Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_video.h @ 4569:e1664f94f026
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jul 2010 21:31:28 -0700 |
parents | 25b9cd8bdc30 |
children | b196d2758026 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_DirectFB_video_h |
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25 #define _SDL_DirectFB_video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #include <directfb.h> |
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30 #include <directfb_version.h> |
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31 |
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32 #include "SDL_mouse.h" |
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33 |
4568 | 34 |
35 /* Set below to 1 to compile with (old) multi mice/keyboard api. Code left in | |
36 * in case we see this again ... | |
37 */ | |
38 | |
39 #define USE_MULTI_API (0) | |
40 | |
41 #define DEBUG 1 | |
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42 #define LOG_CHANNEL stdout |
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43 |
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44 #define DFB_VERSIONNUM(X, Y, Z) \ |
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45 ((X)*1000 + (Y)*100 + (Z)) |
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46 |
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47 #define DFB_COMPILEDVERSION \ |
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48 DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION) |
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49 |
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50 #define DFB_VERSION_ATLEAST(X, Y, Z) \ |
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51 (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z)) |
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52 |
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53 #if (DFB_VERSION_ATLEAST(1,0,0)) |
3040 | 54 #define SDL_DIRECTFB_OPENGL 1 |
55 #include <directfbgl.h> | |
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56 #else |
3040 | 57 #error "SDL_DIRECTFB: Please compile against libdirectfb version >= 1.0.0" |
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58 #endif |
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59 |
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60 #if SDL_DIRECTFB_OPENGL |
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61 #include "SDL_loadso.h" |
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62 #endif |
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63 |
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64 #include "SDL_DirectFB_events.h" |
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65 /* |
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66 * #include "SDL_DirectFB_gamma.h" |
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67 * #include "SDL_DirectFB_keyboard.h" |
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68 */ |
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69 #include "SDL_DirectFB_modes.h" |
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70 #include "SDL_DirectFB_mouse.h" |
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71 #include "SDL_DirectFB_opengl.h" |
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72 #include "SDL_DirectFB_window.h" |
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73 #include "SDL_DirectFB_WM.h" |
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74 |
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75 #define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */ |
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76 #define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */ |
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77 #define DFBENV_USE_X11_CHECK "SDL_DIRECTFB_X11_CHECK" /* Default: on */ |
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78 #define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */ |
3040 | 79 #define DFBENV_USE_WM "SDL_DIRECTFB_WM" /* Default: off */ |
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80 |
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81 #define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { x->Release(x); x = NULL; } } while (0) |
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82 #define SDL_DFB_FREE(x) do { if ( (x) != NULL ) { SDL_free(x); x = NULL; } } while (0) |
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83 #define SDL_DFB_UNLOCK(x) do { if ( (x) != NULL ) { x->Unlock(x); } } while (0) |
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84 |
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85 #if DEBUG |
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86 #define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0) |
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87 #define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0) |
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88 #else |
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89 #define SDL_DFB_DEBUG(x...) do { } while (0) |
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90 #define SDL_DFB_DEBUGC(x...) do { } while (0) |
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91 #endif |
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92 |
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93 #define SDL_DFB_CONTEXT "SDL_DirectFB" |
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94 |
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95 #define SDL_DFB_ERR(x...) \ |
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96 do { \ |
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97 fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ |
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98 SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ |
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99 fprintf(LOG_CHANNEL, x ); \ |
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100 } while (0) |
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101 |
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102 #define SDL_DFB_CHECK(x...) \ |
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103 do { \ |
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104 ret = x; \ |
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105 if (ret != DFB_OK) { \ |
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106 fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
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107 fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ |
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108 fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ |
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109 SDL_SetError( #x, DirectFBErrorString (ret) ); \ |
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110 } \ |
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111 } while (0) |
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112 |
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113 #define SDL_DFB_CHECKERR(x...) \ |
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114 do { \ |
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115 ret = x; \ |
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116 if (ret != DFB_OK) { \ |
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117 fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \ |
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118 fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ |
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119 fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ |
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120 SDL_SetError( #x, DirectFBErrorString (ret) ); \ |
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121 goto error; \ |
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122 } \ |
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123 } while (0) |
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124 |
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125 #define SDL_DFB_CALLOC(r, n, s) \ |
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126 do { \ |
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127 r = SDL_calloc (n, s); \ |
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128 if (!(r)) { \ |
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129 fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ |
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130 SDL_OutOfMemory(); \ |
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131 goto error; \ |
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132 } \ |
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133 } while (0) |
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134 |
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135 /* Private display data */ |
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136 |
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137 #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driverdata) : NULL) |
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138 |
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139 #define DFB_MAX_SCREENS 10 |
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140 |
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141 typedef struct _DFB_DeviceData DFB_DeviceData; |
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142 struct _DFB_DeviceData |
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143 { |
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144 int initialized; |
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145 |
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146 IDirectFB *dfb; |
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147 int num_mice; |
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148 int mouse_id[0x100]; |
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149 int num_keyboard; |
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150 struct |
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151 { |
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152 int is_generic; |
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153 int id; |
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154 } keyboard[10]; |
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155 DFB_WindowData *firstwin; |
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156 |
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157 int use_yuv_underlays; |
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158 int use_linux_input; |
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159 int has_own_wm; |
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160 |
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161 /* OpenGL */ |
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162 void (*glFinish) (void); |
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163 void (*glFlush) (void); |
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164 |
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165 /* global events */ |
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166 IDirectFBEventBuffer *events; |
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167 }; |
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168 |
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169 #endif /* _SDL_DirectFB_video_h */ |