annotate docs/man3/SDL_GLattr.3 @ 1122:e253d5448fce

From Patrice Mandin: "Just a request about test subdirectory: the autotools files (config.guess, config.sub, etc...) are a bit outdated, and I have to update them for my cross-compilation party. So it would be nice to have these updated. ... Just removing these files works, because then configure will use those of SDL's topdir. Could someone else check this, just to be sure? i.e. remove config.guess, config.sub, install-sh and mkinstalldirs from test subdir." I tested on Linux and MacOSX...seems to be safe, so I'm nuking the files. --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 20 Aug 2005 21:39:06 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GLattr\- SDL GL Attributes
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4 .SH "ATTRIBUTES"
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5 .TP 20
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6 \fBSDL_GL_RED_SIZE\fP
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7 Size of the framebuffer red component, in bits
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8 .TP 20
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9 \fBSDL_GL_GREEN_SIZE\fP
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10 Size of the framebuffer green component, in bits
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11 .TP 20
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12 \fBSDL_GL_BLUE_SIZE\fP
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13 Size of the framebuffer blue component, in bits
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14 .TP 20
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15 \fBSDL_GL_ALPHA_SIZE\fP
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16 Size of the framebuffer alpha component, in bits
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17 .TP 20
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18 \fBSDL_GL_DOUBLEBUFFER\fP
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19 0 or 1, enable or disable double buffering
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20 .TP 20
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21 \fBSDL_GL_BUFFER_SIZE\fP
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22 Size of the framebuffer, in bits
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23 .TP 20
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24 \fBSDL_GL_DEPTH_SIZE\fP
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25 Size of the depth buffer, in bits
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26 .TP 20
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27 \fBSDL_GL_STENCIL_SIZE\fP
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28 Size of the stencil buffer, in bits
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29 .TP 20
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30 \fBSDL_GL_ACCUM_RED_SIZE\fP
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31 Size of the accumulation buffer red component, in bits
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32 .TP 20
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33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP
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34 Size of the accumulation buffer green component, in bits
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35 .TP 20
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36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP
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37 Size of the accumulation buffer blue component, in bits
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38 .TP 20
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39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP
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40 Size of the accumulation buffer alpha component, in bits
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41 .SH "DESCRIPTION"
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42 .PP
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43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
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44 .SH "SEE ALSO"
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45 .PP
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46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
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47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01