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annotate docs/man3/SDL_InitSubSystem.3 @ 108:e021a4c9e25f
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 14 Jul 2001 19:08:25 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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1 .TH "SDL_InitSubSystem" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_InitSubSystem\- Initialize subsystems | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. | |
12 .SH "EXAMPLES" | |
13 .PP | |
14 .nf | |
15 \f(CW/* Seperating Joystick and Video initialization\&. */ | |
16 SDL_Init(SDL_INIT_VIDEO); | |
17 \&. | |
18 \&. | |
19 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); | |
20 \&. | |
21 /* Do Some Video stuff */ | |
22 \&. | |
23 \&. | |
24 /* Initialize the joystick subsystem */ | |
25 SDL_InitSubSystem(SDL_INIT_JOYSTICK); | |
26 | |
27 /* Do some stuff with video and joystick */ | |
28 \&. | |
29 \&. | |
30 \&. | |
31 /* Shut them both down */ | |
32 SDL_Quit();\fR | |
33 .fi | |
34 .PP | |
35 .SH "RETURN VALUE" | |
36 .PP | |
37 Returns \fB-1\fR on an error or \fB0\fR on success\&. | |
38 .SH "SEE ALSO" | |
39 .PP | |
40 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
41 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41 |