annotate src/events/SDL_active.c @ 1321:e05bc5d315e3

Date: Wed, 1 Feb 2006 18:20:33 -0800 From: Eric Wing Subject: SDL/Universal Binary updates Hi Sam, Attached is a big set of changes to the Xcode projects to support Universal Binaries. I have also included .dmgs that include the prebuilt frameworks. Ryan, I also updated SMPEG which is also in the package. The SDL and smpeg binaries were built against the CVS version (pulled maybe a month ago?). I do not have an Intel Mac to test on so I have no idea if this stuff actually works. However, Christian Walther has been a big help in testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build settings correct for at least PPC. I have attempted to document the important things for producing these Universal Binaries. Documentation is somewhat scattered through out everything, but there is a big centralized piece of documentation in the UniversalBinaryNotes.rtf in the SDL.dmg. As far as Universal Binaries are concerned, the big things were: - Build with gcc 3.3 on PPC, 4.0 on Intel. - We couldn't get any of the MMX/SSE code to compile/link (SDL and smpeg). - All 3rd party dependencies had to be rebuilt as Universal There were also a bunch of non-Universal things that have been updated: - I converted the SDL-satellites to create .dmg's instead of .pkg installers - Updated all 3rd party static libraries with current versions. (I think libpng was the most dramatic going from 1.0.? to 1.2.8 with API breakage. I haven't found any problems so far in doing this.) - Changed some compiler optimization settings - Finally updated the exports list for SDL_mixer - Tried to include a static smpeg in SDL_mixer (multiple build variants in Xcode project now) - Enabled Altivec in SDL (we forgot to add the flags to Xcode last time) - More documentation Since so many things have changed, there might be new problems introduced. The big issue I've found so far is with SDL_mixer. As I mentioned on the mailing list, MP3's produce an assertion failure. And the MikMod problem reported on Bugzilla continues to persist. There's probably a bunch of other stuff I'm forgetting. There really were hundreds of little things I mucked with so it's hard to remember them all. If you have any questions, feel free to ask. Thanks, Eric
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Feb 2006 06:26:39 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Application focus/iconification handling code for SDL */
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24
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25 #include <stdio.h>
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26 #include <string.h>
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27
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28 #include "SDL_events.h"
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29 #include "SDL_events_c.h"
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30
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31
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32 /* These are static for our active event handling code */
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33 static Uint8 SDL_appstate = 0;
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34
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35 /* Public functions */
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36 int SDL_AppActiveInit(void)
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37 {
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38 /* Start completely active */
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39 SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);
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40
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41 /* That's it! */
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42 return(0);
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43 }
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44 void SDL_AppActiveQuit(void)
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45 {
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46 }
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47
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48 Uint8 SDL_GetAppState(void)
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49 {
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50 return(SDL_appstate);
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51 }
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52
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53 /* This is global for SDL_eventloop.c */
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54 int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
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55 {
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56 int posted;
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57 Uint8 new_state;
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58
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59 /* Modify the current state with the given mask */
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60 if ( gain ) {
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61 new_state = (SDL_appstate | state);
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62 } else {
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63 new_state = (SDL_appstate & ~state);
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64 }
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65
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66 /* Drop events that don't change state */
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67 if ( new_state == SDL_appstate ) {
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68 return(0);
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69 }
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71 /* Update internal active state */
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72 SDL_appstate = new_state;
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73
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74 /* Post the event, if desired */
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75 posted = 0;
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76 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
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77 SDL_Event event;
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78 memset(&event, 0, sizeof(event));
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79 event.type = SDL_ACTIVEEVENT;
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80 event.active.gain = gain;
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81 event.active.state = state;
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82 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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83 posted = 1;
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84 SDL_PushEvent(&event);
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85 }
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86 }
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87
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88 /* If we lost keyboard focus, post key-up events */
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89 if ( (state & SDL_APPINPUTFOCUS) && !gain ) {
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90 SDL_ResetKeyboard();
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91 }
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92 return(posted);
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93 }