Mercurial > sdl-ios-xcode
annotate README.iphoneos @ 5116:e337f792c6a7
Fixed compiling under Visual Studio
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 27 Jan 2011 15:31:00 -0800 |
parents | f9ab8df6d45a |
children |
rev | line source |
---|---|
2765
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 Building the Simple DirectMedia Layer for iPhone OS 2.0 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
5 Requirements: Mac OS X v10.5 or later and the iPhone SDK. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
7 Instructions: |
3277
20326ba2bda2
This name inconsistency has been bugging me for a while...
Sam Lantinga <slouken@libsdl.org>
parents:
2765
diff
changeset
|
8 1. Open SDLiPhoneOS.xcodeproj (located in Xcode-iPhoneOS/SDL) in XCode. |
2765
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
9 2. Set Project->Set Active SDK to "Use Project Settings" |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
10 3. Select your desired target, and hit build. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
11 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
12 There are three build targets: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
13 - StaticLibiPhoneOS: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
14 Build SDL as a statically linked (armv6) library for iPhone OS 2.0. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
15 - StaticLibSimulator: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
16 Build SDL as a statically linked (x86) library for the iPhone Simulator |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
17 - Template: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
18 Package a project template together with the SDL for iPhone static libraries and copies of the SDL headers. The template includes proper references to the SDL library and headers, skeleton code for a basic SDL program, and placeholder graphics for the application icon and startup screen. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
19 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
20 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
21 Using the Simple DirectMedia Layer for iPhone OS 2.0 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
22 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
23 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
24 Here is the easiest method: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
25 1. Build the SDL libraries (libSDLiPhoneOS.a and libSDLSimulator.a) and the iPhone SDL Application template. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
26 1. Install the iPhone SDL Application template by copying it to one of XCode's template directories. I recommend creating a directory called "SDL" in "/Developer/Platforms/iPhoneOS.platform/Developer/Library/XCode/Project Templates/" and placing it there. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
27 2. Start a new project using the template. The project should be immediately ready for use with SDL. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
28 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
29 Here is a more manual method: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
30 1. Create a new iPhone view based application. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
31 2. Build the SDL static libraries (libSDLiPhoneOS.a and libSDLSimulator.a) for iPhone and include them in your project. XCode will ignore the library that is not currently of the correct architecture, hence your app will work both on iPhone and in the iPhone Simulator. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
32 3. Include the SDL header files in your project. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
33 4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iPhone provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iPhone produces its user interface programmatically. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
34 5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell XCode not to use the project prefix file, as it includes Objective-C code. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
35 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
36 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
37 Notes -- Accelerometer as Joystick |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
38 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
39 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
40 SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
41 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
42 The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
43 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
44 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
45 Notes -- OpenGL ES |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
46 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
47 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
48 Your SDL application for iPhone uses OpenGL ES for video by default. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
49 |
4666
52e871f486b8
Revision 3163 added the following formats for OpenGL ES:
Sam Lantinga <slouken@libsdl.org>
parents:
3685
diff
changeset
|
50 OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. |
2765
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
51 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
52 If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
53 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
54 Finally, if your application completely redraws the screen each frame, you may find significant performance improvement by setting the attribute SDL_GL_RETAINED_BACKING to 1. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
55 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
56 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
57 Notes -- Keyboard |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
58 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
59 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
60 SDL for iPhone contains several additional functions related to keyboard visibility. These functions are not part of the SDL standard API, but are necessary for revealing and hiding the iPhone's virtual onscreen keyboard. You can use them in your own applications by including a copy of the SDL_uikitkeyboard.h header (located in src/video/uikit) in your project. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
61 |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3277
diff
changeset
|
62 int SDL_iPhoneKeyboardShow(SDL_Window * window) |
2765
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
63 -- reveals the onscreen keyboard. Returns 0 on success and -1 on error. |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3277
diff
changeset
|
64 int SDL_iPhoneKeyboardHide(SDL_Window * window) |
2765
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
65 -- hides the onscreen keyboard. Returns 0 on success and -1 on error. |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3277
diff
changeset
|
66 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) |
2765
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
67 -- returns whether or not the onscreen keyboard is currently visible. |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3277
diff
changeset
|
68 int SDL_iPhoneKeyboardToggle(SDL_Window * window) |
2765
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
69 -- toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
70 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
71 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
72 Notes -- Reading and Writing files |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
73 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
74 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
75 Each application installed on iPhone resides in a sandbox which includes its own Application Home directory. Your application may not access files outside this directory. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
76 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
77 Once your application is installed its directory tree looks like: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
78 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
79 MySDLApp Home/ |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
80 MySDLApp.app |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
81 Documents/ |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
82 Library/ |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
83 Preferences/ |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
84 tmp/ |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
85 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
86 When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences". |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
87 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
88 More information on this subject is available here: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
89 http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/ApplicationEnvironment/chapter_6_section_3.html#//apple_ref/doc/uid/TP40007072-CH7-SW21 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
90 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
91 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
92 Notes -- iPhone SDL limitations |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
93 ============================================================================== |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
94 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
95 Windows: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
96 Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS). Presently, landscape mode is not supported. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
97 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
98 Video: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
99 For real time frame-rates, you are advised to use strictly SDL 1.3 video calls. Using compatibility video calls uploads an OpenGL texture for each frame drawn, and this operation is excruciatingly slow. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
100 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
101 Textures: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
102 SDL for iPhone Textures supports only SDL_PIXELFORMAT_ABGR8888 and SDL_PIXELFORMAT_RGB24 pixel formats. This is because texture support in SDL for iPhone is done through OpenGL ES, which supports fewer pixel formats than OpenGL, will not re-order pixel data for you, and has no support for color-paletted formats (without extensions). |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
103 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
104 Audio: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
105 SDL for iPhone does not yet support audio input. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
106 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
107 Loading Shared Objects: |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
108 This is disabled by default since it seems to break the terms of the iPhone SDK agreement. It can be re-enabled in SDL_config_iphoneos.h. |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
109 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
110 |
f55c87ae336b
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
111 |