annotate src/video/x11/SDL_x11modes.c @ 216:e2a10730ae94

Fail if setting a video mode when requesting GL and can't get it.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 25 Oct 2001 06:22:38 +0000
parents a1c973c35fef
children 24878c14b391
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Utilities for getting and setting the X display mode */
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29
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30 #include <stdlib.h>
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31 #include <string.h>
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32
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33 #include "SDL_timer.h"
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34 #include "SDL_error.h"
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35 #include "SDL_events.h"
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36 #include "SDL_events_c.h"
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37 #include "SDL_x11video.h"
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38 #include "SDL_x11wm_c.h"
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39 #include "SDL_x11modes_c.h"
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40 #include "SDL_x11image_c.h"
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41
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42
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43 #ifdef XFREE86_VM
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44 Bool XVidMode(GetModeInfo, (Display *dpy, int scr, XF86VidModeModeInfo *info))
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45 {
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46 XF86VidModeModeLine *l = (XF86VidModeModeLine*)((char*)info + sizeof info->dotclock);
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47 return XVidMode(GetModeLine, (dpy, scr, &info->dotclock, l));
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48 }
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49 #endif /* XFREE86_VM */
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50
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51 #ifdef XFREE86_VM
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52 static void save_mode(_THIS)
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53 {
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54 memset(&saved_mode, 0, sizeof(saved_mode));
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55 XVidMode(GetModeInfo, (SDL_Display,SDL_Screen,&saved_mode));
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56 XVidMode(GetViewPort, (SDL_Display,SDL_Screen,&saved_view.x,&saved_view.y));
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57 }
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58 #endif
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59
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60 #ifdef XFREE86_VM
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61 static void restore_mode(_THIS)
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62 {
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63 XF86VidModeModeLine mode;
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64 int unused;
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65
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66 if ( XVidMode(GetModeLine, (SDL_Display, SDL_Screen, &unused, &mode)) ) {
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67 if ( (saved_mode.hdisplay != mode.hdisplay) ||
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68 (saved_mode.vdisplay != mode.vdisplay) ) {
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69 XVidMode(SwitchToMode, (SDL_Display, SDL_Screen, &saved_mode));
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70 }
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71 }
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72 if ( (saved_view.x != 0) || (saved_view.y != 0) ) {
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73 XVidMode(SetViewPort, (SDL_Display, SDL_Screen, saved_view.x, saved_view.y));
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74 }
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75 }
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76 #endif
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77
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78 #ifdef XFREE86_VM
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79 static int cmpmodes(const void *va, const void *vb)
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80 {
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81 const XF86VidModeModeInfo *a = *(const XF86VidModeModeInfo**)va;
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82 const XF86VidModeModeInfo *b = *(const XF86VidModeModeInfo**)vb;
0
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83 if(a->hdisplay > b->hdisplay)
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84 return -1;
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85 return b->vdisplay - a->vdisplay;
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86 }
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87 #endif
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88
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89 static void set_best_resolution(_THIS, int width, int height)
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90 {
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91 #ifdef XFREE86_VM
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92 if ( use_vidmode ) {
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93 XF86VidModeModeLine mode;
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94 XF86VidModeModeInfo **modes;
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95 int i;
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96 int nmodes;
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97
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98 if ( XVidMode(GetModeLine, (SDL_Display, SDL_Screen, &i, &mode)) &&
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99 XVidMode(GetAllModeLines, (SDL_Display,SDL_Screen,&nmodes,&modes))){
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100 qsort(modes, nmodes, sizeof *modes, cmpmodes);
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101 #ifdef XFREE86_DEBUG
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102 printf("Available modes:\n");
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103 for ( i = 0; i < nmodes; ++i ) {
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104 printf("Mode %d: %dx%d\n", i, modes[i]->hdisplay, modes[i]->vdisplay);
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105 }
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106 #endif
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107 for ( i = nmodes-1; i > 0 ; --i ) {
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108 if ( (modes[i]->hdisplay >= width) &&
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109 (modes[i]->vdisplay >= height) )
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110 break;
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111 }
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112 if ( (modes[i]->hdisplay != mode.hdisplay) ||
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113 (modes[i]->vdisplay != mode.vdisplay) ) {
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114 XVidMode(SwitchToMode, (SDL_Display, SDL_Screen, modes[i]));
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115 }
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116 XFree(modes);
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117 }
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118 }
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119 #endif /* XFREE86_VM */
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120 }
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121
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122 static void get_real_resolution(_THIS, int* w, int* h)
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123 {
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124 #ifdef XFREE86_VM
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125 if ( use_vidmode ) {
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126 XF86VidModeModeLine mode;
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127 int unused;
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128
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129 if ( XVidMode(GetModeLine, (SDL_Display, SDL_Screen, &unused, &mode)) ) {
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130 *w = mode.hdisplay;
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131 *h = mode.vdisplay;
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132 return;
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133 }
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134 }
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135 #endif
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136 *w = DisplayWidth(SDL_Display, SDL_Screen);
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137 *h = DisplayHeight(SDL_Display, SDL_Screen);
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138 }
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139
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140 /* Called after mapping a window - waits until the window is mapped */
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141 void X11_WaitMapped(_THIS, Window win)
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142 {
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143 XEvent event;
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144 do {
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145 XMaskEvent(SDL_Display, StructureNotifyMask, &event);
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146 } while ( (event.type != MapNotify) || (event.xmap.event != win) );
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147 }
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148
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149 /* Called after unmapping a window - waits until the window is unmapped */
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150 void X11_WaitUnmapped(_THIS, Window win)
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151 {
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152 XEvent event;
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153 do {
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154 XMaskEvent(SDL_Display, StructureNotifyMask, &event);
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155 } while ( (event.type != UnmapNotify) || (event.xunmap.event != win) );
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156 }
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157
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158 static void move_cursor_to(_THIS, int x, int y)
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159 {
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160 XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y);
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161 }
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162
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163 static int add_visual(_THIS, int depth, int class)
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164 {
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165 XVisualInfo vi;
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166 if(XMatchVisualInfo(SDL_Display, SDL_Screen, depth, class, &vi)) {
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167 int n = this->hidden->nvisuals;
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168 this->hidden->visuals[n].depth = vi.depth;
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169 this->hidden->visuals[n].visual = vi.visual;
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170 this->hidden->nvisuals++;
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171 }
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172 return(this->hidden->nvisuals);
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173 }
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174 static int add_visual_byid(_THIS, const char *visual_id)
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175 {
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176 XVisualInfo *vi, template;
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177 int nvis;
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178
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179 if ( visual_id ) {
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180 memset(&template, 0, (sizeof template));
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181 template.visualid = strtol(visual_id, NULL, 0);
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182 vi = XGetVisualInfo(SDL_Display, VisualIDMask, &template, &nvis);
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183 if ( vi ) {
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184 int n = this->hidden->nvisuals;
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185 this->hidden->visuals[n].depth = vi->depth;
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186 this->hidden->visuals[n].visual = vi->visual;
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187 this->hidden->nvisuals++;
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188 XFree(vi);
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189 }
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190 }
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191 return(this->hidden->nvisuals);
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192 }
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193
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194 /* Global for the error handler */
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195 int vm_event, vm_error = -1;
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196
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197 int X11_GetVideoModes(_THIS)
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198 {
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199 #ifdef XFREE86_VM
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200 int buggy_X11;
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201 int vm_major, vm_minor;
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202 int nmodes;
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203 XF86VidModeModeInfo **modes;
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204 #endif
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205 int i;
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206
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207 vm_error = -1;
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208 use_vidmode = 0;
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209 #ifdef XFREE86_VM
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210 /* Metro-X 4.3.0 and earlier has a broken implementation of
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211 XF86VidModeGetAllModeLines() - it hangs the client.
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212 */
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213 buggy_X11 = 0;
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214 if ( strcmp(ServerVendor(SDL_Display), "Metro Link Incorporated") == 0 ) {
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215 FILE *metro_fp;
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diff changeset
216
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217 metro_fp = fopen("/usr/X11R6/lib/X11/Metro/.version", "r");
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218 if ( metro_fp != NULL ) {
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diff changeset
219 int major, minor, patch, version;
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220 major = 0; minor = 0; patch = 0;
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221 fscanf(metro_fp, "%d.%d.%d", &major, &minor, &patch);
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222 version = major*100+minor*10+patch;
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diff changeset
223 if ( version < 431 ) {
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diff changeset
224 buggy_X11 = 1;
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diff changeset
225 }
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diff changeset
226 fclose(metro_fp);
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diff changeset
227 }
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diff changeset
228 }
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diff changeset
229 #if defined(__alpha__) || defined(__powerpc__)
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230 /* The alpha and PPC XFree86 servers are also buggy */
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diff changeset
231 buggy_X11 = 1;
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diff changeset
232 #endif
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diff changeset
233 /* Enumerate the available fullscreen modes */
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diff changeset
234 if ( ! buggy_X11 ) {
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diff changeset
235 if ( XVidMode(QueryExtension, (SDL_Display, &vm_event, &vm_error)) &&
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diff changeset
236 XVidMode(QueryVersion, (SDL_Display, &vm_major, &vm_minor)) ) {
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diff changeset
237 #ifdef BROKEN_XFREE86_4001
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238 #ifdef X_XF86VidModeGetDotClocks /* Compiled under XFree86 4.0 */
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239 /* Earlier X servers hang when doing vidmode */
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diff changeset
240 if ( vm_major < 2 ) {
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diff changeset
241 #ifdef DEBUG_XF86
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242 printf("Compiled under XFree86 4.0, server is XFree86 3.X\n");
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diff changeset
243 #endif
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diff changeset
244 buggy_X11 = 1;
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diff changeset
245 }
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diff changeset
246 #else
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diff changeset
247 /* XFree86 3.X code works with XFree86 4.0 servers */;
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diff changeset
248 #endif /* XFree86 4.0 */
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diff changeset
249 #endif /* XFree86 4.02 and newer are fixed wrt backwards compatibility */
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diff changeset
250 } else {
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diff changeset
251 buggy_X11 = 1;
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diff changeset
252 }
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parents:
diff changeset
253 }
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parents:
diff changeset
254 if ( ! buggy_X11 &&
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parents:
diff changeset
255 XVidMode(GetAllModeLines, (SDL_Display, SDL_Screen,&nmodes,&modes)) ) {
74212992fb08 Initial revision
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diff changeset
256
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diff changeset
257 qsort(modes, nmodes, sizeof *modes, cmpmodes);
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diff changeset
258 SDL_modelist = (SDL_Rect **)malloc((nmodes+1)*sizeof(SDL_Rect *));
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parents:
diff changeset
259 if ( SDL_modelist ) {
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parents:
diff changeset
260 for ( i=0; i<nmodes; ++i ) {
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diff changeset
261 SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
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parents:
diff changeset
262 if ( SDL_modelist[i] == NULL ) {
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parents:
diff changeset
263 break;
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parents:
diff changeset
264 }
74212992fb08 Initial revision
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parents:
diff changeset
265 SDL_modelist[i]->x = 0;
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diff changeset
266 SDL_modelist[i]->y = 0;
74212992fb08 Initial revision
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parents:
diff changeset
267 SDL_modelist[i]->w = modes[i]->hdisplay;
74212992fb08 Initial revision
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parents:
diff changeset
268 SDL_modelist[i]->h = modes[i]->vdisplay;
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parents:
diff changeset
269 }
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parents:
diff changeset
270 SDL_modelist[i] = NULL;
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parents:
diff changeset
271 }
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parents:
diff changeset
272 XFree(modes);
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parents:
diff changeset
273
100
a1c973c35fef Fixed using the video mode extension on older servers
Sam Lantinga <slouken@lokigames.com>
parents: 98
diff changeset
274 use_vidmode = vm_major * 100 + vm_minor;
0
74212992fb08 Initial revision
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parents:
diff changeset
275 save_mode(this);
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parents:
diff changeset
276 }
74212992fb08 Initial revision
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parents:
diff changeset
277 #endif /* XFREE86_VM */
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parents:
diff changeset
278
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parents:
diff changeset
279 {
74212992fb08 Initial revision
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diff changeset
280 static int depth_list[] = { 32, 24, 16, 15, 8 };
74212992fb08 Initial revision
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diff changeset
281 int j, np;
74212992fb08 Initial revision
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parents:
diff changeset
282 int use_directcolor = 1;
74212992fb08 Initial revision
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parents:
diff changeset
283 XPixmapFormatValues *pf;
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parents:
diff changeset
284
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parents:
diff changeset
285 /* Search for the visuals in deepest-first order, so that the first
74212992fb08 Initial revision
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parents:
diff changeset
286 will be the richest one */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 if ( getenv("SDL_VIDEO_X11_NODIRECTCOLOR") ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 use_directcolor = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 this->hidden->nvisuals = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 if ( ! add_visual_byid(this, getenv("SDL_VIDEO_X11_VISUALID")) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 for ( i=0; i<SDL_TABLESIZE(depth_list); ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 if ( depth_list[i] > 8 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 if ( use_directcolor ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 add_visual(this, depth_list[i], DirectColor);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 }
74212992fb08 Initial revision
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parents:
diff changeset
297 add_visual(this, depth_list[i], TrueColor);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 } else {
74212992fb08 Initial revision
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parents:
diff changeset
299 add_visual(this, depth_list[i], PseudoColor);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 add_visual(this, depth_list[i], StaticColor);
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parents:
diff changeset
301 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 if ( this->hidden->nvisuals == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 SDL_SetError("Found no sufficiently capable X11 visuals");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 return -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 /* look up the pixel quantum for each depth */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 pf = XListPixmapFormats(SDL_Display, &np);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 for(i = 0; i < this->hidden->nvisuals; i++) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 int d = this->hidden->visuals[i].depth;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 for(j = 0; j < np; j++)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 if(pf[j].depth == d)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 this->hidden->visuals[i].bpp = j < np ? pf[j].bits_per_pixel : d;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318
74212992fb08 Initial revision
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parents:
diff changeset
319 XFree(pf);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 if ( SDL_modelist == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 SDL_modelist = (SDL_Rect **)malloc((1+1)*sizeof(SDL_Rect *));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 i = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 if ( SDL_modelist ) {
74212992fb08 Initial revision
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parents:
diff changeset
326 SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 if ( SDL_modelist[i] ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 SDL_modelist[i]->x = 0;
74212992fb08 Initial revision
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parents:
diff changeset
329 SDL_modelist[i]->y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 SDL_modelist[i]->w = DisplayWidth(SDL_Display, SDL_Screen);
74212992fb08 Initial revision
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parents:
diff changeset
331 SDL_modelist[i]->h = DisplayHeight(SDL_Display, SDL_Screen);
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parents:
diff changeset
332 ++i;
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parents:
diff changeset
333 }
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diff changeset
334 SDL_modelist[i] = NULL;
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parents:
diff changeset
335 }
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parents:
diff changeset
336 }
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diff changeset
337
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parents:
diff changeset
338 #ifdef DEBUG_XF86
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parents:
diff changeset
339 if ( use_vidmode ) {
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parents:
diff changeset
340 fprintf(stderr, "XFree86 VidMode is enabled\n");
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parents:
diff changeset
341 }
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parents:
diff changeset
342 if ( SDL_modelist ) {
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diff changeset
343 fprintf(stderr, "X11 video mode list:\n");
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parents:
diff changeset
344 for ( i=0; SDL_modelist[i]; ++i ) {
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diff changeset
345 fprintf(stderr, "\t%dx%d\n",
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diff changeset
346 SDL_modelist[i]->w, SDL_modelist[i]->h);
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parents:
diff changeset
347 }
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parents:
diff changeset
348 }
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parents:
diff changeset
349 #endif /* DEBUG_XF86 */
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parents:
diff changeset
350 return 0;
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parents:
diff changeset
351 }
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diff changeset
352
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diff changeset
353 int X11_SupportedVisual(_THIS, SDL_PixelFormat *format)
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parents:
diff changeset
354 {
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diff changeset
355 int i;
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parents:
diff changeset
356 for(i = 0; i < this->hidden->nvisuals; i++)
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parents:
diff changeset
357 if(this->hidden->visuals[i].bpp == format->BitsPerPixel)
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parents:
diff changeset
358 return 1;
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parents:
diff changeset
359 return 0;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 }
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parents:
diff changeset
361
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diff changeset
362 SDL_Rect **X11_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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parents:
diff changeset
363 {
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parents:
diff changeset
364 if ( X11_SupportedVisual(this, format) ) {
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parents:
diff changeset
365 if ( flags & SDL_FULLSCREEN ) {
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parents:
diff changeset
366 return(SDL_modelist);
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parents:
diff changeset
367 } else {
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parents:
diff changeset
368 return((SDL_Rect **)-1);
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parents:
diff changeset
369 }
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parents:
diff changeset
370 } else {
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parents:
diff changeset
371 return((SDL_Rect **)0);
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parents:
diff changeset
372 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374
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parents:
diff changeset
375 void X11_FreeVideoModes(_THIS)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 int i;
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parents:
diff changeset
378
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parents:
diff changeset
379 if ( SDL_modelist ) {
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parents:
diff changeset
380 for ( i=0; SDL_modelist[i]; ++i ) {
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parents:
diff changeset
381 free(SDL_modelist[i]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 free(SDL_modelist);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 SDL_modelist = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 int X11_ResizeFullScreen(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 int x, y;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 int real_w, real_h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 if ( currently_fullscreen ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 /* Switch resolution and cover it with the FSwindow */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 move_cursor_to(this, 0, 0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 set_best_resolution(this, current_w, current_h);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 move_cursor_to(this, 0, 0);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 get_real_resolution(this, &real_w, &real_h);
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
399 XMoveResizeWindow(SDL_Display, FSwindow, 0, 0, real_w, real_h);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 move_cursor_to(this, real_w/2, real_h/2);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 /* Center and reparent the drawing window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 x = (real_w - current_w)/2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 y = (real_h - current_h)/2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 XReparentWindow(SDL_Display, SDL_Window, FSwindow, x, y);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 /* FIXME: move the mouse to the old relative location */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 XSync(SDL_Display, True); /* Flush spurious mode change events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 return(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 void X11_QueueEnterFullScreen(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 switch_waiting = 0x01 | SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 switch_time = SDL_GetTicks() + 1500;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 #if 0 /* This causes a BadMatch error if the window is iconified (not needed) */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 XSetInputFocus(SDL_Display, WMwindow, RevertToNone, CurrentTime);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 int X11_EnterFullScreen(_THIS)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 int okay;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 #if 0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 Window tmpwin, *windows;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 int i, nwindows;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 #endif
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
428 int real_w, real_h;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 okay = 1;
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
431 if ( currently_fullscreen ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
432 return(okay);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
433 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
435 /* Ungrab the input so that we can move the mouse around */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
436 X11_GrabInputNoLock(this, SDL_GRAB_OFF);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
437
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
438 /* Map the fullscreen window to blank the screen */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
439 get_real_resolution(this, &real_w, &real_h);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
440 XMoveResizeWindow(SDL_Display, FSwindow, 0, 0, real_w, real_h);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
441 XMapRaised(SDL_Display, FSwindow);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
442 X11_WaitMapped(this, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 #if 0 /* This seems to break WindowMaker in focus-follows-mouse mode */
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
445 /* Make sure we got to the top of the window stack */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
446 if ( XQueryTree(SDL_Display, SDL_Root, &tmpwin, &tmpwin,
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
447 &windows, &nwindows) && windows ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
448 /* If not, try to put us there - if fail... oh well */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
449 if ( windows[nwindows-1] != FSwindow ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
450 tmpwin = windows[nwindows-1];
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
451 for ( i=0; i<nwindows; ++i ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
452 if ( windows[i] == FSwindow ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
453 memcpy(&windows[i], &windows[i+1],
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
454 (nwindows-i-1)*sizeof(windows[i]));
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
455 break;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 }
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
458 windows[nwindows-1] = FSwindow;
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
459 XRestackWindows(SDL_Display, windows, nwindows);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
460 XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 }
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
462 XFree(windows);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
463 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 #else
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
465 XRaiseWindow(SDL_Display, FSwindow);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 #ifdef XFREE86_VM
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
469 /* Save the current video mode */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
470 if ( use_vidmode ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
471 XVidMode(LockModeSwitch, (SDL_Display, SDL_Screen, True));
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
472 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 #endif
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
474 currently_fullscreen = 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
476 /* Set the new resolution */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
477 okay = X11_ResizeFullScreen(this);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
478 if ( ! okay ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
479 X11_LeaveFullScreen(this);
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
480 }
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
481 /* Set the colormap */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
482 if ( SDL_XColorMap ) {
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 91
diff changeset
483 XInstallColormap(SDL_Display, SDL_XColorMap);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 }
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
485 if ( okay )
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
486 X11_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
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487
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488 /* We may need to refresh the screen at this point (no backing store)
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489 We also don't get an event, which is why we explicitly refresh. */
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490 if ( this->screen ) {
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491 if ( this->screen->flags & SDL_OPENGL ) {
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492 SDL_PrivateExpose();
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493 } else {
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494 X11_RefreshDisplay(this);
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495 }
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496 }
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497
0
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498 return(okay);
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499 }
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500
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501 int X11_LeaveFullScreen(_THIS)
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502 {
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503 if ( currently_fullscreen ) {
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504 XReparentWindow(SDL_Display, SDL_Window, WMwindow, 0, 0);
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505 #ifdef XFREE86_VM
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506 if ( use_vidmode ) {
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507 restore_mode(this);
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508 XVidMode(LockModeSwitch, (SDL_Display, SDL_Screen, False));
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509 }
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510 #endif
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511 XUnmapWindow(SDL_Display, FSwindow);
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512 X11_WaitUnmapped(this, FSwindow);
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513 XSync(SDL_Display, True); /* Flush spurious mode change events */
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514 currently_fullscreen = 0;
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515 }
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516 /* If we get popped out of fullscreen mode for some reason, input_grab
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517 will still have the SDL_GRAB_FULLSCREEN flag set, since this is only
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518 temporary. In this case, release the grab unless the input has been
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519 explicitly grabbed.
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520 */
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521 X11_GrabInputNoLock(this, this->input_grab & ~SDL_GRAB_FULLSCREEN);
88
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522
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523 /* We may need to refresh the screen at this point (no backing store)
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524 We also don't get an event, which is why we explicitly refresh. */
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525 if ( this->screen ) {
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526 if ( this->screen->flags & SDL_OPENGL ) {
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527 SDL_PrivateExpose();
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528 } else {
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529 X11_RefreshDisplay(this);
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530 }
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531 }
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532
0
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533 return(0);
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534 }