Mercurial > sdl-ios-xcode
annotate INSTALL @ 1321:e05bc5d315e3
Date: Wed, 1 Feb 2006 18:20:33 -0800
From: Eric Wing
Subject: SDL/Universal Binary updates
Hi Sam,
Attached is a big set of changes to the Xcode projects to support
Universal Binaries. I have also included .dmgs that include the
prebuilt frameworks.
Ryan, I also updated SMPEG which is also in the package.
The SDL and smpeg binaries were built against the CVS version (pulled
maybe a month ago?).
I do not have an Intel Mac to test on so I have no idea if this stuff
actually works. However, Christian Walther has been a big help in
testing 10.2.8 and 10.3.9 so I'm fairly confident we got the build
settings correct for at least PPC.
I have attempted to document the important things for producing these
Universal Binaries. Documentation is somewhat scattered through out
everything, but there is a big centralized piece of documentation in
the UniversalBinaryNotes.rtf in the SDL.dmg.
As far as Universal Binaries are concerned, the big things were:
- Build with gcc 3.3 on PPC, 4.0 on Intel.
- We couldn't get any of the MMX/SSE code to compile/link (SDL and
smpeg).
- All 3rd party dependencies had to be rebuilt as Universal
There were also a bunch of non-Universal things that have been updated:
- I converted the SDL-satellites to create .dmg's instead of .pkg
installers
- Updated all 3rd party static libraries with current versions. (I
think libpng was the most dramatic going from 1.0.? to 1.2.8 with API
breakage. I haven't found any problems so far in doing this.)
- Changed some compiler optimization settings
- Finally updated the exports list for SDL_mixer
- Tried to include a static smpeg in SDL_mixer (multiple build
variants in Xcode project now)
- Enabled Altivec in SDL (we forgot to add the flags to Xcode last time)
- More documentation
Since so many things have changed, there might be new problems
introduced. The big issue I've found so far is with SDL_mixer. As I
mentioned on the mailing list, MP3's produce an assertion failure.
And the MikMod problem reported on Bugzilla continues to persist.
There's probably a bunch of other stuff I'm forgetting. There really
were hundreds of little things I mucked with so it's hard to remember
them all.
If you have any questions, feel free to ask.
Thanks,
Eric
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Feb 2006 06:26:39 +0000 |
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2 To compile and install SDL: | |
3 | |
4 1. Run './configure; make; make install' | |
5 | |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
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6 If you are compiling for Windows using gcc, read the FAQ at: |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
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7 http://www.libsdl.org/faq.php?action=listentries&category=4#42 |
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9 If you are compiling using Visual C++ on Win32, you should read | |
10 the file VisualC.html | |
11 | |
12 2. Look at the example programs in ./test, and check out the HTML | |
13 documentation in ./docs to see how to use the SDL library. | |
14 | |
15 3. Join the SDL developer mailing list by sending E-mail to | |
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16 sdl-request@libsdl.org |
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17 and put "subscribe" in the subject of the message. |
0 | 18 |
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19 Or alternatively you can use the web interface: |
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Sam Lantinga <slouken@libsdl.org>
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20 http://www.libsdl.org/mailing-list.php |
0 | 21 |
22 That's it! | |
23 Sam Lantinga <slouken@libsdl.org> |