Mercurial > sdl-ios-xcode
annotate test/testsem.c @ 5162:df758fce08e9
Create the video texture based on the available texture formats, not the backbuffer format.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 01:13:48 -0800 |
parents | d547877e355e |
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rev | line source |
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0 | 1 |
2 /* Simple test of the SDL semaphore code */ | |
3 | |
4 #include <stdio.h> | |
5 #include <stdlib.h> | |
6 #include <signal.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "SDL_thread.h" | |
10 | |
11 #define NUM_THREADS 10 | |
12 | |
13 static SDL_sem *sem; | |
14 int alive = 1; | |
15 | |
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16 int SDLCALL |
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17 ThreadFunc(void *data) |
0 | 18 { |
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19 int threadnum = (int) (uintptr_t) data; |
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20 while (alive) { |
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21 SDL_SemWait(sem); |
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22 fprintf(stderr, |
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23 "Thread number %d has got the semaphore (value = %d)!\n", |
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24 threadnum, SDL_SemValue(sem)); |
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25 SDL_Delay(200); |
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26 SDL_SemPost(sem); |
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27 fprintf(stderr, |
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28 "Thread number %d has released the semaphore (value = %d)!\n", |
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29 threadnum, SDL_SemValue(sem)); |
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30 SDL_Delay(1); /* For the scheduler */ |
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31 } |
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32 printf("Thread number %d exiting.\n", threadnum); |
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33 return 0; |
0 | 34 } |
35 | |
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36 static void |
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37 killed(int sig) |
0 | 38 { |
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39 alive = 0; |
0 | 40 } |
41 | |
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42 static void |
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43 TestWaitTimeout(void) |
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44 { |
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45 Uint32 start_ticks; |
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46 Uint32 end_ticks; |
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47 Uint32 duration; |
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48 |
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49 sem = SDL_CreateSemaphore(0); |
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50 printf("Waiting 2 seconds on semaphore\n"); |
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51 |
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52 start_ticks = SDL_GetTicks(); |
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53 SDL_SemWaitTimeout(sem, 2000); |
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54 end_ticks = SDL_GetTicks(); |
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55 |
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56 duration = end_ticks - start_ticks; |
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57 |
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58 /* Accept a little offset in the effective wait */ |
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59 if (duration > 1900 && duration < 2050) |
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60 printf("Wait done.\n"); |
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61 else |
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62 fprintf(stderr, "Wait took %d milliseconds\n", duration); |
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63 } |
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64 |
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65 int |
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66 main(int argc, char **argv) |
0 | 67 { |
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68 SDL_Thread *threads[NUM_THREADS]; |
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69 uintptr_t i; |
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70 int init_sem; |
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71 |
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72 if (argc < 2) { |
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73 fprintf(stderr, "Usage: %s init_value\n", argv[0]); |
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74 return (1); |
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75 } |
0 | 76 |
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77 /* Load the SDL library */ |
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78 if (SDL_Init(0) < 0) { |
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79 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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80 return (1); |
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81 } |
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82 signal(SIGTERM, killed); |
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83 signal(SIGINT, killed); |
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84 |
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85 init_sem = atoi(argv[1]); |
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86 sem = SDL_CreateSemaphore(init_sem); |
0 | 87 |
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88 printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, |
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89 init_sem); |
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90 /* Create all the threads */ |
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91 for (i = 0; i < NUM_THREADS; ++i) { |
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92 threads[i] = SDL_CreateThread(ThreadFunc, (void *) i); |
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93 } |
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94 |
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95 /* Wait 10 seconds */ |
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96 SDL_Delay(10 * 1000); |
0 | 97 |
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98 /* Wait for all threads to finish */ |
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99 printf("Waiting for threads to finish\n"); |
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100 alive = 0; |
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101 for (i = 0; i < NUM_THREADS; ++i) { |
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102 SDL_WaitThread(threads[i], NULL); |
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103 } |
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104 printf("Finished waiting for threads\n"); |
0 | 105 |
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106 SDL_DestroySemaphore(sem); |
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107 |
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108 TestWaitTimeout(); |
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109 |
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110 SDL_Quit(); |
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111 return (0); |
0 | 112 } |