Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 3703:df65ae8f32e8
Merged r5547:5548 from branches/SDL-1.2: FreeBSD joystick uninit'd var fix.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 05 Feb 2010 19:23:59 +0000 |
parents | f7b03b6838cb |
children | faa9fc8e7f67 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling. |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 | |
40 #include "begin_code.h" | |
41 /* Set up for C function definitions, even when using C++ */ | |
42 #ifdef __cplusplus | |
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43 /* *INDENT-OFF* */ |
0 | 44 extern "C" { |
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45 /* *INDENT-ON* */ |
0 | 46 #endif |
47 | |
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48 /* General keyboard/mouse state definitions */ |
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49 #define SDL_RELEASED 0 |
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50 #define SDL_PRESSED 1 |
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51 |
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52 /** |
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53 * \brief The types of events that can be delivered. |
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54 */ |
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55 typedef enum |
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56 { |
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57 SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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58 SDL_WINDOWEVENT, /**< Window state change */ |
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59 SDL_KEYDOWN, /**< Keys pressed */ |
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60 SDL_KEYUP, /**< Keys released */ |
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61 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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62 SDL_TEXTINPUT, /**< Keyboard text input */ |
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63 SDL_MOUSEMOTION, /**< Mouse moved */ |
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64 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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65 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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66 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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67 SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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68 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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69 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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70 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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71 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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72 SDL_QUIT, /**< User-requested quit */ |
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73 SDL_SYSWMEVENT, /**< System specific event */ |
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74 SDL_PROXIMITYIN, /**< Proximity In event */ |
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75 SDL_PROXIMITYOUT, /**< Proximity Out event */ |
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76 SDL_EVENT_RESERVED1, /**< Reserved for future use... */ |
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77 SDL_EVENT_RESERVED2, /**< Reserved for future use... */ |
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78 SDL_EVENT_RESERVED3, /**< Reserved for future use... */ |
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79 /** Events ::SDL_USEREVENT through ::SDL_MAXEVENTS-1 are for your use */ |
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80 SDL_USEREVENT = 24, |
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81 /** |
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82 * This last event is only for bounding internal arrays |
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83 * It is the number of bits in the event mask datatype -- Uint32 |
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84 */ |
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85 SDL_NUMEVENTS = 32 |
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86 } SDL_EventType; |
0 | 87 |
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88 /*@{*/ |
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89 #define SDL_EVENTMASK(X) (1<<(X)) |
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90 /** |
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91 * \brief Predefined event masks |
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92 */ |
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93 typedef enum |
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94 { |
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95 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
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96 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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97 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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98 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
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99 SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING), |
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100 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), |
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101 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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102 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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103 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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104 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), |
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105 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
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106 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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107 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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108 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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109 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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110 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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111 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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112 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | |
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113 SDL_EVENTMASK(SDL_JOYBALLMOTION) | |
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114 SDL_EVENTMASK(SDL_JOYHATMOTION) | |
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115 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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116 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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117 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT), |
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118 SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN), |
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119 SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT) |
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120 } SDL_EventMask; |
0 | 121 #define SDL_ALLEVENTS 0xFFFFFFFF |
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122 /*@}*/ |
0 | 123 |
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124 /** |
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125 * \brief Window state change event data (event.window.*) |
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126 */ |
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127 typedef struct SDL_WindowEvent |
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128 { |
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129 Uint8 type; /**< ::SDL_WINDOWEVENT */ |
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130 Uint32 windowID; /**< The associated window */ |
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131 Uint8 event; /**< ::SDL_WindowEventID */ |
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132 int data1; /**< event dependent data */ |
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133 int data2; /**< event dependent data */ |
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134 } SDL_WindowEvent; |
0 | 135 |
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136 /** |
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137 * \brief Keyboard button event structure (event.key.*) |
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138 */ |
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139 typedef struct SDL_KeyboardEvent |
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140 { |
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141 Uint8 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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142 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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143 Uint8 which; /**< The keyboard device index */ |
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144 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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145 SDL_keysym keysym; /**< The key that was pressed or released */ |
0 | 146 } SDL_KeyboardEvent; |
147 | |
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148 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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149 /** |
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150 * \brief Keyboard text editing event structure (event.edit.*) |
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151 */ |
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152 typedef struct SDL_TextEditingEvent |
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153 { |
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154 Uint8 type; /**< ::SDL_TEXTEDITING */ |
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155 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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156 int start; /**< The start cursor of selected editing text */ |
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157 int length; /**< The length of selected editing text */ |
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158 } SDL_TextEditingEvent; |
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159 |
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160 |
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161 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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162 /** |
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163 * \brief Keyboard text input event structure (event.text.*) |
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164 */ |
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165 typedef struct SDL_TextInputEvent |
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166 { |
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167 Uint8 type; /**< ::SDL_TEXTINPUT */ |
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168 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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169 Uint8 which; /**< The keyboard device index */ |
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170 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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171 } SDL_TextInputEvent; |
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172 |
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173 /** |
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174 * \brief Mouse motion event structure (event.motion.*) |
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175 */ |
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176 typedef struct SDL_MouseMotionEvent |
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177 { |
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178 Uint8 type; /**< ::SDL_MOUSEMOTION */ |
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179 Uint32 windowID; /**< The window with mouse focus, if any */ |
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180 Uint8 which; /**< The mouse device index */ |
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181 Uint8 state; /**< The current button state */ |
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182 int x; /**< X coordinate, relative to window */ |
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183 int y; /**< Y coordinate, relative to window */ |
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184 int z; /**< Z coordinate, for future use */ |
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185 int pressure; /**< Pressure reported by tablets */ |
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186 int pressure_max; /**< Maximum value of the pressure reported by the device */ |
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187 int pressure_min; /**< Minimum value of the pressure reported by the device */ |
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188 int rotation; /**< For future use */ |
3572 | 189 int tilt_x; /**< For future use */ |
190 int tilt_y; /**< For future use */ | |
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191 int cursor; /**< The cursor being used in the event */ |
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192 int xrel; /**< The relative motion in the X direction */ |
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193 int yrel; /**< The relative motion in the Y direction */ |
0 | 194 } SDL_MouseMotionEvent; |
195 | |
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196 /** |
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197 * \brief Mouse button event structure (event.button.*) |
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198 */ |
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199 typedef struct SDL_MouseButtonEvent |
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200 { |
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201 Uint8 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
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202 Uint32 windowID; /**< The window with mouse focus, if any */ |
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203 Uint8 which; /**< The mouse device index */ |
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204 Uint8 button; /**< The mouse button index */ |
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205 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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206 int x; /**< X coordinate, relative to window */ |
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207 int y; /**< Y coordinate, relative to window */ |
0 | 208 } SDL_MouseButtonEvent; |
209 | |
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210 /** |
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211 * \brief Mouse wheel event structure (event.wheel.*) |
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212 */ |
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213 typedef struct SDL_MouseWheelEvent |
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214 { |
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215 Uint8 type; /**< ::SDL_MOUSEWHEEL */ |
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216 Uint32 windowID; /**< The window with mouse focus, if any */ |
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217 Uint8 which; /**< The mouse device index */ |
2152 | 218 int x; /**< The amount scrolled horizontally */ |
219 int y; /**< The amount scrolled vertically */ | |
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220 } SDL_MouseWheelEvent; |
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221 |
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222 /** |
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223 * \brief Joystick axis motion event structure (event.jaxis.*) |
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224 */ |
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225 typedef struct SDL_JoyAxisEvent |
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226 { |
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227 Uint8 type; /**< ::SDL_JOYAXISMOTION */ |
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228 Uint8 which; /**< The joystick device index */ |
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229 Uint8 axis; /**< The joystick axis index */ |
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230 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 231 } SDL_JoyAxisEvent; |
232 | |
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233 /** |
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234 * \brief Joystick trackball motion event structure (event.jball.*) |
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235 */ |
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236 typedef struct SDL_JoyBallEvent |
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237 { |
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238 Uint8 type; /**< ::SDL_JOYBALLMOTION */ |
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239 Uint8 which; /**< The joystick device index */ |
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240 Uint8 ball; /**< The joystick trackball index */ |
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241 int xrel; /**< The relative motion in the X direction */ |
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242 int yrel; /**< The relative motion in the Y direction */ |
0 | 243 } SDL_JoyBallEvent; |
244 | |
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245 /** |
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246 * \brief Joystick hat position change event structure (event.jhat.*) |
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247 */ |
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248 typedef struct SDL_JoyHatEvent |
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249 { |
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250 Uint8 type; /**< ::SDL_JOYHATMOTION */ |
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251 Uint8 which; /**< The joystick device index */ |
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252 Uint8 hat; /**< The joystick hat index */ |
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253 Uint8 value; /**< The hat position value. |
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254 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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255 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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256 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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257 * |
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258 * Note that zero means the POV is centered. |
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259 */ |
0 | 260 } SDL_JoyHatEvent; |
261 | |
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262 /** |
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263 * \brief Joystick button event structure (event.jbutton.*) |
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264 */ |
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265 typedef struct SDL_JoyButtonEvent |
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266 { |
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267 Uint8 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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268 Uint8 which; /**< The joystick device index */ |
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269 Uint8 button; /**< The joystick button index */ |
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270 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
0 | 271 } SDL_JoyButtonEvent; |
272 | |
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273 /** |
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274 * \brief The "quit requested" event |
0 | 275 */ |
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276 typedef struct SDL_QuitEvent |
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277 { |
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278 Uint8 type; /**< ::SDL_QUIT */ |
0 | 279 } SDL_QuitEvent; |
280 | |
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281 /** |
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282 * \brief A user-defined event type (event.user.*) |
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283 */ |
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284 typedef struct SDL_UserEvent |
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285 { |
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286 Uint8 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ |
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287 Uint32 windowID; /**< The associated window if any*/ |
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288 int code; /**< User defined event code */ |
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289 void *data1; /**< User defined data pointer */ |
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290 void *data2; /**< User defined data pointer */ |
0 | 291 } SDL_UserEvent; |
292 | |
293 struct SDL_SysWMmsg; | |
294 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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295 |
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296 /** |
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297 * \brief A video driver dependent system event (event.syswm.*) |
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298 * |
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299 * \note If you want to use this event, you should include SDL_syswm.h. |
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300 */ |
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301 typedef struct SDL_SysWMEvent |
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302 { |
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303 Uint8 type; /**< ::SDL_SYSWMEVENT */ |
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304 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 305 } SDL_SysWMEvent; |
306 | |
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307 typedef struct SDL_ProximityEvent |
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308 { |
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309 Uint8 type; |
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310 Uint32 windowID; /**< The associated window */ |
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311 Uint8 which; |
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312 int cursor; |
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313 int x; |
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314 int y; |
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315 } SDL_ProximityEvent; |
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316 |
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317 #ifndef SDL_NO_COMPAT |
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318 /** |
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319 * \addtogroup Compatibility |
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320 */ |
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321 /*@{*/ |
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322 |
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323 /** |
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324 * \name Typedefs for backwards compatibility |
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325 */ |
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326 /*@{*/ |
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327 typedef struct SDL_ActiveEvent |
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328 { |
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329 Uint8 type; |
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330 Uint8 gain; |
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331 Uint8 state; |
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332 } SDL_ActiveEvent; |
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333 |
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334 typedef struct SDL_ResizeEvent |
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335 { |
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336 Uint8 type; |
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337 int w; |
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338 int h; |
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339 } SDL_ResizeEvent; |
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340 /*@}*/ |
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341 |
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342 /*@}*//*Compatibility*/ |
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343 #endif |
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344 |
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345 /** |
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346 * \brief General event structure |
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347 */ |
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348 typedef union SDL_Event |
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349 { |
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350 Uint8 type; /**< Event type, shared with all events */ |
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351 SDL_WindowEvent window; /**< Window event data */ |
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352 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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353 SDL_TextEditingEvent edit; /**< Text editing event data */ |
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354 SDL_TextInputEvent text; /**< Text input event data */ |
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355 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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356 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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357 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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358 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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359 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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360 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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361 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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362 SDL_QuitEvent quit; /**< Quit request event data */ |
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363 SDL_UserEvent user; /**< Custom event data */ |
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364 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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365 SDL_ProximityEvent proximity; /**< Proximity In or Out event */ |
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366 |
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367 /** Temporarily here for backwards compatibility */ |
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368 /*@{*/ |
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369 #ifndef SDL_NO_COMPAT |
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370 SDL_ActiveEvent active; |
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371 SDL_ResizeEvent resize; |
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372 #endif |
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373 /*@}*/ |
0 | 374 } SDL_Event; |
375 | |
376 | |
377 /* Function prototypes */ | |
378 | |
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379 /** |
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380 * Pumps the event loop, gathering events from the input devices. |
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381 * |
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382 * This function updates the event queue and internal input device state. |
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383 * |
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384 * This should only be run in the thread that sets the video mode. |
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385 */ |
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386 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 387 |
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388 /*@{*/ |
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389 typedef enum |
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390 { |
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391 SDL_ADDEVENT, |
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392 SDL_PEEKEVENT, |
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393 SDL_GETEVENT |
0 | 394 } SDL_eventaction; |
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395 |
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396 /** |
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397 * Checks the event queue for messages and optionally returns them. |
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398 * |
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399 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
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400 * the back of the event queue. |
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401 * |
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402 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
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403 * of the event queue, matching \c mask, will be returned and will not |
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404 * be removed from the queue. |
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405 * |
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406 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
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407 * of the event queue, matching \c mask, will be returned and will be |
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408 * removed from the queue. |
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409 * |
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410 * \return The number of events actually stored, or -1 if there was an error. |
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411 * |
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412 * This function is thread-safe. |
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413 */ |
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414 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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415 SDL_eventaction action, |
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416 Uint32 mask); |
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417 /*@}*/ |
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418 |
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419 /** |
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420 * Checks to see if certain event types are in the event queue. |
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421 */ |
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422 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); |
0 | 423 |
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424 /** |
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425 * \brief Polls for currently pending events. |
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426 * |
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427 * \return 1 if there are any pending events, or 0 if there are none available. |
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428 * |
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429 * \param event If not NULL, the next event is removed from the queue and |
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430 * stored in that area. |
0 | 431 */ |
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432 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 433 |
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434 /** |
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435 * \brief Waits indefinitely for the next available event. |
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436 * |
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437 * \return 1, or 0 if there was an error while waiting for events. |
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438 * |
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439 * \param event If not NULL, the next event is removed from the queue and |
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440 * stored in that area. |
0 | 441 */ |
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442 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 443 |
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444 /** |
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445 * \brief Waits until the specified timeout (in milliseconds) for the next |
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446 * available event. |
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447 * |
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448 * \return 1, or 0 if there was an error while waiting for events. |
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449 * |
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450 * \param event If not NULL, the next event is removed from the queue and |
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451 * stored in that area. |
3072 | 452 */ |
453 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
454 int timeout); | |
455 | |
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456 /** |
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457 * \brief Add an event to the event queue. |
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458 * |
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459 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
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460 * was full or there was some other error. |
0 | 461 */ |
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462 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 463 |
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464 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 465 |
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466 /** |
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467 * Sets up a filter to process all events before they change internal state and |
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468 * are posted to the internal event queue. |
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469 * |
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470 * The filter is protypted as: |
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471 * \code |
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472 * int SDL_EventFilter(void *userdata, SDL_Event * event); |
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473 * \endcode |
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474 * |
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475 * If the filter returns 1, then the event will be added to the internal queue. |
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476 * If it returns 0, then the event will be dropped from the queue, but the |
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477 * internal state will still be updated. This allows selective filtering of |
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478 * dynamically arriving events. |
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479 * |
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480 * \warning Be very careful of what you do in the event filter function, as |
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481 * it may run in a different thread! |
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482 * |
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483 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The |
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484 * event filter is only called when the window manager desires to close the |
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485 * application window. If the event filter returns 1, then the window will |
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486 * be closed, otherwise the window will remain open if possible. |
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487 * |
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488 * If the quit event is generated by an interrupt signal, it will bypass the |
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489 * internal queue and be delivered to the application at the next event poll. |
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490 */ |
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491 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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492 void *userdata); |
0 | 493 |
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494 /** |
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495 * Return the current event filter - can be used to "chain" filters. |
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496 * If there is no event filter set, this function returns SDL_FALSE. |
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497 */ |
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498 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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499 void **userdata); |
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500 |
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501 /** |
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502 * Run the filter function on the current event queue, removing any |
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503 * events for which the filter returns 0. |
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504 */ |
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505 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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506 void *userdata); |
0 | 507 |
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508 /*@{*/ |
0 | 509 #define SDL_QUERY -1 |
510 #define SDL_IGNORE 0 | |
511 #define SDL_DISABLE 0 | |
512 #define SDL_ENABLE 1 | |
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513 |
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514 /** |
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515 * This function allows you to set the state of processing certain events. |
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516 * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
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517 * dropped from the event queue and will not event be filtered. |
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518 * - If \c state is set to ::SDL_ENABLE, that event will be processed |
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519 * normally. |
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520 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
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521 * current processing state of the specified event. |
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522 */ |
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Explicitly specify the SDL API calling convention (C by default)
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523 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
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524 /*@}*/ |
0 | 525 |
526 /* Ends C function definitions when using C++ */ | |
527 #ifdef __cplusplus | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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528 /* *INDENT-OFF* */ |
0 | 529 } |
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530 /* *INDENT-ON* */ |
0 | 531 #endif |
532 #include "close_code.h" | |
533 | |
534 #endif /* _SDL_events_h */ | |
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535 |
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536 /* vi: set ts=4 sw=4 expandtab: */ |