Mercurial > sdl-ios-xcode
annotate docs/html/sdlkeysym.html @ 60:e093bbc72ab9
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author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 11 Jun 2001 22:54:34 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_keysym</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Event Structures." | |
14 HREF="eventstructures.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_QuitEvent" | |
17 HREF="sdlquitevent.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDLKey" | |
20 HREF="sdlkey.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlquitevent.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlkey.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLKEYSYM" | |
71 >SDL_keysym</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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76 NAME="AEN4191" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_keysym -- Keysym structure</DIV | |
81 ><DIV | |
82 CLASS="REFSECT1" | |
83 ><A | |
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84 NAME="AEN4194" |
0 | 85 ></A |
86 ><H2 | |
87 >Structure Definition</H2 | |
88 ><PRE | |
89 CLASS="PROGRAMLISTING" | |
90 >typedef struct{ | |
91 Uint8 scancode; | |
92 SDLKey sym; | |
93 SDLMod mod; | |
94 Uint16 unicode; | |
95 } SDL_keysym;</PRE | |
96 ></DIV | |
97 ><DIV | |
98 CLASS="REFSECT1" | |
99 ><A | |
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100 NAME="AEN4197" |
0 | 101 ></A |
102 ><H2 | |
103 >Structure Data</H2 | |
104 ><DIV | |
105 CLASS="INFORMALTABLE" | |
106 ><A | |
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diff
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107 NAME="AEN4199" |
0 | 108 ></A |
109 ><P | |
110 ></P | |
111 ><TABLE | |
112 BORDER="0" | |
113 CLASS="CALSTABLE" | |
114 ><TBODY | |
115 ><TR | |
116 ><TD | |
117 ALIGN="LEFT" | |
118 VALIGN="TOP" | |
119 ><TT | |
120 CLASS="STRUCTFIELD" | |
121 ><I | |
122 >scancode</I | |
123 ></TT | |
124 ></TD | |
125 ><TD | |
126 ALIGN="LEFT" | |
127 VALIGN="TOP" | |
128 >Hardware specific scancode</TD | |
129 ></TR | |
130 ><TR | |
131 ><TD | |
132 ALIGN="LEFT" | |
133 VALIGN="TOP" | |
134 ><TT | |
135 CLASS="STRUCTFIELD" | |
136 ><I | |
137 >sym</I | |
138 ></TT | |
139 ></TD | |
140 ><TD | |
141 ALIGN="LEFT" | |
142 VALIGN="TOP" | |
143 >SDL virtual keysym</TD | |
144 ></TR | |
145 ><TR | |
146 ><TD | |
147 ALIGN="LEFT" | |
148 VALIGN="TOP" | |
149 ><TT | |
150 CLASS="STRUCTFIELD" | |
151 ><I | |
152 >mod</I | |
153 ></TT | |
154 ></TD | |
155 ><TD | |
156 ALIGN="LEFT" | |
157 VALIGN="TOP" | |
158 >Current key modifiers</TD | |
159 ></TR | |
160 ><TR | |
161 ><TD | |
162 ALIGN="LEFT" | |
163 VALIGN="TOP" | |
164 ><TT | |
165 CLASS="STRUCTFIELD" | |
166 ><I | |
167 >unicode</I | |
168 ></TT | |
169 ></TD | |
170 ><TD | |
171 ALIGN="LEFT" | |
172 VALIGN="TOP" | |
173 >Translated character</TD | |
174 ></TR | |
175 ></TBODY | |
176 ></TABLE | |
177 ><P | |
178 ></P | |
179 ></DIV | |
180 ></DIV | |
181 ><DIV | |
182 CLASS="REFSECT1" | |
183 ><A | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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184 NAME="AEN4218" |
0 | 185 ></A |
186 ><H2 | |
187 >Description</H2 | |
188 ><P | |
189 >The <SPAN | |
190 CLASS="STRUCTNAME" | |
191 >SDL_keysym</SPAN | |
192 > structure is used by reporting key presses and releases since it is a part of the <A | |
193 HREF="sdlkeyboardevent.html" | |
194 ><SPAN | |
195 CLASS="STRUCTNAME" | |
196 >SDL_KeyboardEvent</SPAN | |
197 ></A | |
198 >.</P | |
199 ><P | |
200 >The <TT | |
201 CLASS="STRUCTFIELD" | |
202 ><I | |
203 >scancode</I | |
204 ></TT | |
205 > field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT | |
206 CLASS="STRUCTFIELD" | |
207 ><I | |
208 >sym</I | |
209 ></TT | |
210 > field is extremely useful. It is the SDL-defined value of the key (see <A | |
211 HREF="sdlkey.html" | |
212 >SDL Key Syms</A | |
213 >. This field is very useful when you are checking for certain key presses, like so: | |
214 <PRE | |
215 CLASS="PROGRAMLISTING" | |
216 >. | |
217 . | |
218 while(SDL_PollEvent(&event)){ | |
219 switch(event.type){ | |
220 case SDL_KEYDOWN: | |
221 if(event.key.keysym.sym==SDLK_LEFT) | |
222 move_left(); | |
223 break; | |
224 . | |
225 . | |
226 . | |
227 } | |
228 } | |
229 . | |
230 .</PRE | |
231 > | |
232 <TT | |
233 CLASS="STRUCTFIELD" | |
234 ><I | |
235 >mod</I | |
236 ></TT | |
237 > stores the current state of the keyboard modifiers as explained in <A | |
238 HREF="sdlgetmodstate.html" | |
239 ><TT | |
240 CLASS="FUNCTION" | |
241 >SDL_GetModState</TT | |
242 ></A | |
243 >. The <TT | |
244 CLASS="STRUCTFIELD" | |
245 ><I | |
246 >unicode</I | |
247 ></TT | |
248 > is only used when UNICODE translation is enabled with <A | |
249 HREF="sdlenableunicode.html" | |
250 ><TT | |
251 CLASS="FUNCTION" | |
252 >SDL_EnableUNICODE</TT | |
253 ></A | |
254 >. If <TT | |
255 CLASS="STRUCTFIELD" | |
256 ><I | |
257 >unicode</I | |
258 ></TT | |
259 > is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: | |
260 <PRE | |
261 CLASS="PROGRAMLISTING" | |
262 >char ch; | |
263 if ( (keysym.unicode & 0xFF80) == 0 ) { | |
264 ch = keysym.unicode & 0x7F; | |
265 } | |
266 else { | |
267 printf("An International Character.\n"); | |
268 }</PRE | |
269 > | |
270 UNICODE translation does have a slight overhead so don't enable it unless its needed.</P | |
271 ></DIV | |
272 ><DIV | |
273 CLASS="REFSECT1" | |
274 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
275 NAME="AEN4237" |
0 | 276 ></A |
277 ><H2 | |
278 >See Also</H2 | |
279 ><P | |
280 ><A | |
281 HREF="sdlkey.html" | |
282 ><SPAN | |
283 CLASS="STRUCTNAME" | |
284 >SDLKey</SPAN | |
285 ></A | |
286 ></P | |
287 ></DIV | |
288 ><DIV | |
289 CLASS="NAVFOOTER" | |
290 ><HR | |
291 ALIGN="LEFT" | |
292 WIDTH="100%"><TABLE | |
293 WIDTH="100%" | |
294 BORDER="0" | |
295 CELLPADDING="0" | |
296 CELLSPACING="0" | |
297 ><TR | |
298 ><TD | |
299 WIDTH="33%" | |
300 ALIGN="left" | |
301 VALIGN="top" | |
302 ><A | |
303 HREF="sdlquitevent.html" | |
304 >Prev</A | |
305 ></TD | |
306 ><TD | |
307 WIDTH="34%" | |
308 ALIGN="center" | |
309 VALIGN="top" | |
310 ><A | |
311 HREF="index.html" | |
312 >Home</A | |
313 ></TD | |
314 ><TD | |
315 WIDTH="33%" | |
316 ALIGN="right" | |
317 VALIGN="top" | |
318 ><A | |
319 HREF="sdlkey.html" | |
320 >Next</A | |
321 ></TD | |
322 ></TR | |
323 ><TR | |
324 ><TD | |
325 WIDTH="33%" | |
326 ALIGN="left" | |
327 VALIGN="top" | |
328 >SDL_QuitEvent</TD | |
329 ><TD | |
330 WIDTH="34%" | |
331 ALIGN="center" | |
332 VALIGN="top" | |
333 ><A | |
334 HREF="eventstructures.html" | |
335 >Up</A | |
336 ></TD | |
337 ><TD | |
338 WIDTH="33%" | |
339 ALIGN="right" | |
340 VALIGN="top" | |
341 >SDLKey</TD | |
342 ></TR | |
343 ></TABLE | |
344 ></DIV | |
345 ></BODY | |
346 ></HTML | |
347 > |