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annotate docs/man3/SDL_PollEvent.3 @ 108:e021a4c9e25f
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 14 Jul 2001 19:08:25 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
1 .TH "SDL_PollEvent" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_PollEvent\- Polls for currently pending events\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&. | |
12 .PP | |
13 If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. | |
14 .SH "EXAMPLES" | |
15 .PP | |
16 .PP | |
17 .nf | |
18 \f(CWSDL_Event event; /* Event structure */ | |
19 | |
20 \&. | |
21 \&. | |
22 \&. | |
23 /* Check for events */ | |
24 while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ | |
25 switch(event\&.type){ /* Process the appropiate event type */ | |
26 case SDL_KEYDOWN: /* Handle a KEYDOWN event */ | |
27 printf("Oh! Key press | |
28 "); | |
29 break; | |
30 case SDL_MOUSEMOTION: | |
31 \&. | |
32 \&. | |
33 \&. | |
34 default: /* Report an unhandled event */ | |
35 printf("I don\&'t know what this event is! | |
36 "); | |
37 } | |
38 }\fR | |
39 .fi | |
40 .PP | |
41 .SH "SEE ALSO" | |
42 .PP | |
43 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
44 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40 |