Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 3250:e06166fcc772
Updated Xcode project for latest file changes
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Sep 2009 19:34:51 +0000 |
parents | 91b335df6fc8 |
children | 00cace2d9080 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 | |
40 #include "begin_code.h" | |
41 /* Set up for C function definitions, even when using C++ */ | |
42 #ifdef __cplusplus | |
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43 /* *INDENT-OFF* */ |
0 | 44 extern "C" { |
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45 /* *INDENT-ON* */ |
0 | 46 #endif |
47 | |
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48 /* General keyboard/mouse state definitions */ |
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49 #define SDL_RELEASED 0 |
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50 #define SDL_PRESSED 1 |
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51 |
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52 /** |
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53 * \enum SDL_EventType |
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54 * |
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55 * \brief The types of events that can be delivered |
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56 */ |
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57 typedef enum |
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58 { |
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59 SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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60 SDL_WINDOWEVENT, /**< Window state change */ |
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61 SDL_KEYDOWN, /**< Keys pressed */ |
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62 SDL_KEYUP, /**< Keys released */ |
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63 SDL_TEXTINPUT, /**< Keyboard text input */ |
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64 SDL_MOUSEMOTION, /**< Mouse moved */ |
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65 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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66 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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67 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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68 SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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69 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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70 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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71 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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72 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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73 SDL_QUIT, /**< User-requested quit */ |
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74 SDL_SYSWMEVENT, /**< System specific event */ |
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75 SDL_PROXIMITYIN, /**< Proximity In event */ |
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76 SDL_PROXIMITYOUT, /**< Proximity Out event */ |
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77 SDL_EVENT_RESERVED1, /**< Reserved for future use... */ |
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78 SDL_EVENT_RESERVED2, |
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79 SDL_EVENT_RESERVED3, |
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80 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
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81 SDL_USEREVENT = 24, |
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82 /* This last event is only for bounding internal arrays |
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83 It is the number of bits in the event mask datatype -- Uint32 |
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84 */ |
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85 SDL_NUMEVENTS = 32 |
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86 } SDL_EventType; |
0 | 87 |
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88 /** |
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89 * \enum SDL_EventMask |
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90 * |
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91 * \brief Predefined event masks |
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92 */ |
0 | 93 #define SDL_EVENTMASK(X) (1<<(X)) |
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94 typedef enum |
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95 { |
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96 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
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97 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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98 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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99 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
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100 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), |
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101 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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102 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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103 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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104 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), |
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105 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
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106 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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107 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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108 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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109 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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110 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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111 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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112 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | |
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113 SDL_EVENTMASK(SDL_JOYBALLMOTION) | |
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114 SDL_EVENTMASK(SDL_JOYHATMOTION) | |
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115 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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116 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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117 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT), |
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118 SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN), |
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119 SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT) |
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120 } SDL_EventMask; |
0 | 121 #define SDL_ALLEVENTS 0xFFFFFFFF |
122 | |
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123 /** |
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124 * \struct SDL_WindowEvent |
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125 * |
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126 * \brief Window state change event data (event.window.*) |
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127 */ |
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128 typedef struct SDL_WindowEvent |
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129 { |
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130 Uint8 type; /**< SDL_WINDOWEVENT */ |
3191 | 131 SDL_WindowID windowID; /**< The associated window */ |
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132 Uint8 event; /**< SDL_WindowEventID */ |
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133 int data1; /**< event dependent data */ |
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134 int data2; /**< event dependent data */ |
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135 } SDL_WindowEvent; |
0 | 136 |
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137 /** |
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138 * \struct SDL_KeyboardEvent |
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139 * |
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140 * \brief Keyboard button event structure (event.key.*) |
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141 */ |
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142 typedef struct SDL_KeyboardEvent |
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143 { |
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144 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ |
3191 | 145 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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146 Uint8 which; /**< The keyboard device index */ |
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147 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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148 SDL_keysym keysym; /**< The key that was pressed or released */ |
0 | 149 } SDL_KeyboardEvent; |
150 | |
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151 /** |
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152 * \struct SDL_TextInputEvent |
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153 * |
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154 * \brief Keyboard text input event structure (event.text.*) |
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155 */ |
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156 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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157 typedef struct SDL_TextInputEvent |
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158 { |
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159 Uint8 type; /**< SDL_TEXTINPUT */ |
3191 | 160 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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161 Uint8 which; /**< The keyboard device index */ |
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162 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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163 } SDL_TextInputEvent; |
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164 |
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165 /** |
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166 * \struct SDL_MouseMotionEvent |
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167 * |
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168 * \brief Mouse motion event structure (event.motion.*) |
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169 */ |
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170 typedef struct SDL_MouseMotionEvent |
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171 { |
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172 Uint8 type; /**< SDL_MOUSEMOTION */ |
3191 | 173 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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174 Uint8 which; /**< The mouse device index */ |
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175 Uint8 state; /**< The current button state */ |
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176 int x; /**< X coordinate, relative to window */ |
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177 int y; /**< Y coordinate, relative to window */ |
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178 int z; /**< Z coordinate, for future use */ |
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179 int pressure; /**< Pressure reported by tablets */ |
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180 int pressure_max; /**< Maximum value of the pressure reported by the device */ |
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181 int pressure_min; /**< Minimum value of the pressure reported by the device */ |
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182 int rotation; /**< For future use */ |
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183 int tilt; /**< For future use */ |
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184 int cursor; /**< The cursor being used in the event */ |
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185 int xrel; /**< The relative motion in the X direction */ |
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186 int yrel; /**< The relative motion in the Y direction */ |
0 | 187 } SDL_MouseMotionEvent; |
188 | |
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189 /** |
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190 * \struct SDL_MouseButtonEvent |
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191 * |
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192 * \brief Mouse button event structure (event.button.*) |
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193 */ |
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194 typedef struct SDL_MouseButtonEvent |
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195 { |
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196 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
3191 | 197 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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198 Uint8 which; /**< The mouse device index */ |
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199 Uint8 button; /**< The mouse button index */ |
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200 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
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201 int x; /**< X coordinate, relative to window */ |
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202 int y; /**< Y coordinate, relative to window */ |
0 | 203 } SDL_MouseButtonEvent; |
204 | |
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205 /** |
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206 * \struct SDL_MouseWheelEvent |
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207 * |
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208 * \brief Mouse wheel event structure (event.wheel.*) |
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209 */ |
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210 typedef struct SDL_MouseWheelEvent |
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211 { |
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212 Uint8 type; /**< SDL_MOUSEWHEEL */ |
3191 | 213 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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214 Uint8 which; /**< The mouse device index */ |
2152 | 215 int x; /**< The amount scrolled horizontally */ |
216 int y; /**< The amount scrolled vertically */ | |
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217 } SDL_MouseWheelEvent; |
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218 |
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219 /** |
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220 * \struct SDL_JoyAxisEvent |
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221 * |
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222 * \brief Joystick axis motion event structure (event.jaxis.*) |
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223 */ |
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224 typedef struct SDL_JoyAxisEvent |
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225 { |
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226 Uint8 type; /**< SDL_JOYAXISMOTION */ |
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227 Uint8 which; /**< The joystick device index */ |
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228 Uint8 axis; /**< The joystick axis index */ |
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229 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 230 } SDL_JoyAxisEvent; |
231 | |
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232 /** |
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233 * \struct SDL_JoyBallEvent |
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234 * |
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235 * \brief Joystick trackball motion event structure (event.jball.*) |
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236 */ |
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237 typedef struct SDL_JoyBallEvent |
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238 { |
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239 Uint8 type; /**< SDL_JOYBALLMOTION */ |
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240 Uint8 which; /**< The joystick device index */ |
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241 Uint8 ball; /**< The joystick trackball index */ |
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242 int xrel; /**< The relative motion in the X direction */ |
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243 int yrel; /**< The relative motion in the Y direction */ |
0 | 244 } SDL_JoyBallEvent; |
245 | |
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246 /** |
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247 * \struct SDL_JoyHatEvent |
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248 * |
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249 * \brief Joystick hat position change event structure (event.jhat.*) |
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250 */ |
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251 typedef struct SDL_JoyHatEvent |
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252 { |
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253 Uint8 type; /**< SDL_JOYHATMOTION */ |
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254 Uint8 which; /**< The joystick device index */ |
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255 Uint8 hat; /**< The joystick hat index */ |
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256 Uint8 value; /**< The hat position value: |
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257 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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258 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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259 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
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260 Note that zero means the POV is centered. |
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261 */ |
0 | 262 } SDL_JoyHatEvent; |
263 | |
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264 /** |
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265 * \struct SDL_JoyButtonEvent |
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266 * |
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267 * \brief Joystick button event structure (event.jbutton.*) |
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268 */ |
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269 typedef struct SDL_JoyButtonEvent |
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270 { |
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271 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
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272 Uint8 which; /**< The joystick device index */ |
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273 Uint8 button; /**< The joystick button index */ |
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274 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ |
0 | 275 } SDL_JoyButtonEvent; |
276 | |
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277 /** |
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278 * \struct SDL_QuitEvent |
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279 * |
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280 * \brief The "quit requested" event |
0 | 281 */ |
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282 typedef struct SDL_QuitEvent |
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283 { |
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284 Uint8 type; /**< SDL_QUIT */ |
0 | 285 } SDL_QuitEvent; |
286 | |
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287 /** |
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288 * \struct SDL_UserEvent |
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289 * |
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290 * \brief A user-defined event type (event.user.*) |
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291 */ |
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292 typedef struct SDL_UserEvent |
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293 { |
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294 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
3191 | 295 SDL_WindowID windowID; /**< The associated window if any*/ |
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296 int code; /**< User defined event code */ |
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297 void *data1; /**< User defined data pointer */ |
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298 void *data2; /**< User defined data pointer */ |
0 | 299 } SDL_UserEvent; |
300 | |
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301 /** |
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302 * \struct SDL_SysWMEvent |
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303 * |
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304 * \brief A video driver dependent system event (event.syswm.*) |
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305 * |
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306 * \note If you want to use this event, you should include SDL_syswm.h |
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307 */ |
0 | 308 struct SDL_SysWMmsg; |
309 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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310 typedef struct SDL_SysWMEvent |
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311 { |
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312 Uint8 type; /**< SDL_SYSWMEVENT */ |
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313 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 314 } SDL_SysWMEvent; |
315 | |
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316 typedef struct SDL_ProximityEvent |
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317 { |
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318 Uint8 type; |
3191 | 319 SDL_WindowID windowID; /**< The associated window */ |
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320 Uint8 which; |
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321 int cursor; |
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322 int x; |
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323 int y; |
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324 } SDL_ProximityEvent; |
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325 |
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326 /* Typedefs for backwards compatibility */ |
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327 #ifndef SDL_NO_COMPAT |
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328 typedef struct SDL_ActiveEvent |
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329 { |
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330 Uint8 type; |
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331 Uint8 gain; |
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332 Uint8 state; |
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333 } SDL_ActiveEvent; |
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334 |
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335 typedef struct SDL_ResizeEvent |
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336 { |
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337 Uint8 type; |
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338 int w; |
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339 int h; |
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340 } SDL_ResizeEvent; |
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341 #endif |
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342 |
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343 /** |
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344 * \union SDL_Event |
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345 * |
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346 * \brief General event structure |
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347 */ |
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348 typedef union SDL_Event |
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349 { |
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350 Uint8 type; /**< Event type, shared with all events */ |
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351 SDL_WindowEvent window; /**< Window event data */ |
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352 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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353 SDL_TextInputEvent text; /**< Text input event data */ |
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354 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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355 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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356 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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357 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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358 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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359 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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360 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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361 SDL_QuitEvent quit; /**< Quit request event data */ |
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362 SDL_UserEvent user; /**< Custom event data */ |
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363 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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364 SDL_ProximityEvent proximity; /**< Proximity In or Out event */ |
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365 |
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366 /* Temporarily here for backwards compatibility */ |
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367 #ifndef SDL_NO_COMPAT |
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368 SDL_ActiveEvent active; |
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369 SDL_ResizeEvent resize; |
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370 #endif |
0 | 371 } SDL_Event; |
372 | |
373 | |
374 /* Function prototypes */ | |
375 | |
376 /* Pumps the event loop, gathering events from the input devices. | |
377 This function updates the event queue and internal input device state. | |
378 This should only be run in the thread that sets the video mode. | |
379 */ | |
337
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380 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 381 |
382 /* Checks the event queue for messages and optionally returns them. | |
383 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to | |
384 the back of the event queue. | |
385 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front | |
386 of the event queue, matching 'mask', will be returned and will not | |
387 be removed from the queue. | |
388 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front | |
389 of the event queue, matching 'mask', will be returned and will be | |
390 removed from the queue. | |
391 This function returns the number of events actually stored, or -1 | |
392 if there was an error. This function is thread-safe. | |
393 */ | |
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394 typedef enum |
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395 { |
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396 SDL_ADDEVENT, |
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397 SDL_PEEKEVENT, |
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398 SDL_GETEVENT |
0 | 399 } SDL_eventaction; |
400 /* */ | |
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401 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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402 SDL_eventaction action, |
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403 Uint32 mask); |
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404 |
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405 /* Checks to see if certain event types are in the event queue. |
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406 */ |
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407 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); |
0 | 408 |
409 /* Polls for currently pending events, and returns 1 if there are any pending | |
410 events, or 0 if there are none available. If 'event' is not NULL, the next | |
411 event is removed from the queue and stored in that area. | |
412 */ | |
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413 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 414 |
415 /* Waits indefinitely for the next available event, returning 1, or 0 if there | |
416 was an error while waiting for events. If 'event' is not NULL, the next | |
417 event is removed from the queue and stored in that area. | |
418 */ | |
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419 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 420 |
3072 | 421 /* Waits until the specified timeout (in milliseconds) for the next available |
422 event, returning 1, or 0 if there was an error while waiting for events. If | |
423 'event' is not NULL, the next event is removed from the queue and stored in | |
424 that area. | |
425 */ | |
426 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
427 int timeout); | |
428 | |
0 | 429 /* Add an event to the event queue. |
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430 This function returns 1 on success, 0 if the event was filtered, |
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431 or -1 if the event queue was full or there was some other error. |
0 | 432 */ |
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433 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 434 |
435 /* | |
436 This function sets up a filter to process all events before they | |
437 change internal state and are posted to the internal event queue. | |
438 | |
439 The filter is protypted as: | |
440 */ | |
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441 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 442 /* |
443 If the filter returns 1, then the event will be added to the internal queue. | |
444 If it returns 0, then the event will be dropped from the queue, but the | |
445 internal state will still be updated. This allows selective filtering of | |
446 dynamically arriving events. | |
447 | |
448 WARNING: Be very careful of what you do in the event filter function, as | |
449 it may run in a different thread! | |
450 | |
451 There is one caveat when dealing with the SDL_QUITEVENT event type. The | |
452 event filter is only called when the window manager desires to close the | |
453 application window. If the event filter returns 1, then the window will | |
454 be closed, otherwise the window will remain open if possible. | |
455 If the quit event is generated by an interrupt signal, it will bypass the | |
456 internal queue and be delivered to the application at the next event poll. | |
457 */ | |
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458 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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459 void *userdata); |
0 | 460 |
461 /* | |
462 Return the current event filter - can be used to "chain" filters. | |
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463 If there is no event filter set, this function returns SDL_FALSE. |
0 | 464 */ |
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465 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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466 void **userdata); |
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467 |
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468 /* |
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469 Run the filter function on the current event queue, removing any |
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470 events for which the filter returns 0. |
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471 */ |
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472 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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473 void *userdata); |
0 | 474 |
475 /* | |
476 This function allows you to set the state of processing certain events. | |
477 If 'state' is set to SDL_IGNORE, that event will be automatically dropped | |
478 from the event queue and will not event be filtered. | |
479 If 'state' is set to SDL_ENABLE, that event will be processed normally. | |
480 If 'state' is set to SDL_QUERY, SDL_EventState() will return the | |
481 current processing state of the specified event. | |
482 */ | |
483 #define SDL_QUERY -1 | |
484 #define SDL_IGNORE 0 | |
485 #define SDL_DISABLE 0 | |
486 #define SDL_ENABLE 1 | |
337
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487 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
0 | 488 |
489 | |
490 /* Ends C function definitions when using C++ */ | |
491 #ifdef __cplusplus | |
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492 /* *INDENT-OFF* */ |
0 | 493 } |
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494 /* *INDENT-ON* */ |
0 | 495 #endif |
496 #include "close_code.h" | |
497 | |
498 #endif /* _SDL_events_h */ | |
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499 |
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500 /* vi: set ts=4 sw=4 expandtab: */ |