Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_wimpvideo.c @ 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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26 27 March 2003 |
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27 |
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28 Implements RISC OS Wimp display. |
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29 */ |
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30 |
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31 #include "SDL_video.h" |
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32 #include "SDL_mouse.h" |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
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36 |
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37 #include "SDL_riscostask.h" |
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38 #include "SDL_riscosvideo.h" |
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39 #include "SDL_riscosevents_c.h" |
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40 #include "SDL_riscosmouse_c.h" |
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41 |
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42 #include "kernel.h" |
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43 #include "swis.h" |
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44 |
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45 /* Initialization/Query functions */ |
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46 SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); |
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47 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface * current, int width, |
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48 int height, int bpp, Uint32 flags); |
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49 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); |
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50 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon); |
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51 |
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52 |
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53 extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp); |
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54 extern void WIMP_PumpEvents(_THIS); |
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55 extern void WIMP_PlotSprite(_THIS, int x, int y); |
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56 extern void WIMP_SetupPlotInfo(_THIS); |
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57 extern void WIMP_SetFocus(int win); |
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58 |
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59 /* etc. */ |
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60 static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect * rects); |
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61 |
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62 /* RISC OS Wimp handling helpers */ |
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63 void WIMP_ReadModeInfo(_THIS); |
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64 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface * surface); |
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65 void WIMP_SetDeviceMode(_THIS); |
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66 void WIMP_DeleteWindow(_THIS); |
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67 |
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68 /* FULLSCREEN function required for wimp/fullscreen toggling */ |
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69 extern int FULLSCREEN_SetMode(int width, int height, int bpp); |
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70 |
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71 /* Currently need to set this up here as it only works if you |
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72 start up in a Wimp mode */ |
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73 extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen); |
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74 |
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75 extern int riscos_backbuffer; |
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76 extern int mouseInWindow; |
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77 extern int riscos_closeaction; |
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78 |
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79 /* Following needed to ensure window is shown immediately */ |
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80 extern int hasFocus; |
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81 extern void WIMP_Poll(_THIS, int waitTime); |
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82 |
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83 SDL_Surface * |
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84 WIMP_SetVideoMode(_THIS, SDL_Surface * current, |
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85 int width, int height, int bpp, Uint32 flags) |
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86 { |
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87 Uint32 Rmask = 0; |
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88 Uint32 Gmask = 0; |
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89 Uint32 Bmask = 0; |
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90 char *buffer = NULL; |
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91 int bytesPerPixel = 1; |
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92 |
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93 /* Don't support double buffering in Wimp mode */ |
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94 flags &= ~SDL_DOUBLEBUF; |
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95 flags &= ~SDL_HWSURFACE; |
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96 |
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97 switch (bpp) { |
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98 case 8: |
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99 /* Emulated palette using ColourTrans */ |
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100 flags |= SDL_HWPALETTE; |
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101 break; |
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102 |
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103 case 15: |
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104 case 16: |
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105 Bmask = 0x00007c00; |
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106 Gmask = 0x000003e0; |
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107 Rmask = 0x0000001f; |
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108 bytesPerPixel = 2; |
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109 break; |
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110 |
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111 case 32: |
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112 Bmask = 0x00ff0000; |
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113 Gmask = 0x0000ff00; |
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114 Rmask = 0x000000ff; |
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115 bytesPerPixel = 4; |
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116 break; |
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117 |
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118 default: |
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119 SDL_SetError("Pixel depth not supported"); |
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120 return NULL; |
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121 break; |
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122 } |
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123 |
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124 /* printf("Setting mode %dx%d\n", width, height);*/ |
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125 |
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126 /* Allocate the new pixel format for the screen */ |
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127 if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { |
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128 SDL_SetError("Couldn't allocate new pixel format for requested mode"); |
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129 return (NULL); |
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130 } |
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131 |
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132 /* Set up the new mode framebuffer */ |
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133 current->w = width; |
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134 this->hidden->height = current->h = height; |
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135 |
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136 if (bpp == 15) |
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137 bpp = 16; |
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138 buffer = WIMP_CreateBuffer(width, height, bpp); |
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139 if (buffer == NULL) { |
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140 SDL_SetError("Couldn't create sprite for video memory"); |
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141 return (NULL); |
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142 } |
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143 |
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144 this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ |
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145 if (bpp == 8) |
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146 this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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147 |
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148 this->hidden->bank[1] = buffer; /* Start of buffer */ |
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149 |
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150 /* Remember sprite buffer so it can be freed later */ |
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151 if (this->hidden->alloc_bank) |
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152 SDL_free(this->hidden->alloc_bank); |
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153 this->hidden->alloc_bank = buffer; |
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154 |
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155 current->pitch = width * bytesPerPixel; |
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156 if ((current->pitch & 3)) { |
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157 /* Sprites are 32bit word aligned */ |
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158 current->pitch += (4 - (current->pitch & 3)); |
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159 } |
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160 |
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161 current->flags = flags | SDL_PREALLOC; |
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162 |
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163 WIMP_ReadModeInfo(this); |
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164 |
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165 SDL_memset(this->hidden->bank[0], 0, height * current->pitch); |
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166 |
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167 this->hidden->current_bank = 0; |
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168 current->pixels = this->hidden->bank[0]; |
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169 |
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170 |
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171 if (WIMP_SetupWindow(this, current) == 0) { |
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172 SDL_SetError("Unable to create window to display surface"); |
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173 return NULL; |
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174 } |
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175 |
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176 /* Reset device functions for the wimp */ |
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177 WIMP_SetDeviceMode(this); |
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178 |
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179 /* Needs to set up plot info after window has been created */ |
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180 /* Not sure why, but plots don't work if I do it earlier */ |
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181 WIMP_SetupPlotInfo(this); |
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182 |
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183 /* Poll until window is shown */ |
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184 { |
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185 /* We wait until it gets the focus, but give up after 5 seconds |
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186 in case the focus is prevented in any way. |
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187 */ |
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188 Uint32 now = SDL_GetTicks(); |
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189 while (!hasFocus && SDL_GetTicks() - now < 5000) { |
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190 WIMP_Poll(this, 0); |
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191 } |
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192 } |
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193 |
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194 /* We're done */ |
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195 return (current); |
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196 } |
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197 |
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198 |
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199 void |
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200 WIMP_ReadModeInfo(_THIS) |
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201 { |
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202 _kernel_swi_regs regs; |
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203 int vars[6]; |
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204 int vals[5]; |
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205 |
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206 vars[0] = 4; /* XEig */ |
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207 vars[1] = 5; /* YEig */ |
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208 vars[2] = 9; /* Log base 2 bpp */ |
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209 vars[3] = 11; /* Screen Width - 1 */ |
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210 vars[4] = 12; /* Screen Depth - 1 */ |
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211 vars[5] = -1; /* Terminate list */ |
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212 |
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213 regs.r[0] = (int) vars; |
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214 regs.r[1] = (int) vals; |
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215 _kernel_swi(OS_ReadVduVariables, ®s, ®s); |
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216 this->hidden->xeig = vals[0]; |
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217 this->hidden->yeig = vals[1]; |
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218 this->hidden->screen_bpp = 1 << vals[2]; |
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219 this->hidden->screen_width = vals[3] + 1; |
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220 this->hidden->screen_height = vals[4] + 1; |
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221 } |
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222 |
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223 /* Set device function to call the correct versions for running |
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224 in a wimp window */ |
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225 |
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226 void |
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227 WIMP_SetDeviceMode(_THIS) |
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228 { |
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229 if (this->UpdateRects == WIMP_UpdateRects) |
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230 return; /* Already set up */ |
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231 |
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232 this->SetColors = WIMP_SetColors; |
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233 this->UpdateRects = WIMP_UpdateRects; |
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234 |
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235 this->FlipHWSurface = NULL; |
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236 |
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237 this->SetCaption = WIMP_SetWMCaption; |
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238 this->SetIcon = NULL; |
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239 this->IconifyWindow = NULL; |
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240 |
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241 this->ShowWMCursor = WIMP_ShowWMCursor; |
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242 this->WarpWMCursor = WIMP_WarpWMCursor; |
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243 |
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244 this->ToggleFullScreen = RISCOS_ToggleFullScreen; |
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245 |
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246 this->PumpEvents = WIMP_PumpEvents; |
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247 } |
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248 |
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249 /* Setup the Window to display the surface */ |
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250 unsigned int |
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251 WIMP_SetupWindow(_THIS, SDL_Surface * surface) |
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252 { |
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253 _kernel_swi_regs regs; |
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254 int window_data[23]; |
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255 int *window_block = window_data + 1; |
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256 int x = (this->hidden->screen_width - surface->w) / 2; |
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257 int y = (this->hidden->screen_height - surface->h) / 2; |
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258 int xeig = this->hidden->xeig; |
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259 int yeig = this->hidden->yeig; |
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260 |
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261 mouseInWindow = 0; |
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262 |
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263 /* Always delete the window and recreate on a change */ |
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264 if (this->hidden->window_handle) |
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265 WIMP_DeleteWindow(this); |
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266 |
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267 /* Setup window co-ordinates */ |
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268 window_block[0] = x << xeig; |
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269 window_block[1] = y << yeig; |
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270 window_block[2] = window_block[0] + (surface->w << xeig); |
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271 window_block[3] = window_block[1] + (surface->h << yeig); |
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272 |
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273 |
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274 window_block[4] = 0; /* Scroll offsets */ |
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275 window_block[5] = 0; |
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276 window_block[6] = -1; /* Open on top of window stack */ |
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277 |
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278 window_block[7] = 0x85040042; /* Window flags */ |
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279 if (riscos_closeaction != 0) |
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280 window_block[7] |= 0x2000000; |
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281 |
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282 /* TODO: Take into account surface->flags */ |
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283 |
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284 window_block[8] = 0xff070207; /* Window colours */ |
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285 window_block[9] = 0x000c0103; |
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286 window_block[10] = 0; /* Work area minimum */ |
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287 window_block[11] = -surface->h << yeig; |
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288 window_block[12] = surface->w << xeig; /* Work area maximum */ |
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289 window_block[13] = 0; |
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290 window_block[14] = 0x2700013d; /* Title icon flags */ |
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291 window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ |
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292 window_block[16] = 1; /* Sprite area control block pointer */ |
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293 window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16) */ |
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294 window_block[18] = (int) this->hidden->title; /* Title data */ |
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295 window_block[19] = -1; |
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296 window_block[20] = 256; |
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297 window_block[21] = 0; /* Number of icons */ |
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298 |
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299 regs.r[1] = (unsigned int) (window_block); |
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300 |
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301 /* Create the window */ |
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302 if (_kernel_swi(Wimp_CreateWindow, ®s, ®s) == NULL) { |
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303 this->hidden->window_handle = window_data[0] = regs.r[0]; |
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304 |
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305 /* Show the window on the screen */ |
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306 regs.r[1] = (unsigned int) window_data; |
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307 if (_kernel_swi(Wimp_OpenWindow, ®s, ®s) == NULL) { |
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308 WIMP_SetFocus(this->hidden->window_handle); |
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309 } else { |
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310 WIMP_DeleteWindow(this); |
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311 } |
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312 } |
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313 |
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314 return this->hidden->window_handle; |
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315 } |
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316 |
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317 /* Destroy the Window */ |
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318 |
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319 void |
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320 WIMP_DeleteWindow(_THIS) |
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321 { |
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322 _kernel_swi_regs regs; |
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323 regs.r[1] = (unsigned int) &(this->hidden->window_handle); |
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324 _kernel_swi(Wimp_DeleteWindow, ®s, ®s); |
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325 this->hidden->window_handle = 0; |
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326 } |
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327 |
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328 |
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329 void |
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330 WIMP_UpdateRects(_THIS, int numrects, SDL_Rect * rects) |
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331 { |
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332 _kernel_swi_regs regs; |
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333 int update_block[12]; |
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334 int xeig = this->hidden->xeig; |
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335 int yeig = this->hidden->yeig; |
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336 int j; |
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337 update_block[0] = this->hidden->window_handle; |
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338 |
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339 for (j = 0; j < numrects; j++) { |
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340 update_block[1] = rects[j].x << xeig; /* Min X */ |
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341 update_block[4] = -(rects[j].y << yeig); |
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342 update_block[3] = update_block[1] + (rects[j].w << xeig); |
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343 update_block[2] = update_block[4] - (rects[j].h << yeig); |
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344 |
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345 regs.r[1] = (int) update_block; |
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346 /* Update window can fail if called before first poll */ |
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347 if (_kernel_swi(Wimp_UpdateWindow, ®s, ®s) == 0) { |
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348 while (regs.r[0]) { |
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349 WIMP_PlotSprite(this, update_block[1], update_block[2]); |
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350 _kernel_swi(Wimp_GetRectangle, ®s, ®s); |
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351 } |
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352 } |
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353 } |
630
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354 } |
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355 |
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356 |
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357 int |
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358 WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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359 { |
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360 unsigned int *pal = (unsigned int *) (this->hidden->bank[1] + 60); |
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361 int j; |
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362 SDL_Rect update; |
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363 |
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364 pal += firstcolor * 2; |
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365 for (j = 0; j < ncolors; j++) { |
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366 *pal = (((unsigned int) colors->r) << 8) |
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367 + (((unsigned int) colors->g) << 16) |
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368 + (((unsigned int) colors->b) << 24); |
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369 pal[1] = *pal; |
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370 pal += 2; |
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371 colors++; |
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372 } |
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373 |
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374 WIMP_SetupPlotInfo(this); |
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375 |
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376 /* Need to refresh the window */ |
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377 update.x = 0; |
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378 update.y = 0; |
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379 update.w = SDL_VideoSurface->w; |
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380 update.h = SDL_VideoSurface->h; |
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381 WIMP_UpdateRects(this, 1, &update); |
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382 |
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383 return 1; |
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384 } |
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385 |
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386 void |
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387 WIMP_SetWMCaption(_THIS, const char *title, const char *icon) |
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388 { |
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389 _kernel_swi_regs regs; |
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390 |
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391 SDL_strlcpy(this->hidden->title, title, |
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392 SDL_arraysize(this->hidden->title)); |
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393 |
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394 if (RISCOS_GetWimpVersion() < 380) { |
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395 int block[6]; |
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396 |
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397 regs.r[1] = (int) block; |
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398 _kernel_swi(Wimp_GetCaretPosition, ®s, ®s); |
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399 if (block[0] == (int) this->hidden->window_handle) { |
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400 regs.r[0] = -1; |
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401 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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402 } else { |
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403 regs.r[0] = this->hidden->window_handle; |
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404 regs.r[1] = -1; |
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405 regs.r[2] = -1; |
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406 regs.r[3] = -1; |
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407 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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408 } |
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409 regs.r[0] = block[0]; |
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410 regs.r[1] = block[1]; |
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411 regs.r[2] = block[2]; |
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412 regs.r[3] = block[3]; |
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413 regs.r[4] = block[4]; |
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414 regs.r[5] = block[5]; |
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415 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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416 } else { |
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417 regs.r[0] = this->hidden->window_handle; |
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418 regs.r[1] = 0x4b534154; /* "TASK" */ |
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419 regs.r[2] = 3; /* Redraw title */ |
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420 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
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421 } |
630
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
422 } |
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
423 |
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424 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
425 WIMP_RefreshDesktop(_THIS) |
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
426 { |
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427 int width = this->hidden->screen_width << this->hidden->xeig; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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428 int height = this->hidden->screen_height << this->hidden->yeig; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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429 _kernel_swi_regs regs; |
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430 regs.r[0] = -1; /* Whole screen */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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431 regs.r[1] = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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432 regs.r[2] = 0; |
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433 regs.r[3] = width; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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434 regs.r[4] = height; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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435 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
630
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
436 } |
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
437 |
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
438 /* Toggle to window from full screen */ |
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439 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
440 WIMP_ToggleFromFullScreen(_THIS) |
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441 { |
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442 int width = this->screen->w; |
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443 int height = this->screen->h; |
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444 int bpp = this->screen->format->BitsPerPixel; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 char *buffer = NULL; |
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446 char *old_bank[2]; |
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447 char *old_alloc_bank; |
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448 |
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449 /* Ensure flags are OK */ |
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450 this->screen->flags &= ~(SDL_DOUBLEBUF | SDL_HWSURFACE); |
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451 |
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452 if (this->hidden->bank[0] == this->hidden->alloc_bank |
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453 || riscos_backbuffer == 0) { |
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454 /* Need to create a sprite for the screen and copy the data to it */ |
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455 char *data; |
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456 buffer = WIMP_CreateBuffer(width, height, bpp); |
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457 data = buffer + 60; /* Start of sprite data */ |
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458 if (bpp == 8) |
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459 data += 2048; /* 8bpp sprite have palette first */ |
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460 |
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461 if (buffer == NULL) |
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462 return 0; |
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463 SDL_memcpy(data, this->hidden->bank[0], |
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464 width * height * this->screen->format->BytesPerPixel); |
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465 } |
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466 /* else We've switch to full screen before so we already have a sprite */ |
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467 |
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468 old_bank[0] = this->hidden->bank[0]; |
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469 old_bank[1] = this->hidden->bank[1]; |
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470 old_alloc_bank = this->hidden->alloc_bank; |
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471 |
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472 if (buffer != NULL) |
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473 this->hidden->alloc_bank = buffer; |
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474 |
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475 this->hidden->bank[1] = this->hidden->alloc_bank; |
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476 this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ |
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477 if (bpp == 8) |
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478 this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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479 |
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480 this->hidden->current_bank = 0; |
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481 this->screen->pixels = this->hidden->bank[0]; |
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482 |
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483 RISCOS_RestoreWimpMode(); |
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484 WIMP_ReadModeInfo(this); |
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485 if (WIMP_SetupWindow(this, this->screen)) { |
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486 WIMP_SetDeviceMode(this); |
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487 WIMP_SetupPlotInfo(this); |
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488 |
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489 if (riscos_backbuffer == 0) |
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490 riscos_backbuffer = 1; |
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491 |
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492 if (buffer && old_alloc_bank) |
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493 SDL_free(old_alloc_bank); |
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494 |
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495 return 1; |
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496 } else { |
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497 /* Drop back to full screen mode on failure */ |
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498 this->hidden->bank[0] = old_bank[0]; |
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499 this->hidden->bank[1] = old_bank[1]; |
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500 this->hidden->alloc_bank = old_alloc_bank; |
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501 if (buffer) |
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502 SDL_free(buffer); |
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503 |
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504 RISCOS_StoreWimpMode(); |
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505 FULLSCREEN_SetMode(width, height, bpp); |
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506 } |
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507 |
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508 return 0; |
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509 } |
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510 |
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511 /* vi: set ts=4 sw=4 expandtab: */ |