annotate README.PicoGUI @ 1321:e05bc5d315e3

Date: Wed, 1 Feb 2006 18:20:33 -0800 From: Eric Wing Subject: SDL/Universal Binary updates Hi Sam, Attached is a big set of changes to the Xcode projects to support Universal Binaries. I have also included .dmgs that include the prebuilt frameworks. Ryan, I also updated SMPEG which is also in the package. The SDL and smpeg binaries were built against the CVS version (pulled maybe a month ago?). I do not have an Intel Mac to test on so I have no idea if this stuff actually works. However, Christian Walther has been a big help in testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build settings correct for at least PPC. I have attempted to document the important things for producing these Universal Binaries. Documentation is somewhat scattered through out everything, but there is a big centralized piece of documentation in the UniversalBinaryNotes.rtf in the SDL.dmg. As far as Universal Binaries are concerned, the big things were: - Build with gcc 3.3 on PPC, 4.0 on Intel. - We couldn't get any of the MMX/SSE code to compile/link (SDL and smpeg). - All 3rd party dependencies had to be rebuilt as Universal There were also a bunch of non-Universal things that have been updated: - I converted the SDL-satellites to create .dmg's instead of .pkg installers - Updated all 3rd party static libraries with current versions. (I think libpng was the most dramatic going from 1.0.? to 1.2.8 with API breakage. I haven't found any problems so far in doing this.) - Changed some compiler optimization settings - Finally updated the exports list for SDL_mixer - Tried to include a static smpeg in SDL_mixer (multiple build variants in Xcode project now) - Enabled Altivec in SDL (we forgot to add the flags to Xcode last time) - More documentation Since so many things have changed, there might be new problems introduced. The big issue I've found so far is with SDL_mixer. As I mentioned on the mailing list, MP3's produce an assertion failure. And the MikMod problem reported on Bugzilla continues to persist. There's probably a bunch of other stuff I'm forgetting. There really were hundreds of little things I mucked with so it's hard to remember them all. If you have any questions, feel free to ask. Thanks, Eric
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Feb 2006 06:26:39 +0000
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1 ========================
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2 Using SDL with PicoGUI
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3 ========================
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4
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net>
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused
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8 on scalability to various embedded systems. You can find more information
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9 including a FAQ at http://picogui.org
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11 To use the patch:
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure
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15 2. When running your program, ensure that the picogui driver for SDL
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16 is in use by setting the SDL_VIDEODRIVER environment variable
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17 to "picogui".
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19 3. The program must also be linked to the C client library for PicoGUI
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20 (libpgui.so). If the program is being compiled with a patched SDL
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21 installed this should be done automatically. If you want to use an
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment
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23 variable to the path of your libpgui.so file.
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25 Capabilities:
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26
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27 So far only basic functionality is provided on true color (linear16/24/32)
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling
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29 mouse/keyboard input. This functionality has been tested with several
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30 applications, including mplayer, Xine, sldroids, and Abuse.
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31
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32 TODO list:
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33
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34 - YUV overlays will be helpful for watching video on set top boxes or other
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35 embedded devices that have some graphics acceleration hardware
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37 - Account for rotated bitmap storage in pgserver
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38
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39 - Support for hiding or changing the cursor
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41 - The display should be centered when the SDL application is smaller
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42 than the PicoGUI panel
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43
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44 - Fullscreen or any other special modes
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46 - Support for indexed and grayscale modes
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47
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48 - Probably much more...
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50 --- The End ---