annotate src/audio/windx5/directx.h @ 1367:e440d5c488c1

Fixes for BeOS and Solaris builds
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Feb 2006 08:43:23 +0000
parents 450721ad5436
children bb6839704ed6
rev   line source
1274
4726fa79ede1 Date: Mon, 23 Feb 2004 23:29:20 -0500
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1
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2 #ifndef _directx_h
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3 #define _directx_h
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4
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5 /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */
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6
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
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7 #include "SDL_windows.h"
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8 #include <mmsystem.h>
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9 #ifndef WIN32
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10 #define WIN32
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11 #endif
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12 #undef WINNT
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13
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14 /* Far pointers don't exist in 32-bit code */
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15 #ifndef FAR
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16 #define FAR
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17 #endif
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18
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19 /* Error codes not yet included in Win32 API header files */
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20 #ifndef MAKE_HRESULT
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21 #define MAKE_HRESULT(sev,fac,code) \
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22 ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
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23 #endif
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24
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25 #ifndef S_OK
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26 #define S_OK (HRESULT)0x00000000L
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27 #endif
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28
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29 #ifndef SUCCEEDED
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30 #define SUCCEEDED(x) ((HRESULT)(x) >= 0)
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31 #endif
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32 #ifndef FAILED
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33 #define FAILED(x) ((HRESULT)(x)<0)
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34 #endif
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35
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36 #ifndef E_FAIL
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37 #define E_FAIL (HRESULT)0x80000008L
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38 #endif
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39 #ifndef E_NOINTERFACE
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40 #define E_NOINTERFACE (HRESULT)0x80004002L
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41 #endif
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42 #ifndef E_OUTOFMEMORY
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43 #define E_OUTOFMEMORY (HRESULT)0x8007000EL
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44 #endif
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45 #ifndef E_INVALIDARG
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46 #define E_INVALIDARG (HRESULT)0x80070057L
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47 #endif
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48 #ifndef E_NOTIMPL
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49 #define E_NOTIMPL (HRESULT)0x80004001L
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50 #endif
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51 #ifndef REGDB_E_CLASSNOTREG
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52 #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L
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53 #endif
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54
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55 /* Severity codes */
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56 #ifndef SEVERITY_ERROR
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57 #define SEVERITY_ERROR 1
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58 #endif
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59
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60 /* Error facility codes */
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61 #ifndef FACILITY_WIN32
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62 #define FACILITY_WIN32 7
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63 #endif
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64
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65 #ifndef FIELD_OFFSET
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66 #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field))
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67 #endif
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68
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69 /* DirectX headers (if it isn't included, I haven't tested it yet)
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70 */
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71 /* We need these defines to mark what version of DirectX API we use */
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72 #define DIRECTDRAW_VERSION 0x0700
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73 #define DIRECTSOUND_VERSION 0x0500
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74 #define DIRECTINPUT_VERSION 0x0500
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75
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76 #ifdef __GNUC__
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77 #define NONAMELESSUNION
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78 #endif
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79 #include <ddraw.h>
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80 #include <dsound.h>
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81 #include <dinput.h>
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82
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83 #endif /* _directx_h */