Mercurial > sdl-ios-xcode
annotate src/video/SDL_draw.h @ 2898:e40448bc7727
Share code between fill and line drawing
Added general RGB surface format fallbacks to drawing code
Fixed issues with destination surface alpha channel
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Dec 2008 08:28:25 +0000 |
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children | a0c837a16e4c |
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Share code between fill and line drawing
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_blit.h" |
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25 |
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26 /* This code assumes that r, g, b, a are the source color, |
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27 * and in the blend and add case, the RGB values are premultiplied by a. |
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28 */ |
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29 |
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30 #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) |
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31 |
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32 #define DRAW_SETPIXEL(setpixel) \ |
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33 do { \ |
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34 unsigned sr = r, sg = g, sb = b, sa = a; \ |
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35 setpixel; \ |
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36 } while (0) |
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37 |
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38 #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ |
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39 do { \ |
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40 unsigned sr, sg, sb, sa; sa; \ |
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41 getpixel; \ |
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42 sr = DRAW_MUL(inva, sr) + r; \ |
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43 sg = DRAW_MUL(inva, sg) + g; \ |
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44 sb = DRAW_MUL(inva, sb) + b; \ |
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45 setpixel; \ |
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46 } while (0) |
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47 |
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48 #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ |
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49 do { \ |
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50 unsigned sr, sg, sb, sa; sa; \ |
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51 getpixel; \ |
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52 sr += r; if (sr > 0xff) sr = 0xff; \ |
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53 sg += g; if (sg > 0xff) sg = 0xff; \ |
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54 sb += b; if (sb > 0xff) sb = 0xff; \ |
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55 setpixel; \ |
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56 } while (0) |
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57 |
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58 #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ |
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59 do { \ |
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60 unsigned sr, sg, sb, sa; sa; \ |
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61 getpixel; \ |
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62 sr = DRAW_MUL(sr, r); \ |
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63 sg = DRAW_MUL(sg, g); \ |
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64 sb = DRAW_MUL(sb, b); \ |
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65 setpixel; \ |
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66 } while (0) |
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67 |
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68 #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ |
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69 do { \ |
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70 type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \ |
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71 op; \ |
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72 } while (0) |
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73 |
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74 /* |
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75 * Define draw operators for RGB555 |
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76 */ |
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77 |
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78 #define DRAW_SETPIXEL_RGB555 \ |
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79 DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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80 |
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81 #define DRAW_SETPIXEL_BLEND_RGB555 \ |
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82 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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83 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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84 |
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85 #define DRAW_SETPIXEL_ADD_RGB555 \ |
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86 DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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87 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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88 |
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89 #define DRAW_SETPIXEL_MOD_RGB555 \ |
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90 DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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91 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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92 |
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93 #define DRAW_SETPIXELXY_RGB555(x, y) \ |
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94 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) |
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95 |
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96 #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ |
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97 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) |
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98 |
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99 #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ |
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100 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) |
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101 |
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102 #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ |
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103 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) |
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104 |
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105 /* |
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106 * Define draw operators for RGB565 |
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107 */ |
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108 |
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109 #define DRAW_SETPIXEL_RGB565 \ |
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110 DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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111 |
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112 #define DRAW_SETPIXEL_BLEND_RGB565 \ |
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113 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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114 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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115 |
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116 #define DRAW_SETPIXEL_ADD_RGB565 \ |
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117 DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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118 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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119 |
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120 #define DRAW_SETPIXEL_MOD_RGB565 \ |
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121 DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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122 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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123 |
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124 #define DRAW_SETPIXELXY_RGB565(x, y) \ |
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125 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) |
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126 |
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127 #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ |
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128 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) |
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129 |
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130 #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ |
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131 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) |
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132 |
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133 #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ |
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134 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) |
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135 |
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136 /* |
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137 * Define draw operators for RGB888 |
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138 */ |
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139 |
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140 #define DRAW_SETPIXEL_RGB888 \ |
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141 DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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142 |
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143 #define DRAW_SETPIXEL_BLEND_RGB888 \ |
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144 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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145 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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146 |
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147 #define DRAW_SETPIXEL_ADD_RGB888 \ |
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148 DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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149 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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150 |
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151 #define DRAW_SETPIXEL_MOD_RGB888 \ |
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152 DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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153 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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154 |
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155 #define DRAW_SETPIXELXY_RGB888(x, y) \ |
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156 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) |
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157 |
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158 #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ |
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159 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) |
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160 |
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161 #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ |
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162 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) |
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163 |
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164 #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ |
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165 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) |
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166 |
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167 /* |
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168 * Define draw operators for general RGB |
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169 */ |
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170 |
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171 #define DRAW_SETPIXEL_RGB \ |
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172 DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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173 |
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174 #define DRAW_SETPIXEL_BLEND_RGB \ |
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175 DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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176 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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177 |
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178 #define DRAW_SETPIXEL_ADD_RGB \ |
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179 DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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180 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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181 |
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182 #define DRAW_SETPIXEL_MOD_RGB \ |
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183 DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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184 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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185 |
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186 #define DRAW_SETPIXELXY2_RGB(x, y) \ |
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187 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) |
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188 |
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189 #define DRAW_SETPIXELXY4_RGB(x, y) \ |
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190 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) |
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191 |
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192 #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ |
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193 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) |
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194 |
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195 #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ |
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196 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) |
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197 |
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198 #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ |
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199 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) |
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200 |
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201 #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ |
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202 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) |
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203 |
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204 #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ |
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205 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) |
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206 |
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207 #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ |
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208 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) |
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209 |
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210 |
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211 /* |
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212 * Define draw operators for general RGBA |
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213 */ |
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214 |
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215 #define DRAW_SETPIXEL_RGBA \ |
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216 DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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217 |
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218 #define DRAW_SETPIXEL_BLEND_RGBA \ |
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219 DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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220 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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221 |
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222 #define DRAW_SETPIXEL_ADD_RGBA \ |
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223 DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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224 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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225 |
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226 #define DRAW_SETPIXEL_MOD_RGBA \ |
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227 DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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228 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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229 |
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230 #define DRAW_SETPIXELXY4_RGBA(x, y) \ |
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231 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) |
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232 |
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233 #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ |
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234 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) |
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235 |
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236 #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ |
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237 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) |
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238 |
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239 #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ |
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240 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) |
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241 |
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242 /* |
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243 * Define line drawing macro |
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244 */ |
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245 |
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246 #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) |
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247 |
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248 #define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0) |
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249 |
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250 #define BRESENHAM(x0, y0, x1, y1, op) \ |
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251 { \ |
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252 int deltax, deltay, steep, error, xstep, ystep, x, y; \ |
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253 \ |
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254 deltax = ABS(x1 - x0); \ |
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255 deltay = ABS(y1 - y0); \ |
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256 steep = (deltay > deltax); \ |
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257 if (steep) { \ |
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258 SWAP(x0, y0); \ |
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259 SWAP(x1, y1); \ |
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260 SWAP(deltax, deltay); \ |
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261 } \ |
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262 error = (x1 - x0) / 2; \ |
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263 y = y0; \ |
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264 if (x0 > x1) { \ |
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265 xstep = -1; \ |
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266 } else { \ |
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267 xstep = 1; \ |
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268 } \ |
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269 if (y0 < y1) { \ |
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270 ystep = 1; \ |
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271 } else { \ |
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272 ystep = -1; \ |
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273 } \ |
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274 if (!steep) { \ |
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275 for (x = x0; x != x1; x += xstep) { \ |
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276 op(x, y); \ |
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277 error -= deltay; \ |
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278 if (error < 0) { \ |
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279 y += ystep; \ |
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280 error += deltax; \ |
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281 } \ |
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282 } \ |
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283 } else { \ |
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284 for (x = x0; x != x1; x += xstep) { \ |
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285 op(y, x); \ |
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286 error -= deltay; \ |
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287 if (error < 0) { \ |
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288 y += ystep; \ |
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289 error += deltax; \ |
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290 } \ |
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291 } \ |
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292 } \ |
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293 } |
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294 |
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295 /* |
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296 * Define blend fill macro |
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297 */ |
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298 |
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299 #define BLENDRECT(type, op) \ |
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300 do { \ |
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301 int w; \ |
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302 int width = dstrect->w; \ |
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303 int height = dstrect->h; \ |
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304 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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305 int skip = pitch - width; \ |
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306 type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \ |
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307 while (height--) { \ |
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308 { int n = (width+3)/4; \ |
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309 switch (width & 3) { \ |
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310 case 0: do { op; pixel++; \ |
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311 case 3: op; pixel++; \ |
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312 case 2: op; pixel++; \ |
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313 case 1: op; pixel++; \ |
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314 } while ( --n > 0 ); \ |
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315 } \ |
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316 } \ |
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317 pixel += skip; \ |
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318 } \ |
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319 } while (0) |
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320 |
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321 /* |
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322 * Define blend line macro |
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323 */ |
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324 |
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325 /* vi: set ts=4 sw=4 expandtab: */ |