Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 1357:e18467d67cfd
Whoops, need this. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 03:21:39 +0000 |
parents | 67114343400d |
children | c71e05b4dc2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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parents:
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Main include header for the SDL library */ | |
24 | |
25 #ifndef _SDL_H | |
26 #define _SDL_H | |
27 | |
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28 #include "SDL_stdinc.h" |
0 | 29 #include "SDL_error.h" |
30 #include "SDL_rwops.h" | |
31 #include "SDL_timer.h" | |
32 #include "SDL_audio.h" | |
33 #include "SDL_cdrom.h" | |
34 #include "SDL_joystick.h" | |
35 #include "SDL_events.h" | |
36 #include "SDL_video.h" | |
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37 #include "SDL_loadso.h" |
0 | 38 #include "SDL_byteorder.h" |
39 #include "SDL_version.h" | |
40 | |
41 #include "begin_code.h" | |
42 /* Set up for C function definitions, even when using C++ */ | |
43 #ifdef __cplusplus | |
44 extern "C" { | |
45 #endif | |
46 | |
47 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
48 | |
49 /* These are the flags which may be passed to SDL_Init() -- you should | |
50 specify the subsystems which you will be using in your application. | |
51 */ | |
52 #define SDL_INIT_TIMER 0x00000001 | |
53 #define SDL_INIT_AUDIO 0x00000010 | |
54 #define SDL_INIT_VIDEO 0x00000020 | |
55 #define SDL_INIT_CDROM 0x00000100 | |
56 #define SDL_INIT_JOYSTICK 0x00000200 | |
57 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | |
58 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | |
59 #define SDL_INIT_EVERYTHING 0x0000FFFF | |
60 | |
61 /* This function loads the SDL dynamically linked library and initializes | |
62 * the subsystems specified by 'flags' (and those satisfying dependencies) | |
63 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
64 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
65 */ | |
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66 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 67 |
68 /* This function initializes specific SDL subsystems */ | |
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69 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 70 |
71 /* This function cleans up specific SDL subsystems */ | |
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72 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 73 |
74 /* This function returns mask of the specified subsystems which have | |
75 been initialized. | |
76 If 'flags' is 0, it returns a mask of all initialized subsystems. | |
77 */ | |
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78 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 79 |
80 /* This function cleans up all initialized subsystems and unloads the | |
81 * dynamically linked library. You should call it upon all exit conditions. | |
82 */ | |
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83 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 84 |
85 /* Ends C function definitions when using C++ */ | |
86 #ifdef __cplusplus | |
87 } | |
88 #endif | |
89 #include "close_code.h" | |
90 | |
91 #endif /* _SDL_H */ |