everything out to start */ |
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215 if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { |
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216 SDL_UnRLESurface(surface, 1); |
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217 } |
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218 map->blit = SDL_SoftBlit; |
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219 map->info.src_fmt = surface->format; |
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220 map->info.src_pitch = surface->pitch; |
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221 map->info.dst_fmt = dst->format; |
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222 map->info.dst_pitch = dst->pitch; |
0 | 223 |
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224 /* See if we can do RLE acceleration */ |
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225 if (surface->flags & SDL_RLEACCELOK) { |
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226 if (SDL_RLESurface(surface) == 0) { |
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227 return 0; |
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228 } |
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229 } |
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230 |
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231 /* Choose a standard blit function */ |
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232 src_format = SDL_MasksToPixelFormatEnum(surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); |
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233 dst_format = SDL_MasksToPixelFormatEnum(dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask); |
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234 |
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235 if (map->identity && !map->info.flags) { |
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236 /* Handle overlapping blits on the same surface */ |
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237 if (surface == dst) { |
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238 blit = SDL_BlitCopyOverlap; |
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239 } else { |
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240 blit = SDL_BlitCopy; |
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241 } |
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242 } else if (surface->format->BitsPerPixel < 8) { |
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243 blit = SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, SDL_BlitFuncTable0); |
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244 } else if (surface->format->BytesPerPixel == 1) { |
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245 blit = SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, SDL_BlitFuncTable1); |
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246 } else { |
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247 blit = SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, SDL_BlitFuncTableN); |
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248 } |
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249 if (blit == NULL) { |
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250 blit = SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, SDL_GeneratedBlitFuncTable); |
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251 } |
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252 |
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253 /* Make sure we have a blit function */ |
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254 if (blit == NULL) { |
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More work in progress integrating SDL_Surface and the new SDL_Texture API
Sam Lantinga <slouken@libsdl.org>
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2265
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changeset
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255 SDL_InvalidateMap(map); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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changeset
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256 SDL_SetError("Blit combination not supported"); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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257 return (-1); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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changeset
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258 } |
0 | 259 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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260 return (0); |
0 | 261 } |
262 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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263 /* vi: set ts=4 sw=4 expandtab: */ |