annotate include/SDL_main.h @ 4586:e479c1e57c52

SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Wed, 16 Jun 2010 10:50:01 +0530
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children 18fe0aded409
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_main_h
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24 #define _SDL_main_h
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25
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26 #include "SDL_stdinc.h"
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27
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28 /**
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29 * \file SDL_main.h
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30 *
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31 * Redefine main() on some platforms so that it is called by SDL.
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32 */
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33
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34 #if defined(__WIN32__) || \
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35 (defined(__MWERKS__) && !defined(__BEOS__)) || \
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36 defined(__SYMBIAN32__) || defined(__IPHONEOS__)
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37
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38 #ifdef __cplusplus
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39 #define C_LINKAGE "C"
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40 #else
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41 #define C_LINKAGE
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42 #endif /* __cplusplus */
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43
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44 /**
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45 * \file SDL_main.h
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46 *
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47 * The application's main() function must be called with C linkage,
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48 * and should be declared like this:
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49 * \code
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50 * #ifdef __cplusplus
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51 * extern "C"
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52 * #endif
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53 * int main(int argc, char *argv[])
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54 * {
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55 * }
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56 * \endcode
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57 */
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58
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59 #define main SDL_main
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60
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61 /**
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62 * The prototype for the application's main() function
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63 */
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64 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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66
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67 /* From the SDL library code -- needed for registering the app on Win32 */
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68 #ifdef __WIN32__
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69
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70 #include "begin_code.h"
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71 #ifdef __cplusplus
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72 /* *INDENT-OFF* */
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73 extern "C" {
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74 /* *INDENT-ON* */
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75 #endif
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76
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77 /**
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78 * This can be called to set the application class at startup
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79 */
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80 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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81 void *hInst);
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82 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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83
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84 #ifdef __cplusplus
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85 /* *INDENT-OFF* */
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86 }
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87 /* *INDENT-ON* */
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88 #endif
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89 #include "close_code.h"
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90 #endif
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91
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92 #endif /* Need to redefine main()? */
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93
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94 #endif /* _SDL_main_h */
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96 /* vi: set ts=4 sw=4 expandtab: */