annotate docs/man3/SDL_ConvertSurface.3 @ 108:e021a4c9e25f

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author Sam Lantinga <slouken@lokigames.com>
date Sat, 14 Jul 2001 19:08:25 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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55f1f1b3e27d Added new docs for SDL 1.2.1
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1 .TH "SDL_ConvertSurface" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ConvertSurface\- Converts a surface to the same format as another surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
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12 .PP
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13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
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14 .PP
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15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
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16 .SH "RETURN VALUE"
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17 .PP
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18 Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
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19 .SH "SEE ALSO"
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20 .PP
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21 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
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55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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22 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41