Mercurial > sdl-ios-xcode
annotate src/timer/dummy/SDL_systimer.c @ 2364:e321b52dee8f gsoc2008_iphone
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
There is currently no audio recording support -- my iPod Touch doesn't have a microphone to test this with.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 17:53:54 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED) |
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25 |
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26 #include "SDL_timer.h" |
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27 #include "../SDL_timer_c.h" |
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28 |
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29 void |
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30 SDL_StartTicks(void) |
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31 { |
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32 } |
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33 |
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34 Uint32 |
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35 SDL_GetTicks(void) |
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36 { |
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37 SDL_Unsupported(); |
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38 return 0; |
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39 } |
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40 |
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41 void |
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42 SDL_Delay(Uint32 ms) |
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43 { |
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44 SDL_Unsupported(); |
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45 } |
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46 |
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47 #include "SDL_thread.h" |
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48 |
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49 /* Data to handle a single periodic alarm */ |
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50 static int timer_alive = 0; |
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51 static SDL_Thread *timer = NULL; |
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52 |
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53 static int |
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54 RunTimer(void *unused) |
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55 { |
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56 while (timer_alive) { |
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57 if (SDL_timer_running) { |
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58 SDL_ThreadedTimerCheck(); |
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59 } |
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60 SDL_Delay(1); |
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61 } |
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62 return (0); |
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63 } |
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64 |
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65 /* This is only called if the event thread is not running */ |
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66 int |
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67 SDL_SYS_TimerInit(void) |
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68 { |
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69 timer_alive = 1; |
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70 timer = SDL_CreateThread(RunTimer, NULL); |
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71 if (timer == NULL) |
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72 return (-1); |
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73 return (SDL_SetTimerThreaded(1)); |
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74 } |
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75 |
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76 void |
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77 SDL_SYS_TimerQuit(void) |
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78 { |
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79 timer_alive = 0; |
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80 if (timer) { |
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81 SDL_WaitThread(timer, NULL); |
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82 timer = NULL; |
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83 } |
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84 } |
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85 |
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86 int |
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87 SDL_SYS_StartTimer(void) |
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88 { |
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89 SDL_SetError("Internal logic error: threaded timer in use"); |
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90 return (-1); |
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91 } |
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92 |
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93 void |
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94 SDL_SYS_StopTimer(void) |
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95 { |
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96 return; |
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97 } |
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98 |
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99 #endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */ |
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100 /* vi: set ts=4 sw=4 expandtab: */ |