Mercurial > sdl-ios-xcode
annotate include/begin_code.h @ 103:e599cc4485fa
*** empty log message ***
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 13 Jul 2001 01:21:35 +0000 |
parents | 60c7960354e0 |
children | 83018110dce8 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 /* This file sets things up for C dynamic library function definitions, | |
24 static inlined functions, and structures aligned at 4-byte alignment. | |
25 If you don't like ugly C preprocessor code, don't look at this file. :) | |
26 */ | |
27 | |
28 /* This shouldn't be nested -- included it around code only. */ | |
29 #ifdef _begin_code_h | |
30 #error Nested inclusion of begin_code.h | |
31 #endif | |
32 #define _begin_code_h | |
33 | |
34 /* Some compilers use a special export keyword */ | |
35 #ifndef DECLSPEC | |
36 # ifdef __BEOS__ | |
37 # if defined(__GNUC__) | |
38 # define DECLSPEC __declspec(dllexport) | |
39 # else | |
40 # define DECLSPEC __declspec(export) | |
41 # endif | |
42 # else | |
43 # ifdef WIN32 | |
44 # define DECLSPEC __declspec(dllexport) | |
45 # else | |
46 # define DECLSPEC | |
47 # endif | |
48 # endif | |
49 #endif | |
50 | |
51 /* Force structure packing at 4 byte alignment. | |
52 This is necessary if the header is included in code which has structure | |
53 packing set to an alternate value, say for loading structures from disk. | |
54 The packing is reset to the previous value in close_code.h | |
55 */ | |
56 #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) | |
57 #ifdef _MSC_VER | |
58 #pragma warning(disable: 4103) | |
59 #endif | |
60 #ifdef __BORLANDC__ | |
61 #pragma nopackwarning | |
62 #endif | |
63 #pragma pack(push,4) | |
64 #endif /* Compiler needs structure packing set */ | |
65 | |
66 /* Set up compiler-specific options for inlining functions */ | |
67 #ifndef SDL_INLINE_OKAY | |
68 #ifdef __GNUC__ | |
69 #define SDL_INLINE_OKAY | |
70 #else | |
71 /* Add any special compiler-specific cases here */ | |
85
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
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72 #if defined(_MSC_VER) |
60c7960354e0
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73 #define __inline__ __inline |
60c7960354e0
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parents:
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74 #define SDL_INLINE_OKAY |
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
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75 #else |
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
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76 #if !defined(__MRC__) && !defined(_SGI_SOURCE) |
0 | 77 #define __inline__ inline |
78 #define SDL_INLINE_OKAY | |
79 #endif /* Not a funky compiler */ | |
85
60c7960354e0
Added support for Visual C++ inline keyword
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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80 #endif /* Visual C++ */ |
0 | 81 #endif /* GNU C */ |
82 #endif /* SDL_INLINE_OKAY */ | |
83 | |
84 /* If inlining isn't supported, remove "__inline__", turning static | |
85 inlined functions into static functions (resulting in code bloat | |
86 in all files which include the offending header files) | |
87 */ | |
88 #ifndef SDL_INLINE_OKAY | |
89 #define __inline__ | |
90 #endif | |
91 |