Mercurial > sdl-ios-xcode
annotate VisualC/SDL/resource.h @ 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | d63e9f5944ae |
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2207
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1 //{{NO_DEPENDENCIES}} |
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2 // Microsoft Developer Studio generated include file. |
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3 // Used by Version.rc |
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4 // |
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5 |
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6 // Next default values for new objects |
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7 // |
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8 #ifdef APSTUDIO_INVOKED |
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9 #ifndef APSTUDIO_READONLY_SYMBOLS |
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10 #define _APS_NEXT_RESOURCE_VALUE 101 |
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11 #define _APS_NEXT_COMMAND_VALUE 40001 |
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12 #define _APS_NEXT_CONTROL_VALUE 1000 |
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13 #define _APS_NEXT_SYMED_VALUE 101 |
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14 #endif |
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15 #endif |