Mercurial > sdl-ios-xcode
annotate src/SDL.c @ 5098:e4301cde4de1
Fixed compile error on Visual C++
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jan 2011 17:44:17 -0800 |
parents | 327f181542f1 |
children | dc0dfdd58f27 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Initialization code for SDL */ | |
25 | |
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26 #include "SDL.h" |
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27 #include "SDL_fatal.h" |
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28 #include "SDL_assert_c.h" |
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29 #include "haptic/SDL_haptic_c.h" |
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30 #include "joystick/SDL_joystick_c.h" |
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31 |
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32 #if !SDL_VIDEO_DISABLED |
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33 #include "video/SDL_leaks.h" |
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34 #endif |
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35 |
0 | 36 /* Initialization/Cleanup routines */ |
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37 #if !SDL_TIMERS_DISABLED |
0 | 38 extern void SDL_StartTicks(void); |
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39 extern int SDL_TimerInit(void); |
0 | 40 extern void SDL_TimerQuit(void); |
41 #endif | |
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42 #if defined(__WIN32__) |
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43 extern int SDL_HelperWindowCreate(void); |
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44 extern int SDL_HelperWindowDestroy(void); |
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45 #endif |
0 | 46 |
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47 |
0 | 48 /* The initialized subsystems */ |
49 static Uint32 SDL_initialized = 0; | |
50 static Uint32 ticks_started = 0; | |
51 | |
52 #ifdef CHECK_LEAKS | |
53 int surfaces_allocated = 0; | |
54 #endif | |
55 | |
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56 int |
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57 SDL_InitSubSystem(Uint32 flags) |
0 | 58 { |
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59 #if !SDL_VIDEO_DISABLED |
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60 /* Initialize the video/event subsystem */ |
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61 if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) { |
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62 if (SDL_VideoInit(NULL, (flags & SDL_INIT_EVENTTHREAD)) < 0) { |
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63 return (-1); |
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64 } |
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65 SDL_initialized |= SDL_INIT_VIDEO; |
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66 } |
0 | 67 #else |
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68 if (flags & SDL_INIT_VIDEO) { |
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69 SDL_SetError("SDL not built with video support"); |
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70 return (-1); |
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71 } |
0 | 72 #endif |
73 | |
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74 #if !SDL_AUDIO_DISABLED |
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75 /* Initialize the audio subsystem */ |
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76 if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) { |
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77 if (SDL_AudioInit(NULL) < 0) { |
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78 return (-1); |
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79 } |
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80 SDL_initialized |= SDL_INIT_AUDIO; |
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81 } |
0 | 82 #else |
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83 if (flags & SDL_INIT_AUDIO) { |
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84 SDL_SetError("SDL not built with audio support"); |
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85 return (-1); |
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86 } |
0 | 87 #endif |
88 | |
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89 #if !SDL_TIMERS_DISABLED |
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90 /* Initialize the timer subsystem */ |
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91 if (!ticks_started) { |
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92 SDL_StartTicks(); |
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93 ticks_started = 1; |
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94 } |
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95 if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) { |
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96 if (SDL_TimerInit() < 0) { |
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97 return (-1); |
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98 } |
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99 SDL_initialized |= SDL_INIT_TIMER; |
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100 } |
0 | 101 #else |
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102 if (flags & SDL_INIT_TIMER) { |
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103 SDL_SetError("SDL not built with timer support"); |
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104 return (-1); |
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105 } |
0 | 106 #endif |
107 | |
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108 #if !SDL_JOYSTICK_DISABLED |
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109 /* Initialize the joystick subsystem */ |
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110 if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) { |
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111 if (SDL_JoystickInit() < 0) { |
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112 return (-1); |
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113 } |
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114 SDL_initialized |= SDL_INIT_JOYSTICK; |
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115 } |
0 | 116 #else |
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117 if (flags & SDL_INIT_JOYSTICK) { |
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118 SDL_SetError("SDL not built with joystick support"); |
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119 return (-1); |
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120 } |
0 | 121 #endif |
122 | |
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123 #if !SDL_HAPTIC_DISABLED |
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124 /* Initialize the haptic subsystem */ |
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125 if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) { |
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126 if (SDL_HapticInit() < 0) { |
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127 return (-1); |
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128 } |
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129 SDL_initialized |= SDL_INIT_HAPTIC; |
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130 } |
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131 #else |
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132 if (flags & SDL_INIT_HAPTIC) { |
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133 SDL_SetError("SDL not built with haptic (force feedback) support"); |
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134 return (-1); |
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135 } |
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136 #endif |
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137 return (0); |
0 | 138 } |
139 | |
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140 int |
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141 SDL_Init(Uint32 flags) |
0 | 142 { |
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143 if (SDL_AssertionsInit() < 0) { |
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144 return -1; |
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145 } |
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146 |
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147 /* Clear the error message */ |
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148 SDL_ClearError(); |
0 | 149 |
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150 #if defined(__WIN32__) |
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151 if (SDL_HelperWindowCreate() < 0) { |
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152 return -1; |
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153 } |
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154 #endif |
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155 |
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156 /* Initialize the desired subsystems */ |
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157 if (SDL_InitSubSystem(flags) < 0) { |
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158 return (-1); |
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159 } |
0 | 160 |
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161 /* Everything is initialized */ |
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162 if (!(flags & SDL_INIT_NOPARACHUTE)) { |
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163 SDL_InstallParachute(); |
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164 } |
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165 |
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166 return (0); |
0 | 167 } |
168 | |
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169 void |
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170 SDL_QuitSubSystem(Uint32 flags) |
0 | 171 { |
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172 /* Shut down requested initialized subsystems */ |
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173 #if !SDL_JOYSTICK_DISABLED |
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174 if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) { |
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175 SDL_JoystickQuit(); |
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176 SDL_initialized &= ~SDL_INIT_JOYSTICK; |
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177 } |
0 | 178 #endif |
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179 #if !SDL_HAPTIC_DISABLED |
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180 if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) { |
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181 SDL_HapticQuit(); |
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182 SDL_initialized &= ~SDL_INIT_HAPTIC; |
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183 } |
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184 #endif |
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185 #if !SDL_TIMERS_DISABLED |
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186 if ((flags & SDL_initialized & SDL_INIT_TIMER)) { |
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187 SDL_TimerQuit(); |
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188 SDL_initialized &= ~SDL_INIT_TIMER; |
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189 } |
0 | 190 #endif |
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191 #if !SDL_AUDIO_DISABLED |
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192 if ((flags & SDL_initialized & SDL_INIT_AUDIO)) { |
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193 SDL_AudioQuit(); |
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194 SDL_initialized &= ~SDL_INIT_AUDIO; |
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195 } |
0 | 196 #endif |
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197 #if !SDL_VIDEO_DISABLED |
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198 if ((flags & SDL_initialized & SDL_INIT_VIDEO)) { |
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199 SDL_VideoQuit(); |
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200 SDL_initialized &= ~SDL_INIT_VIDEO; |
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201 } |
0 | 202 #endif |
203 } | |
204 | |
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205 Uint32 |
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206 SDL_WasInit(Uint32 flags) |
0 | 207 { |
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208 if (!flags) { |
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209 flags = SDL_INIT_EVERYTHING; |
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210 } |
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211 return (SDL_initialized & flags); |
0 | 212 } |
213 | |
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214 void |
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215 SDL_Quit(void) |
0 | 216 { |
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217 /* Quit all subsystems */ |
1190 | 218 #ifdef DEBUG_BUILD |
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219 printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); |
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220 fflush(stdout); |
1190 | 221 #endif |
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222 |
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223 #if defined(__WIN32__) |
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224 SDL_HelperWindowDestroy(); |
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225 #endif |
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226 SDL_QuitSubSystem(SDL_INIT_EVERYTHING); |
0 | 227 |
228 #ifdef CHECK_LEAKS | |
1190 | 229 #ifdef DEBUG_BUILD |
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230 printf("[SDL_Quit] : CHECK_LEAKS\n"); |
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231 fflush(stdout); |
1190 | 232 #endif |
233 | |
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234 /* !!! FIXME: make this an assertion. */ |
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235 /* Print the number of surfaces not freed */ |
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236 if (surfaces_allocated != 0) { |
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237 fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n", |
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238 surfaces_allocated); |
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239 } |
0 | 240 #endif |
1190 | 241 #ifdef DEBUG_BUILD |
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242 printf("[SDL_Quit] : SDL_UninstallParachute()\n"); |
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243 fflush(stdout); |
1190 | 244 #endif |
0 | 245 |
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246 /* Uninstall any parachute signal handlers */ |
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247 SDL_UninstallParachute(); |
397 | 248 |
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249 SDL_AssertionsQuit(); |
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250 |
1190 | 251 #ifdef DEBUG_BUILD |
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252 printf("[SDL_Quit] : Returning!\n"); |
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253 fflush(stdout); |
1190 | 254 #endif |
255 | |
0 | 256 } |
257 | |
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258 /* Get the library version number */ |
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259 void |
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260 SDL_GetVersion(SDL_version * ver) |
0 | 261 { |
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262 SDL_VERSION(ver); |
0 | 263 } |
264 | |
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265 /* Get the library source revision */ |
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266 const char * |
2996 | 267 SDL_GetRevision(void) |
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268 { |
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269 return SDL_REVISION; |
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270 } |
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271 |
3319 | 272 /* Get the name of the platform */ |
273 const char * | |
274 SDL_GetPlatform() | |
275 { | |
276 #if __AIX__ | |
277 return "AIX"; | |
278 #elif __HAIKU__ | |
279 /* Haiku must appear here before BeOS, since it also defines __BEOS__ */ | |
280 return "Haiku"; | |
281 #elif __BEOS__ | |
282 return "BeOS"; | |
283 #elif __BSDI__ | |
284 return "BSDI"; | |
285 #elif __DREAMCAST__ | |
286 return "Dreamcast"; | |
287 #elif __FREEBSD__ | |
288 return "FreeBSD"; | |
289 #elif __HPUX__ | |
290 return "HP-UX"; | |
291 #elif __IRIX__ | |
292 return "Irix"; | |
293 #elif __LINUX__ | |
294 return "Linux"; | |
295 #elif __MINT__ | |
296 return "Atari MiNT"; | |
297 #elif __MACOS__ | |
298 return "MacOS Classic"; | |
299 #elif __MACOSX__ | |
300 return "Mac OS X"; | |
301 #elif __NETBSD__ | |
302 return "NetBSD"; | |
303 #elif __OPENBSD__ | |
304 return "OpenBSD"; | |
305 #elif __OS2__ | |
306 return "OS/2"; | |
307 #elif __OSF__ | |
308 return "OSF/1"; | |
309 #elif __QNXNTO__ | |
310 return "QNX Neutrino"; | |
311 #elif __RISCOS__ | |
312 return "RISC OS"; | |
313 #elif __SOLARIS__ | |
314 return "Solaris"; | |
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315 #elif __WIN32__ |
3319 | 316 #ifdef _WIN32_WCE |
317 return "Windows CE"; | |
318 #else | |
319 return "Windows"; | |
320 #endif | |
321 #elif __IPHONEOS__ | |
322 return "iPhone OS"; | |
323 #else | |
324 return "Unknown (see SDL_platform.h)"; | |
325 #endif | |
326 } | |
327 | |
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328 #if defined(__WIN32__) |
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329 |
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330 #if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL)) |
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331 /* Need to include DllMain() on Watcom C for some reason.. */ |
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Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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332 #include "core/windows/SDL_windows.h" |
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333 |
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334 BOOL APIENTRY |
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335 _DllMainCRTStartup(HANDLE hModule, |
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336 DWORD ul_reason_for_call, LPVOID lpReserved) |
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337 { |
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338 switch (ul_reason_for_call) { |
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339 case DLL_PROCESS_ATTACH: |
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340 case DLL_THREAD_ATTACH: |
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341 case DLL_THREAD_DETACH: |
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342 case DLL_PROCESS_DETACH: |
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343 break; |
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344 } |
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345 return TRUE; |
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346 } |
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Updated WinCE support by Dmitry (with some tweaks)
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347 #endif /* building DLL with Watcom C */ |
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348 |
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Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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349 #endif /* __WIN32__ */ |
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350 |
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351 /* vi: set ts=4 sw=4 expandtab: */ |