Mercurial > sdl-ios-xcode
annotate test/nds-test-progs/sprite2/source/common.h @ 2866:e532417a6977
Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver. This value is important
since it may be used by applications that size audio buffers, etc.
However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.
So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.
Note: We really need to add a way to query the 'obtained' audio spec.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 13 Dec 2008 06:36:47 +0000 |
parents | 204be4fc2726 |
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2735
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1 |
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2 /* A simple test program framework */ |
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3 |
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4 #include <SDL/SDL.h> |
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5 |
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6 #define VERBOSE_VIDEO 0x00000001 |
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7 #define VERBOSE_MODES 0x00000002 |
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8 #define VERBOSE_RENDER 0x00000004 |
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9 #define VERBOSE_EVENT 0x00000008 |
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10 #define VERBOSE_AUDIO 0x00000010 |
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11 |
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12 typedef struct |
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13 { |
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14 /* SDL init flags */ |
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15 char **argv; |
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16 Uint32 flags; |
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17 Uint32 verbose; |
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18 |
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19 /* Video info */ |
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20 const char *videodriver; |
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21 int display; |
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22 const char *window_title; |
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23 Uint32 window_flags; |
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24 int window_x; |
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25 int window_y; |
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26 int window_w; |
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27 int window_h; |
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28 int depth; |
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29 int refresh_rate; |
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30 int num_windows; |
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31 SDL_WindowID *windows; |
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32 |
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33 /* Renderer info */ |
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34 const char *renderdriver; |
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35 Uint32 render_flags; |
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36 SDL_bool skip_renderer; |
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37 |
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38 /* Audio info */ |
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39 const char *audiodriver; |
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40 SDL_AudioSpec audiospec; |
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41 } CommonState; |
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42 |
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43 extern CommonState *CommonCreateState(char **argv, Uint32 flags); |
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44 extern int CommonArg(CommonState * state, int index); |
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45 extern const char *CommonUsage(CommonState * state); |
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46 extern SDL_bool CommonInit(CommonState * state); |
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47 extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); |
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48 extern void CommonQuit(CommonState * state); |