Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 641:df178851293b
Date: 28 Jun 2003 22:42:52 +0100
From: Alan Swanson
Subject: Re: [SDL] New XFree 4.3 Video Mode Patch
I have a wee amendment that moves the qsort in set_best_resolution
to only occur after failing to find an exact match only. This would
make absolutely sure we get a user set mode.
While I've never had any problems for my normal resolutions (1280x1024,
1024x768, 800x600 & 640,480) while closely examining the output from
qsort I've noticed it doesn't seem to sort the modes fully. These is
one definite wrong at 1152x768 and a few that just look wrong to me.
From a program (attached) I made to examine this more easily. X has
sorted its mode list using the same method as ours (plus frequency),
and our user modes get inserted without any other movement.
On the patch I've made I've also changed cmpmodes to sort on vertical
resolution and then horizontal. Ie vertical is now most significant
bit.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 28 Jun 2003 21:52:26 +0000 |
parents | 550bccdf04bd |
children | fe445b59d307 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
567 | 57 #ifdef ENABLE_QTOPIA |
58 &Qtopia_bootstrap, | |
59 #endif | |
0 | 60 #ifdef ENABLE_FBCON |
61 &FBCON_bootstrap, | |
62 #endif | |
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63 #ifdef ENABLE_DIRECTFB |
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64 &DirectFB_bootstrap, |
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65 #endif |
0 | 66 #ifdef ENABLE_PS2GS |
67 &PS2GS_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_GGI | |
70 &GGI_bootstrap, | |
71 #endif | |
75
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72 #ifdef ENABLE_VGL |
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73 &VGL_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_SVGALIB |
76 &SVGALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_AALIB | |
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79 &AALIB_bootstrap, |
0 | 80 #endif |
81 #ifdef ENABLE_DIRECTX | |
82 &DIRECTX_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_WINDIB | |
85 &WINDIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_BWINDOW | |
88 &BWINDOW_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_TOOLBOX | |
91 &TOOLBOX_bootstrap, | |
92 #endif | |
93 #ifdef ENABLE_DRAWSPROCKET | |
94 &DSp_bootstrap, | |
95 #endif | |
47
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96 #ifdef ENABLE_QUARTZ |
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97 &QZ_bootstrap, |
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98 #endif |
0 | 99 #ifdef ENABLE_CYBERGRAPHICS |
100 &CGX_bootstrap, | |
101 #endif | |
173
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102 #ifdef ENABLE_PHOTON |
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103 &ph_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_EPOC |
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106 &EPOC_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_PICOGUI |
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115 &PG_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_DC |
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118 &DC_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_RISCOS |
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121 &RISCOS_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_DUMMYVIDEO |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
137 #ifdef HAVE_OPENGL | |
138 static int lock_count = 0; | |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
173 if ( strrchr(driver_name, ':') != NULL ) { | |
174 index = atoi(strrchr(driver_name, ':')+1); | |
175 } | |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
178 if ( strncmp(bootstrap[i]->name, driver_name, | |
179 strlen(bootstrap[i]->name)) == 0 ) { | |
180 if ( bootstrap[i]->available() ) { | |
181 video = bootstrap[i]->create(index); | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } else { | |
187 for ( i=0; bootstrap[i]; ++i ) { | |
188 if ( bootstrap[i]->available() ) { | |
189 video = bootstrap[i]->create(index); | |
190 if ( video != NULL ) { | |
191 break; | |
192 } | |
193 } | |
194 } | |
195 } | |
196 if ( video == NULL ) { | |
197 SDL_SetError("No available video device"); | |
198 return(-1); | |
199 } | |
200 current_video = video; | |
201 current_video->name = bootstrap[i]->name; | |
202 | |
203 /* Do some basic variable initialization */ | |
204 video->screen = NULL; | |
205 video->shadow = NULL; | |
206 video->visible = NULL; | |
207 video->physpal = NULL; | |
208 video->gammacols = NULL; | |
209 video->gamma = NULL; | |
210 video->wm_title = NULL; | |
211 video->wm_icon = NULL; | |
212 video->offset_x = 0; | |
213 video->offset_y = 0; | |
214 memset(&video->info, 0, (sizeof video->info)); | |
215 | |
216 /* Set some very sane GL defaults */ | |
217 video->gl_config.driver_loaded = 0; | |
218 video->gl_config.dll_handle = NULL; | |
219 video->gl_config.red_size = 5; | |
220 #if 1 /* This seems to work on more video cards, as a default */ | |
221 video->gl_config.green_size = 5; | |
222 #else | |
223 video->gl_config.green_size = 6; | |
224 #endif | |
225 video->gl_config.blue_size = 5; | |
226 video->gl_config.alpha_size = 0; | |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
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235 video->gl_config.stereo = 0; |
0 | 236 |
237 /* Initialize the video subsystem */ | |
238 memset(&vformat, 0, sizeof(vformat)); | |
239 if ( video->VideoInit(video, &vformat) < 0 ) { | |
240 SDL_VideoQuit(); | |
241 return(-1); | |
242 } | |
243 | |
244 /* Create a zero sized video surface of the appropriate format */ | |
245 video_flags = SDL_SWSURFACE; | |
246 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
247 vformat.BitsPerPixel, | |
248 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
249 if ( SDL_VideoSurface == NULL ) { | |
250 SDL_VideoQuit(); | |
251 return(-1); | |
252 } | |
253 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
254 | |
255 #if 0 /* Don't change the current palette - may be used by other programs. | |
256 * The application can't do anything with the display surface until | |
257 * a video mode has been set anyway. :) | |
258 */ | |
259 /* If we have a palettized surface, create a default palette */ | |
260 if ( SDL_VideoSurface->format->palette ) { | |
261 SDL_PixelFormat *vf = SDL_VideoSurface->format; | |
262 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
263 video->SetColors(video, | |
264 0, vf->palette->ncolors, vf->palette->colors); | |
265 } | |
266 #endif | |
267 video->info.vfmt = SDL_VideoSurface->format; | |
268 | |
269 /* Start the event loop */ | |
270 if ( SDL_StartEventLoop(flags) < 0 ) { | |
271 SDL_VideoQuit(); | |
272 return(-1); | |
273 } | |
274 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
275 | |
276 /* We're ready to go! */ | |
277 return(0); | |
278 } | |
279 | |
280 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
281 { | |
282 if ( current_video != NULL ) { | |
283 strncpy(namebuf, current_video->name, maxlen-1); | |
284 namebuf[maxlen-1] = '\0'; | |
285 return(namebuf); | |
286 } | |
287 return(NULL); | |
288 } | |
289 | |
290 /* | |
291 * Get the current display surface | |
292 */ | |
293 SDL_Surface *SDL_GetVideoSurface(void) | |
294 { | |
295 SDL_Surface *visible; | |
296 | |
297 visible = NULL; | |
298 if ( current_video ) { | |
299 visible = current_video->visible; | |
300 } | |
301 return(visible); | |
302 } | |
303 | |
304 /* | |
305 * Get the current information about the video hardware | |
306 */ | |
307 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
308 { | |
309 const SDL_VideoInfo *info; | |
310 | |
311 info = NULL; | |
312 if ( current_video ) { | |
313 info = ¤t_video->info; | |
314 } | |
315 return(info); | |
316 } | |
317 | |
318 /* | |
319 * Return a pointer to an array of available screen dimensions for the | |
320 * given format, sorted largest to smallest. Returns NULL if there are | |
321 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
322 * if any dimension is okay for the given format. If 'format' is NULL, | |
323 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
324 */ | |
325 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
326 { | |
327 SDL_VideoDevice *video = current_video; | |
328 SDL_VideoDevice *this = current_video; | |
329 SDL_Rect **modes; | |
330 | |
331 modes = NULL; | |
332 if ( SDL_VideoSurface ) { | |
333 if ( format == NULL ) { | |
334 format = SDL_VideoSurface->format; | |
335 } | |
336 modes = video->ListModes(this, format, flags); | |
337 } | |
338 return(modes); | |
339 } | |
340 | |
341 /* | |
342 * Check to see if a particular video mode is supported. | |
343 * It returns 0 if the requested mode is not supported under any bit depth, | |
344 * or returns the bits-per-pixel of the closest available mode with the | |
345 * given width and height. If this bits-per-pixel is different from the | |
346 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
347 * but will emulate the requested bits-per-pixel with a shadow surface. | |
348 */ | |
349 static Uint8 SDL_closest_depths[4][8] = { | |
350 /* 8 bit closest depth ordering */ | |
351 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
352 /* 15,16 bit closest depth ordering */ | |
353 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
354 /* 24 bit closest depth ordering */ | |
355 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
356 /* 32 bit closest depth ordering */ | |
357 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
358 }; | |
359 | |
360 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) | |
361 { | |
362 int table, b, i; | |
363 int supported; | |
364 SDL_PixelFormat format; | |
365 SDL_Rect **sizes; | |
366 | |
367 /* Currently 1 and 4 bpp are not supported */ | |
368 if ( bpp < 8 || bpp > 32 ) { | |
369 return(0); | |
370 } | |
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371 if ( (width <= 0) || (height <= 0) ) { |
0 | 372 return(0); |
373 } | |
374 | |
375 /* Search through the list valid of modes */ | |
376 memset(&format, 0, sizeof(format)); | |
377 supported = 0; | |
378 table = ((bpp+7)/8)-1; | |
379 SDL_closest_depths[table][0] = bpp; | |
380 SDL_closest_depths[table][7] = 0; | |
381 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
382 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
383 sizes = SDL_ListModes(&format, flags); | |
384 if ( sizes == (SDL_Rect **)0 ) { | |
385 /* No sizes supported at this bit-depth */ | |
386 continue; | |
387 } else | |
388 #ifdef macintosh /* MPW optimization bug? */ | |
389 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || | |
390 #else | |
391 if ( (sizes == (SDL_Rect **)-1) || | |
392 #endif | |
393 current_video->handles_any_size ) { | |
394 /* Any size supported at this bit-depth */ | |
395 supported = 1; | |
396 continue; | |
397 } else | |
398 for ( i=0; sizes[i]; ++i ) { | |
399 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
400 supported = 1; | |
401 break; | |
402 } | |
403 } | |
404 } | |
405 if ( supported ) { | |
406 --b; | |
407 return(SDL_closest_depths[table][b]); | |
408 } else { | |
409 return(0); | |
410 } | |
411 } | |
412 | |
413 /* | |
414 * Get the closest non-emulated video mode to the one requested | |
415 */ | |
416 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
417 { | |
418 int table, b, i; | |
419 int supported; | |
420 int native_bpp; | |
421 SDL_PixelFormat format; | |
422 SDL_Rect **sizes; | |
423 | |
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424 /* Check parameters */ |
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425 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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426 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
450
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427 return(0); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
450
diff
changeset
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428 } |
430
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
parents:
423
diff
changeset
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429 if ((*w <= 0) || (*h <= 0)) { |
456
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
450
diff
changeset
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430 SDL_SetError("Invalid width or height"); |
430
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
parents:
423
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431 return(0); |
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
parents:
423
diff
changeset
|
432 } |
60effdbf14ee
Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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423
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433 |
0 | 434 /* Try the original video mode, get the closest depth */ |
435 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
436 if ( native_bpp == *BitsPerPixel ) { | |
437 return(1); | |
438 } | |
439 if ( native_bpp > 0 ) { | |
440 *BitsPerPixel = native_bpp; | |
441 return(1); | |
442 } | |
443 | |
444 /* No exact size match at any depth, look for closest match */ | |
445 memset(&format, 0, sizeof(format)); | |
446 supported = 0; | |
447 table = ((*BitsPerPixel+7)/8)-1; | |
448 SDL_closest_depths[table][0] = *BitsPerPixel; | |
449 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
450 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
451 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
452 sizes = SDL_ListModes(&format, flags); | |
453 if ( sizes == (SDL_Rect **)0 ) { | |
454 /* No sizes supported at this bit-depth */ | |
455 continue; | |
456 } | |
457 for ( i=0; sizes[i]; ++i ) { | |
458 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
459 if ( i > 0 ) { | |
460 --i; | |
461 *w = sizes[i]->w; | |
462 *h = sizes[i]->h; | |
463 *BitsPerPixel = SDL_closest_depths[table][b]; | |
464 supported = 1; | |
465 } else { | |
466 /* Largest mode too small... */; | |
467 } | |
468 break; | |
469 } | |
470 } | |
471 if ( (i > 0) && ! sizes[i] ) { | |
472 /* The smallest mode was larger than requested, OK */ | |
473 --i; | |
474 *w = sizes[i]->w; | |
475 *h = sizes[i]->h; | |
476 *BitsPerPixel = SDL_closest_depths[table][b]; | |
477 supported = 1; | |
478 } | |
479 } | |
480 if ( ! supported ) { | |
481 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
482 } | |
483 return(supported); | |
484 } | |
485 | |
486 /* This should probably go somewhere else -- like SDL_surface.c */ | |
487 static void SDL_ClearSurface(SDL_Surface *surface) | |
488 { | |
489 Uint32 black; | |
490 | |
491 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
492 SDL_FillRect(surface, NULL, black); | |
493 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
494 SDL_Flip(surface); | |
495 SDL_FillRect(surface, NULL, black); | |
496 } | |
497 SDL_Flip(surface); | |
498 } | |
499 | |
500 /* | |
501 * Create a shadow surface suitable for fooling the app. :-) | |
502 */ | |
503 static void SDL_CreateShadowSurface(int depth) | |
504 { | |
505 Uint32 Rmask, Gmask, Bmask; | |
506 | |
507 /* Allocate the shadow surface */ | |
508 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
509 Rmask = (SDL_VideoSurface->format)->Rmask; | |
510 Gmask = (SDL_VideoSurface->format)->Gmask; | |
511 Bmask = (SDL_VideoSurface->format)->Bmask; | |
512 } else { | |
513 Rmask = Gmask = Bmask = 0; | |
514 } | |
515 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
516 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
517 depth, Rmask, Gmask, Bmask, 0); | |
518 if ( SDL_ShadowSurface == NULL ) { | |
519 return; | |
520 } | |
521 | |
522 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
523 if ( SDL_ShadowSurface->format->palette ) { | |
524 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
525 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
526 memcpy(SDL_ShadowSurface->format->palette->colors, | |
527 SDL_VideoSurface->format->palette->colors, | |
528 SDL_VideoSurface->format->palette->ncolors* | |
529 sizeof(SDL_Color)); | |
530 } else { | |
531 SDL_DitherColors( | |
532 SDL_ShadowSurface->format->palette->colors, depth); | |
533 } | |
534 } | |
535 | |
536 /* If the video surface is resizable, the shadow should say so */ | |
537 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
538 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
539 } | |
540 /* If the video surface has no frame, the shadow should say so */ | |
541 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
542 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
543 } | |
544 /* If the video surface is fullscreen, the shadow should say so */ | |
545 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
546 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
547 } | |
548 /* If the video surface is flippable, the shadow should say so */ | |
549 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
550 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
551 } | |
552 return; | |
553 } | |
554 | |
555 /* | |
556 * Set the requested video mode, allocating a shadow buffer if necessary. | |
557 */ | |
558 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
559 { | |
560 SDL_VideoDevice *video, *this; | |
561 SDL_Surface *prev_mode, *mode; | |
562 int video_w; | |
563 int video_h; | |
564 int video_bpp; | |
565 int is_opengl; | |
566 SDL_GrabMode saved_grab; | |
567 | |
568 /* Start up the video driver, if necessary.. | |
569 WARNING: This is the only function protected this way! | |
570 */ | |
571 if ( ! current_video ) { | |
572 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
573 return(NULL); | |
574 } | |
575 } | |
576 this = video = current_video; | |
577 | |
578 /* Default to the current video bpp */ | |
579 if ( bpp == 0 ) { | |
580 flags |= SDL_ANYFORMAT; | |
581 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
582 } | |
583 | |
584 /* Get a good video mode, the closest one possible */ | |
585 video_w = width; | |
586 video_h = height; | |
587 video_bpp = bpp; | |
588 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
589 return(NULL); | |
590 } | |
591 | |
592 /* Check the requested flags */ | |
593 /* There's no palette in > 8 bits-per-pixel mode */ | |
594 if ( video_bpp > 8 ) { | |
595 flags &= ~SDL_HWPALETTE; | |
596 } | |
597 #if 0 | |
598 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
599 /* There's no windowed double-buffering */ | |
600 flags &= ~SDL_DOUBLEBUF; | |
601 } | |
602 #endif | |
603 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
604 /* Use hardware surfaces when double-buffering */ | |
605 flags |= SDL_HWSURFACE; | |
606 } | |
607 | |
608 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
609 if ( is_opengl ) { | |
610 /* These flags are for 2D video modes only */ | |
611 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
612 } | |
613 | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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614 /* Reset the keyboard here so event callbacks can run */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
11
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615 SDL_ResetKeyboard(); |
460
a888b3ae31ff
Reset mouse state when changing video modes
Sam Lantinga <slouken@libsdl.org>
parents:
456
diff
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616 SDL_ResetMouse(); |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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617 |
0 | 618 /* Clean up any previous video mode */ |
619 if ( SDL_PublicSurface != NULL ) { | |
620 SDL_PublicSurface = NULL; | |
621 } | |
622 if ( SDL_ShadowSurface != NULL ) { | |
623 SDL_Surface *ready_to_go; | |
624 ready_to_go = SDL_ShadowSurface; | |
625 SDL_ShadowSurface = NULL; | |
626 SDL_FreeSurface(ready_to_go); | |
627 } | |
628 if ( video->physpal ) { | |
629 free(video->physpal->colors); | |
630 free(video->physpal); | |
631 video->physpal = NULL; | |
632 } | |
633 if( video->gammacols) { | |
634 free(video->gammacols); | |
635 video->gammacols = NULL; | |
636 } | |
637 | |
638 /* Save the previous grab state and turn off grab for mode switch */ | |
639 saved_grab = SDL_WM_GrabInputOff(); | |
640 | |
641 /* Try to set the video mode, along with offset and clipping */ | |
642 prev_mode = SDL_VideoSurface; | |
643 SDL_LockCursor(); | |
644 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
645 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
646 if ( mode ) { /* Prevent resize events from mode change */ | |
647 SDL_PrivateResize(mode->w, mode->h); | |
229
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
parents:
216
diff
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|
648 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
parents:
216
diff
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|
649 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
parents:
216
diff
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650 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
parents:
216
diff
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|
651 mode = NULL; |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
parents:
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652 } |
0 | 653 } |
654 /* | |
655 * rcg11292000 | |
656 * If you try to set an SDL_OPENGL surface, and fail to find a | |
657 * matching visual, then the next call to SDL_SetVideoMode() | |
658 * will segfault, since we no longer point to a dummy surface, | |
659 * but rather NULL. | |
660 * Sam 11/29/00 | |
661 * WARNING, we need to make sure that the previous mode hasn't | |
662 * already been freed by the video driver. What do we do in | |
663 * that case? Should we call SDL_VideoInit() again? | |
664 */ | |
665 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
666 | |
667 if ( (mode != NULL) && (!is_opengl) ) { | |
668 /* Sanity check */ | |
669 if ( (mode->w < width) || (mode->h < height) ) { | |
670 SDL_SetError("Video mode smaller than requested"); | |
671 return(NULL); | |
672 } | |
673 | |
674 /* If we have a palettized surface, create a default palette */ | |
675 if ( mode->format->palette ) { | |
676 SDL_PixelFormat *vf = mode->format; | |
677 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
678 video->SetColors(this, 0, vf->palette->ncolors, | |
679 vf->palette->colors); | |
680 } | |
681 | |
682 /* Clear the surface to black */ | |
683 video->offset_x = 0; | |
684 video->offset_y = 0; | |
685 mode->offset = 0; | |
686 SDL_SetClipRect(mode, NULL); | |
687 SDL_ClearSurface(mode); | |
688 | |
689 /* Now adjust the offsets to match the desired mode */ | |
690 video->offset_x = (mode->w-width)/2; | |
691 video->offset_y = (mode->h-height)/2; | |
692 mode->offset = video->offset_y*mode->pitch + | |
693 video->offset_x*mode->format->BytesPerPixel; | |
694 #ifdef DEBUG_VIDEO | |
695 fprintf(stderr, | |
696 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
697 width, height, bpp, | |
698 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
699 #endif | |
700 mode->w = width; | |
701 mode->h = height; | |
702 SDL_SetClipRect(mode, NULL); | |
703 } | |
704 SDL_ResetCursor(); | |
705 SDL_UnlockCursor(); | |
706 | |
707 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
708 if ( mode == NULL ) { | |
709 return(NULL); | |
710 } | |
711 | |
712 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
713 if ( ! video->info.wm_available ) { | |
714 mode->flags |= SDL_NOFRAME; | |
715 } | |
716 | |
717 /* Reset the mouse cursor and grab for new video mode */ | |
718 SDL_SetCursor(NULL); | |
719 if ( video->UpdateMouse ) { | |
720 video->UpdateMouse(this); | |
721 } | |
722 SDL_WM_GrabInput(saved_grab); | |
723 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
724 | |
725 /* If we're running OpenGL, make the context current */ | |
726 if ( (video->screen->flags & SDL_OPENGL) && | |
727 video->GL_MakeCurrent ) { | |
728 if ( video->GL_MakeCurrent(this) < 0 ) { | |
729 return(NULL); | |
730 } | |
731 } | |
732 | |
733 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
734 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
735 /* Load GL functions for performing the texture updates */ | |
736 #ifdef HAVE_OPENGL | |
737 #define SDL_PROC(ret,func,params) \ | |
738 do { \ | |
739 video->func = SDL_GL_GetProcAddress(#func); \ | |
740 if ( ! video->func ) { \ | |
741 SDL_SetError("Couldn't load GL function: %s\n", #func); \ | |
742 return(NULL); \ | |
743 } \ | |
744 } while ( 0 ); | |
745 #include "SDL_glfuncs.h" | |
746 #undef SDL_PROC | |
747 | |
748 /* Create a software surface for blitting */ | |
749 #ifdef GL_VERSION_1_2 | |
750 /* If the implementation either supports the packed pixels | |
751 extension, or implements the core OpenGL 1.2 API, it will | |
752 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
753 */ | |
754 if ( (bpp == 16) && | |
282
b42d80e73896
Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
281
diff
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755 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
b42d80e73896
Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
Sam Lantinga <slouken@libsdl.org>
parents:
281
diff
changeset
|
756 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
b42d80e73896
Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
Sam Lantinga <slouken@libsdl.org>
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757 ) { |
0 | 758 video->is_32bit = 0; |
759 SDL_VideoSurface = SDL_CreateRGBSurface( | |
760 flags, | |
761 width, | |
762 height, | |
763 16, | |
764 31 << 11, | |
765 63 << 5, | |
766 31, | |
767 0 | |
768 ); | |
769 } | |
770 else | |
771 #endif /* OpenGL 1.2 */ | |
772 { | |
773 video->is_32bit = 1; | |
774 SDL_VideoSurface = SDL_CreateRGBSurface( | |
775 flags, | |
776 width, | |
777 height, | |
778 32, | |
779 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
780 0x000000FF, | |
781 0x0000FF00, | |
782 0x00FF0000, | |
783 0xFF000000 | |
784 #else | |
785 0xFF000000, | |
786 0x00FF0000, | |
787 0x0000FF00, | |
788 0x000000FF | |
789 #endif | |
790 ); | |
791 } | |
792 if ( ! SDL_VideoSurface ) { | |
793 return(NULL); | |
794 } | |
795 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
796 | |
797 /* Free the original video mode surface (is this safe?) */ | |
798 SDL_FreeSurface(mode); | |
799 | |
800 /* Set the surface completely opaque & white by default */ | |
801 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); | |
802 video->glGenTextures( 1, &video->texture ); | |
803 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
804 video->glTexImage2D( | |
805 GL_TEXTURE_2D, | |
806 0, | |
807 video->is_32bit ? GL_RGBA : GL_RGB, | |
808 256, | |
809 256, | |
810 0, | |
811 video->is_32bit ? GL_RGBA : GL_RGB, | |
812 #ifdef GL_VERSION_1_2 | |
813 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
814 #else | |
815 GL_UNSIGNED_BYTE, | |
816 #endif | |
817 NULL); | |
818 | |
819 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
820 #else | |
821 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
822 return(NULL); | |
823 #endif | |
824 } | |
825 | |
826 /* Create a shadow surface if necessary */ | |
827 /* There are three conditions under which we create a shadow surface: | |
828 1. We need a particular bits-per-pixel that we didn't get. | |
829 2. We need a hardware palette and didn't get one. | |
830 3. We need a software surface and got a hardware surface. | |
831 */ | |
832 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
833 ( | |
834 ( !(flags&SDL_ANYFORMAT) && | |
835 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
836 ( (flags&SDL_HWPALETTE) && | |
837 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
838 /* If the surface is in hardware, video writes are visible | |
839 as soon as they are performed, so we need to buffer them | |
840 */ | |
841 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
842 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
843 ( (flags&SDL_DOUBLEBUF) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
844 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
be6495850a62
If a double-buffered surface was requested, and a plain hardware surface
Sam Lantinga <slouken@libsdl.org>
parents:
567
diff
changeset
|
845 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 846 ) ) { |
847 SDL_CreateShadowSurface(bpp); | |
848 if ( SDL_ShadowSurface == NULL ) { | |
849 SDL_SetError("Couldn't create shadow surface"); | |
850 return(NULL); | |
851 } | |
852 SDL_PublicSurface = SDL_ShadowSurface; | |
853 } else { | |
854 SDL_PublicSurface = SDL_VideoSurface; | |
855 } | |
856 video->info.vfmt = SDL_VideoSurface->format; | |
857 | |
858 /* We're done! */ | |
859 return(SDL_PublicSurface); | |
860 } | |
861 | |
862 /* | |
863 * Convert a surface into the video pixel format. | |
864 */ | |
865 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
866 { | |
867 Uint32 flags; | |
868 | |
869 if ( ! SDL_PublicSurface ) { | |
870 SDL_SetError("No video mode has been set"); | |
871 return(NULL); | |
872 } | |
873 /* Set the flags appropriate for copying to display surface */ | |
313
67ad846ed21c
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
306
diff
changeset
|
874 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
306
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
875 flags = SDL_HWSURFACE; |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
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|
876 else |
3879bed3395c
Only put surfaces in video memory if there are accelerated blits
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
877 flags = SDL_SWSURFACE; |
0 | 878 #ifdef AUTORLE_DISPLAYFORMAT |
879 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
880 flags |= SDL_RLEACCELOK; | |
881 #else | |
882 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
883 #endif | |
884 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
885 } | |
886 | |
887 /* | |
888 * Convert a surface into a format that's suitable for blitting to | |
889 * the screen, but including an alpha channel. | |
890 */ | |
891 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
892 { | |
893 SDL_PixelFormat *vf; | |
894 SDL_PixelFormat *format; | |
895 SDL_Surface *converted; | |
896 Uint32 flags; | |
897 /* default to ARGB8888 */ | |
898 Uint32 amask = 0xff000000; | |
899 Uint32 rmask = 0x00ff0000; | |
900 Uint32 gmask = 0x0000ff00; | |
901 Uint32 bmask = 0x000000ff; | |
902 | |
903 if ( ! SDL_PublicSurface ) { | |
904 SDL_SetError("No video mode has been set"); | |
905 return(NULL); | |
906 } | |
907 vf = SDL_PublicSurface->format; | |
908 | |
909 switch(vf->BytesPerPixel) { | |
910 case 2: | |
911 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
912 For anything else (like ARGB4444) it doesn't matter | |
913 since we have no special code for it anyway */ | |
914 if ( (vf->Rmask == 0x1f) && | |
915 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
916 rmask = 0xff; | |
917 bmask = 0xff0000; | |
918 } | |
919 break; | |
920 | |
921 case 3: | |
922 case 4: | |
923 /* Keep the video format, as long as the high 8 bits are | |
924 unused or alpha */ | |
925 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
926 rmask = 0xff; | |
927 bmask = 0xff0000; | |
928 } | |
929 break; | |
930 | |
931 default: | |
932 /* We have no other optimised formats right now. When/if a new | |
933 optimised alpha format is written, add the converter here */ | |
934 break; | |
935 } | |
936 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
937 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
938 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
939 converted = SDL_ConvertSurface(surface, format, flags); | |
940 SDL_FreeFormat(format); | |
941 return(converted); | |
942 } | |
943 | |
944 /* | |
945 * Update a specific portion of the physical screen | |
946 */ | |
947 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
948 { | |
949 if ( screen ) { | |
950 SDL_Rect rect; | |
951 | |
952 /* Perform some checking */ | |
953 if ( w == 0 ) | |
954 w = screen->w; | |
955 if ( h == 0 ) | |
956 h = screen->h; | |
957 if ( (int)(x+w) > screen->w ) | |
958 return; | |
959 if ( (int)(y+h) > screen->h ) | |
960 return; | |
961 | |
962 /* Fill the rectangle */ | |
963 rect.x = x; | |
964 rect.y = y; | |
965 rect.w = w; | |
966 rect.h = h; | |
967 SDL_UpdateRects(screen, 1, &rect); | |
968 } | |
969 } | |
970 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
971 { | |
972 int i; | |
973 SDL_VideoDevice *video = current_video; | |
974 SDL_VideoDevice *this = current_video; | |
975 | |
976 if ( screen == SDL_ShadowSurface ) { | |
977 /* Blit the shadow surface using saved mapping */ | |
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978 SDL_Palette *pal = screen->format->palette; |
0 | 979 SDL_Color *saved_colors = NULL; |
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980 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 981 /* simulated 8bpp, use correct physical palette */ |
982 saved_colors = pal->colors; | |
983 if ( video->gammacols ) { | |
984 /* gamma-corrected palette */ | |
985 pal->colors = video->gammacols; | |
986 } else if ( video->physpal ) { | |
987 /* physical palette different from logical */ | |
988 pal->colors = video->physpal->colors; | |
989 } | |
990 } | |
991 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
992 SDL_LockCursor(); | |
993 SDL_DrawCursor(SDL_ShadowSurface); | |
994 for ( i=0; i<numrects; ++i ) { | |
995 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
996 SDL_VideoSurface, &rects[i]); | |
997 } | |
998 SDL_EraseCursor(SDL_ShadowSurface); | |
999 SDL_UnlockCursor(); | |
1000 } else { | |
1001 for ( i=0; i<numrects; ++i ) { | |
1002 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1003 SDL_VideoSurface, &rects[i]); | |
1004 } | |
1005 } | |
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1006 if ( saved_colors ) { |
0 | 1007 pal->colors = saved_colors; |
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1008 } |
0 | 1009 |
1010 /* Fall through to video surface update */ | |
1011 screen = SDL_VideoSurface; | |
1012 } | |
1013 if ( screen == SDL_VideoSurface ) { | |
1014 /* Update the video surface */ | |
1015 if ( screen->offset ) { | |
1016 for ( i=0; i<numrects; ++i ) { | |
1017 rects[i].x += video->offset_x; | |
1018 rects[i].y += video->offset_y; | |
1019 } | |
1020 video->UpdateRects(this, numrects, rects); | |
1021 for ( i=0; i<numrects; ++i ) { | |
1022 rects[i].x -= video->offset_x; | |
1023 rects[i].y -= video->offset_y; | |
1024 } | |
1025 } else { | |
1026 video->UpdateRects(this, numrects, rects); | |
1027 } | |
1028 } | |
1029 } | |
1030 | |
1031 /* | |
1032 * Performs hardware double buffering, if possible, or a full update if not. | |
1033 */ | |
1034 int SDL_Flip(SDL_Surface *screen) | |
1035 { | |
1036 SDL_VideoDevice *video = current_video; | |
1037 /* Copy the shadow surface to the video surface */ | |
1038 if ( screen == SDL_ShadowSurface ) { | |
1039 SDL_Rect rect; | |
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1040 SDL_Palette *pal = screen->format->palette; |
0 | 1041 SDL_Color *saved_colors = NULL; |
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1042 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1043 /* simulated 8bpp, use correct physical palette */ |
1044 saved_colors = pal->colors; | |
1045 if ( video->gammacols ) { | |
1046 /* gamma-corrected palette */ | |
1047 pal->colors = video->gammacols; | |
1048 } else if ( video->physpal ) { | |
1049 /* physical palette different from logical */ | |
1050 pal->colors = video->physpal->colors; | |
1051 } | |
1052 } | |
1053 | |
1054 rect.x = 0; | |
1055 rect.y = 0; | |
1056 rect.w = screen->w; | |
1057 rect.h = screen->h; | |
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1058 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1059 SDL_LockCursor(); |
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1060 SDL_DrawCursor(SDL_ShadowSurface); |
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1061 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1062 SDL_VideoSurface, &rect); |
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1063 SDL_EraseCursor(SDL_ShadowSurface); |
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1064 SDL_UnlockCursor(); |
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1065 } else { |
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1066 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1067 SDL_VideoSurface, &rect); |
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1068 } |
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1069 if ( saved_colors ) { |
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1070 pal->colors = saved_colors; |
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1071 } |
0 | 1072 |
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1073 /* Fall through to video surface update */ |
0 | 1074 screen = SDL_VideoSurface; |
1075 } | |
1076 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1077 SDL_VideoDevice *this = current_video; | |
1078 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1079 } else { | |
1080 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1081 } | |
1082 return(0); | |
1083 } | |
1084 | |
1085 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1086 int firstcolor, int ncolors) | |
1087 { | |
1088 SDL_Palette *pal = screen->format->palette; | |
1089 SDL_Palette *vidpal; | |
1090 | |
1091 if ( colors != (pal->colors + firstcolor) ) { | |
1092 memcpy(pal->colors + firstcolor, colors, | |
1093 ncolors * sizeof(*colors)); | |
1094 } | |
1095 | |
1096 vidpal = SDL_VideoSurface->format->palette; | |
1097 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1098 /* | |
1099 * This is a shadow surface, and the physical | |
1100 * framebuffer is also indexed. Propagate the | |
1101 * changes to its logical palette so that | |
1102 * updates are always identity blits | |
1103 */ | |
1104 memcpy(vidpal->colors + firstcolor, colors, | |
1105 ncolors * sizeof(*colors)); | |
1106 } | |
1107 SDL_FormatChanged(screen); | |
1108 } | |
1109 | |
1110 static int SetPalette_physical(SDL_Surface *screen, | |
1111 SDL_Color *colors, int firstcolor, int ncolors) | |
1112 { | |
1113 SDL_VideoDevice *video = current_video; | |
1114 int gotall = 1; | |
1115 | |
1116 if ( video->physpal ) { | |
1117 /* We need to copy the new colors, since we haven't | |
1118 * already done the copy in the logical set above. | |
1119 */ | |
1120 memcpy(video->physpal->colors + firstcolor, | |
1121 colors, ncolors * sizeof(*colors)); | |
1122 } | |
1123 if ( screen == SDL_ShadowSurface ) { | |
1124 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1125 /* | |
1126 * The real screen is also indexed - set its physical | |
1127 * palette. The physical palette does not include the | |
1128 * gamma modification, we apply it directly instead, | |
1129 * but this only happens if we have hardware palette. | |
1130 */ | |
1131 screen = SDL_VideoSurface; | |
1132 } else { | |
1133 /* | |
1134 * The video surface is not indexed - invalidate any | |
1135 * active shadow-to-video blit mappings. | |
1136 */ | |
1137 if ( screen->map->dst == SDL_VideoSurface ) { | |
1138 SDL_InvalidateMap(screen->map); | |
1139 } | |
1140 if ( video->gamma ) { | |
1141 if( ! video->gammacols ) { | |
1142 SDL_Palette *pp = video->physpal; | |
1143 if(!pp) | |
1144 pp = screen->format->palette; | |
1145 video->gammacols = malloc(pp->ncolors | |
1146 * sizeof(SDL_Color)); | |
1147 SDL_ApplyGamma(video->gamma, | |
1148 pp->colors, | |
1149 video->gammacols, | |
1150 pp->ncolors); | |
1151 } else { | |
1152 SDL_ApplyGamma(video->gamma, colors, | |
1153 video->gammacols | |
1154 + firstcolor, | |
1155 ncolors); | |
1156 } | |
1157 } | |
1158 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1159 } | |
1160 } | |
1161 | |
1162 if ( screen == SDL_VideoSurface ) { | |
1163 SDL_Color gcolors[256]; | |
1164 | |
1165 if ( video->gamma ) { | |
1166 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); | |
1167 colors = gcolors; | |
1168 } | |
1169 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1170 if ( ! gotall ) { | |
1171 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1172 the video driver is responsible for copying back the | |
1173 correct colors into the video surface palette. | |
1174 */ | |
1175 ; | |
1176 } | |
1177 SDL_CursorPaletteChanged(); | |
1178 } | |
1179 return gotall; | |
1180 } | |
1181 | |
1182 /* | |
1183 * Set the physical and/or logical colormap of a surface: | |
1184 * Only the screen has a physical colormap. It determines what is actually | |
1185 * sent to the display. | |
1186 * The logical colormap is used to map blits to/from the surface. | |
1187 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1188 * | |
1189 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1190 */ | |
1191 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1192 SDL_Color *colors, int firstcolor, int ncolors) | |
1193 { | |
1194 SDL_Palette *pal; | |
1195 int gotall; | |
1196 int palsize; | |
1197 | |
34 | 1198 if ( ! current_video ) { |
1199 return 0; | |
1200 } | |
0 | 1201 if ( screen != SDL_PublicSurface ) { |
1202 /* only screens have physical palettes */ | |
1203 which &= ~SDL_PHYSPAL; | |
1204 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { | |
1205 /* hardware palettes required for split colormaps */ | |
1206 which |= SDL_PHYSPAL | SDL_LOGPAL; | |
1207 } | |
1208 | |
1209 /* Verify the parameters */ | |
1210 pal = screen->format->palette; | |
1211 if( !pal ) { | |
1212 return 0; /* not a palettized surface */ | |
1213 } | |
1214 gotall = 1; | |
1215 palsize = 1 << screen->format->BitsPerPixel; | |
1216 if ( ncolors > (palsize - firstcolor) ) { | |
1217 ncolors = (palsize - firstcolor); | |
1218 gotall = 0; | |
1219 } | |
1220 | |
1221 if ( which & SDL_LOGPAL ) { | |
1222 /* | |
1223 * Logical palette change: The actual screen isn't affected, | |
1224 * but the internal colormap is altered so that the | |
1225 * interpretation of the pixel values (for blits etc) is | |
1226 * changed. | |
1227 */ | |
1228 SetPalette_logical(screen, colors, firstcolor, ncolors); | |
1229 } | |
1230 if ( which & SDL_PHYSPAL ) { | |
1231 SDL_VideoDevice *video = current_video; | |
1232 /* | |
1233 * Physical palette change: This doesn't affect the | |
1234 * program's idea of what the screen looks like, but changes | |
1235 * its actual appearance. | |
1236 */ | |
1237 if(!video) | |
1238 return gotall; /* video not yet initialized */ | |
1239 if(!video->physpal && !(which & SDL_LOGPAL) ) { | |
1240 /* Lazy physical palette allocation */ | |
1241 int size; | |
1242 SDL_Palette *pp = malloc(sizeof(*pp)); | |
1243 current_video->physpal = pp; | |
1244 pp->ncolors = pal->ncolors; | |
1245 size = pp->ncolors * sizeof(SDL_Color); | |
1246 pp->colors = malloc(size); | |
1247 memcpy(pp->colors, pal->colors, size); | |
1248 } | |
1249 if ( ! SetPalette_physical(screen, | |
1250 colors, firstcolor, ncolors) ) { | |
1251 gotall = 0; | |
1252 } | |
1253 } | |
1254 return gotall; | |
1255 } | |
1256 | |
1257 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1258 int ncolors) | |
1259 { | |
1260 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, | |
1261 colors, firstcolor, ncolors); | |
1262 } | |
1263 | |
1264 /* | |
1265 * Clean up the video subsystem | |
1266 */ | |
1267 void SDL_VideoQuit (void) | |
1268 { | |
1269 SDL_Surface *ready_to_go; | |
1270 | |
1271 if ( current_video ) { | |
1272 SDL_VideoDevice *video = current_video; | |
1273 SDL_VideoDevice *this = current_video; | |
1274 | |
1275 /* Halt event processing before doing anything else */ | |
1276 SDL_StopEventLoop(); | |
1277 | |
1278 /* Clean up allocated window manager items */ | |
1279 if ( SDL_PublicSurface ) { | |
1280 SDL_PublicSurface = NULL; | |
1281 } | |
1282 SDL_CursorQuit(); | |
1283 | |
1284 /* Just in case... */ | |
1285 SDL_WM_GrabInputOff(); | |
1286 | |
1287 /* Clean up the system video */ | |
1288 video->VideoQuit(this); | |
1289 | |
1290 /* Free any lingering surfaces */ | |
1291 ready_to_go = SDL_ShadowSurface; | |
1292 SDL_ShadowSurface = NULL; | |
1293 SDL_FreeSurface(ready_to_go); | |
1294 if ( SDL_VideoSurface != NULL ) { | |
1295 ready_to_go = SDL_VideoSurface; | |
1296 SDL_VideoSurface = NULL; | |
1297 SDL_FreeSurface(ready_to_go); | |
1298 } | |
1299 SDL_PublicSurface = NULL; | |
1300 | |
1301 /* Clean up miscellaneous memory */ | |
1302 if ( video->physpal ) { | |
1303 free(video->physpal->colors); | |
1304 free(video->physpal); | |
1305 video->physpal = NULL; | |
1306 } | |
1307 if ( video->gammacols ) { | |
1308 free(video->gammacols); | |
1309 video->gammacols = NULL; | |
1310 } | |
1311 if ( video->gamma ) { | |
1312 free(video->gamma); | |
1313 video->gamma = NULL; | |
1314 } | |
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1315 if ( video->wm_title != NULL ) { |
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1316 free(video->wm_title); |
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1317 video->wm_title = NULL; |
0 | 1318 } |
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1319 if ( video->wm_icon != NULL ) { |
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1320 free(video->wm_icon); |
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1321 video->wm_icon = NULL; |
0 | 1322 } |
1323 | |
1324 /* Finish cleaning up video subsystem */ | |
1325 video->free(this); | |
1326 current_video = NULL; | |
1327 } | |
1328 return; | |
1329 } | |
1330 | |
1331 /* Load the GL driver library */ | |
1332 int SDL_GL_LoadLibrary(const char *path) | |
1333 { | |
1334 SDL_VideoDevice *video = current_video; | |
1335 SDL_VideoDevice *this = current_video; | |
1336 int retval; | |
1337 | |
1338 retval = -1; | |
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1339 if ( video == NULL ) { |
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1340 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1341 } else { |
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1342 if ( video->GL_LoadLibrary ) { |
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1343 retval = video->GL_LoadLibrary(this, path); |
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1344 } else { |
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1345 SDL_SetError("No dynamic GL support in video driver"); |
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1346 } |
0 | 1347 } |
1348 return(retval); | |
1349 } | |
1350 | |
1351 void *SDL_GL_GetProcAddress(const char* proc) | |
1352 { | |
1353 SDL_VideoDevice *video = current_video; | |
1354 SDL_VideoDevice *this = current_video; | |
1355 void *func; | |
1356 | |
1357 func = NULL; | |
1358 if ( video->GL_GetProcAddress ) { | |
1359 if ( video->gl_config.driver_loaded ) { | |
1360 func = video->GL_GetProcAddress(this, proc); | |
1361 } else { | |
1362 SDL_SetError("No GL driver has been loaded"); | |
1363 } | |
1364 } else { | |
1365 SDL_SetError("No dynamic GL support in video driver"); | |
1366 } | |
1367 return func; | |
1368 } | |
1369 | |
1370 /* Set the specified GL attribute for setting up a GL video mode */ | |
1371 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1372 { | |
1373 int retval; | |
1374 SDL_VideoDevice *video = current_video; | |
1375 | |
1376 retval = 0; | |
1377 switch (attr) { | |
1378 case SDL_GL_RED_SIZE: | |
1379 video->gl_config.red_size = value; | |
1380 break; | |
1381 case SDL_GL_GREEN_SIZE: | |
1382 video->gl_config.green_size = value; | |
1383 break; | |
1384 case SDL_GL_BLUE_SIZE: | |
1385 video->gl_config.blue_size = value; | |
1386 break; | |
1387 case SDL_GL_ALPHA_SIZE: | |
1388 video->gl_config.alpha_size = value; | |
1389 break; | |
1390 case SDL_GL_DOUBLEBUFFER: | |
1391 video->gl_config.double_buffer = value; | |
1392 break; | |
1393 case SDL_GL_BUFFER_SIZE: | |
1394 video->gl_config.buffer_size = value; | |
1395 break; | |
1396 case SDL_GL_DEPTH_SIZE: | |
1397 video->gl_config.depth_size = value; | |
1398 break; | |
1399 case SDL_GL_STENCIL_SIZE: | |
1400 video->gl_config.stencil_size = value; | |
1401 break; | |
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Sam Lantinga <slouken@libsdl.org>
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433
diff
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1402 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1403 video->gl_config.accum_red_size = value; |
1404 break; | |
450
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Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1405 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1406 video->gl_config.accum_green_size = value; |
1407 break; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
parents:
433
diff
changeset
|
1408 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1409 video->gl_config.accum_blue_size = value; |
1410 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1411 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1412 video->gl_config.accum_alpha_size = value; |
1413 break; | |
450
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Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1414 case SDL_GL_STEREO: |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1415 video->gl_config.stereo = value; |
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|
1416 break; |
0 | 1417 default: |
1418 SDL_SetError("Unknown OpenGL attribute"); | |
1419 retval = -1; | |
1420 break; | |
1421 } | |
1422 return(retval); | |
1423 } | |
1424 | |
1425 /* Retrieve an attribute value from the windowing system. */ | |
1426 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1427 { | |
1428 int retval = -1; | |
1429 SDL_VideoDevice* video = current_video; | |
1430 SDL_VideoDevice* this = current_video; | |
1431 | |
1432 if ( video->GL_GetAttribute ) { | |
1433 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
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diff
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|
1434 } else { |
7b94b6379341
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Sam Lantinga <slouken@lokigames.com>
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diff
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|
1435 *value = 0; |
7b94b6379341
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Sam Lantinga <slouken@lokigames.com>
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7
diff
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|
1436 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1437 } |
1438 return retval; | |
1439 } | |
1440 | |
1441 /* Perform a GL buffer swap on the current GL context */ | |
1442 void SDL_GL_SwapBuffers(void) | |
1443 { | |
1444 SDL_VideoDevice *video = current_video; | |
1445 SDL_VideoDevice *this = current_video; | |
1446 | |
1447 if ( video->screen->flags & SDL_OPENGL ) { | |
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diff
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|
1448 video->GL_SwapBuffers(this); |
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diff
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1449 } else { |
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1450 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1451 } |
1452 } | |
1453 | |
1454 /* Update rects with locking */ | |
1455 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1456 { | |
1457 SDL_GL_Lock(); | |
1458 SDL_GL_UpdateRects(numrects, rects); | |
1459 SDL_GL_Unlock(); | |
1460 } | |
1461 | |
1462 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1463 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1464 { | |
1465 #ifdef HAVE_OPENGL | |
1466 SDL_VideoDevice *this = current_video; | |
1467 SDL_Rect update, tmp; | |
1468 int x, y, i; | |
1469 | |
1470 for ( i = 0; i < numrects; i++ ) | |
1471 { | |
1472 tmp.y = rects[i].y; | |
1473 tmp.h = rects[i].h; | |
1474 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1475 { | |
1476 tmp.x = rects[i].x; | |
1477 tmp.w = rects[i].w; | |
1478 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1479 { | |
1480 update.x = tmp.x; | |
1481 update.y = tmp.y; | |
1482 update.w = tmp.w; | |
1483 update.h = tmp.h; | |
1484 | |
1485 if ( update.w > 256 ) | |
1486 update.w = 256; | |
1487 | |
1488 if ( update.h > 256 ) | |
1489 update.h = 256; | |
1490 | |
1491 this->glFlush(); | |
1492 this->glTexSubImage2D( | |
1493 GL_TEXTURE_2D, | |
1494 0, | |
1495 0, | |
1496 0, | |
1497 update.w, | |
1498 update.h, | |
1499 this->is_32bit? GL_RGBA : GL_RGB, | |
1500 #ifdef GL_VERSION_1_2 | |
1501 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1502 #else | |
1503 GL_UNSIGNED_BYTE, | |
1504 #endif | |
1505 (Uint8 *)this->screen->pixels + | |
1506 this->screen->format->BytesPerPixel * update.x + | |
1507 update.y * this->screen->pitch ); | |
1508 | |
1509 this->glFlush(); | |
1510 /* | |
1511 * Note the parens around the function name: | |
1512 * This is because some OpenGL implementations define glTexCoord etc | |
1513 * as macros, and we don't want them expanded here. | |
1514 */ | |
1515 this->glBegin(GL_TRIANGLE_STRIP); | |
1516 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1517 (this->glVertex2i)( update.x, update.y ); | |
1518 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1519 (this->glVertex2i)( update.x + update.w, update.y ); | |
1520 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1521 (this->glVertex2i)( update.x, update.y + update.h ); | |
1522 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1523 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1524 this->glEnd(); | |
1525 | |
1526 tmp.x += 256; | |
1527 tmp.w -= 256; | |
1528 } | |
1529 tmp.y += 256; | |
1530 tmp.h -= 256; | |
1531 } | |
1532 } | |
1533 #endif | |
1534 } | |
1535 | |
1536 /* Lock == save current state */ | |
1537 void SDL_GL_Lock() | |
1538 { | |
1539 #ifdef HAVE_OPENGL | |
1540 lock_count--; | |
1541 if (lock_count==-1) | |
1542 { | |
1543 SDL_VideoDevice *this = current_video; | |
1544 | |
1545 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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|
1546 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1547 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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1548 #endif |
0 | 1549 |
1550 this->glEnable(GL_TEXTURE_2D); | |
1551 this->glEnable(GL_BLEND); | |
1552 this->glDisable(GL_FOG); | |
1553 this->glDisable(GL_ALPHA_TEST); | |
1554 this->glDisable(GL_DEPTH_TEST); | |
1555 this->glDisable(GL_SCISSOR_TEST); | |
1556 this->glDisable(GL_STENCIL_TEST); | |
1557 this->glDisable(GL_CULL_FACE); | |
1558 | |
1559 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1560 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1561 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1562 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1563 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1564 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1565 | |
1566 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1567 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1568 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1569 | |
1570 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1571 this->glMatrixMode(GL_PROJECTION); | |
1572 this->glPushMatrix(); | |
1573 this->glLoadIdentity(); | |
1574 | |
1575 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1576 | |
1577 this->glMatrixMode(GL_MODELVIEW); | |
1578 this->glPushMatrix(); | |
1579 this->glLoadIdentity(); | |
1580 } | |
1581 #endif | |
1582 } | |
1583 | |
1584 /* Unlock == restore saved state */ | |
1585 void SDL_GL_Unlock() | |
1586 { | |
1587 #ifdef HAVE_OPENGL | |
1588 lock_count++; | |
1589 if (lock_count==0) | |
1590 { | |
1591 SDL_VideoDevice *this = current_video; | |
1592 | |
1593 this->glPopMatrix(); | |
1594 this->glMatrixMode(GL_PROJECTION); | |
1595 this->glPopMatrix(); | |
1596 | |
1597 this->glPopClientAttrib(); | |
1598 this->glPopAttrib(); | |
1599 } | |
1600 #endif | |
1601 } | |
1602 | |
1603 /* | |
1604 * Sets/Gets the title and icon text of the display window, if any. | |
1605 */ | |
1606 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1607 { | |
1608 SDL_VideoDevice *video = current_video; | |
1609 SDL_VideoDevice *this = current_video; | |
1610 | |
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diff
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1611 if ( video ) { |
bd6b0a910a65
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diff
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|
1612 if ( title ) { |
bd6b0a910a65
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Sam Lantinga <slouken@lokigames.com>
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diff
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|
1613 if ( video->wm_title ) { |
bd6b0a910a65
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parents:
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diff
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|
1614 free(video->wm_title); |
bd6b0a910a65
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diff
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|
1615 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1616 video->wm_title = (char *)malloc(strlen(title)+1); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1617 if ( video->wm_title != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1618 strcpy(video->wm_title, title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1619 } |
0 | 1620 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1621 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1622 if ( video->wm_icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1623 free(video->wm_icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1624 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1625 video->wm_icon = (char *)malloc(strlen(icon)+1); |
bd6b0a910a65
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1626 if ( video->wm_icon != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1627 strcpy(video->wm_icon, icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
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diff
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|
1628 } |
0 | 1629 } |
58
bd6b0a910a65
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diff
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|
1630 if ( (title || icon) && (video->SetCaption != NULL) ) { |
bd6b0a910a65
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diff
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|
1631 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1632 } |
1633 } | |
1634 } | |
1635 void SDL_WM_GetCaption (char **title, char **icon) | |
1636 { | |
58
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* Removed fullscreen menu option from the "Window" menu
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diff
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|
1637 SDL_VideoDevice *video = current_video; |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1638 |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1639 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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|
1640 if ( title ) { |
bd6b0a910a65
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diff
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|
1641 *title = video->wm_title; |
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diff
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|
1642 } |
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* Removed fullscreen menu option from the "Window" menu
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diff
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1643 if ( icon ) { |
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|
1644 *icon = video->wm_icon; |
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diff
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1645 } |
0 | 1646 } |
1647 } | |
1648 | |
541
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1649 /* Utility function used by SDL_WM_SetIcon(); |
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1650 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1651 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1652 { |
1653 int x, y; | |
1654 Uint32 colorkey; | |
1655 #define SET_MASKBIT(icon, x, y, mask) \ | |
1656 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1657 | |
1658 colorkey = icon->format->colorkey; | |
1659 switch (icon->format->BytesPerPixel) { | |
1660 case 1: { Uint8 *pixels; | |
1661 for ( y=0; y<icon->h; ++y ) { | |
1662 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1663 for ( x=0; x<icon->w; ++x ) { | |
1664 if ( *pixels++ == colorkey ) { | |
1665 SET_MASKBIT(icon, x, y, mask); | |
1666 } | |
1667 } | |
1668 } | |
1669 } | |
1670 break; | |
1671 | |
1672 case 2: { Uint16 *pixels; | |
1673 for ( y=0; y<icon->h; ++y ) { | |
1674 pixels = (Uint16 *)icon->pixels + | |
1675 y*icon->pitch/2; | |
1676 for ( x=0; x<icon->w; ++x ) { | |
541
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1677 if ( (flags & 1) && *pixels == colorkey ) { |
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1678 SET_MASKBIT(icon, x, y, mask); |
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1679 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1680 SET_MASKBIT(icon, x, y, mask); |
1681 } | |
541
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|
1682 pixels++; |
0 | 1683 } |
1684 } | |
1685 } | |
1686 break; | |
1687 | |
1688 case 4: { Uint32 *pixels; | |
1689 for ( y=0; y<icon->h; ++y ) { | |
1690 pixels = (Uint32 *)icon->pixels + | |
1691 y*icon->pitch/4; | |
1692 for ( x=0; x<icon->w; ++x ) { | |
541
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|
1693 if ( (flags & 1) && *pixels == colorkey ) { |
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1694 SET_MASKBIT(icon, x, y, mask); |
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1695 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1696 SET_MASKBIT(icon, x, y, mask); |
1697 } | |
541
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1698 pixels++; |
0 | 1699 } |
1700 } | |
1701 } | |
1702 break; | |
1703 } | |
1704 } | |
1705 | |
1706 /* | |
1707 * Sets the window manager icon for the display window. | |
1708 */ | |
1709 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1710 { | |
1711 SDL_VideoDevice *video = current_video; | |
1712 SDL_VideoDevice *this = current_video; | |
1713 | |
1714 if ( icon && video->SetIcon ) { | |
1715 /* Generate a mask if necessary, and create the icon! */ | |
1716 if ( mask == NULL ) { | |
1717 int mask_len = icon->h*(icon->w+7)/8; | |
541
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|
1718 int flags = 0; |
0 | 1719 mask = (Uint8 *)malloc(mask_len); |
1720 if ( mask == NULL ) { | |
1721 return; | |
1722 } | |
1723 memset(mask, ~0, mask_len); | |
541
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|
1724 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
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509
diff
changeset
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1725 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
796f2fe699be
Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
509
diff
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|
1726 if( flags ) { |
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Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
Sam Lantinga <slouken@libsdl.org>
parents:
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|
1727 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1728 } |
1729 video->SetIcon(video, icon, mask); | |
1730 free(mask); | |
1731 } else { | |
1732 video->SetIcon(this, icon, mask); | |
1733 } | |
1734 } | |
1735 } | |
1736 | |
1737 /* | |
1738 * Grab or ungrab the keyboard and mouse input. | |
1739 * This function returns the final grab mode after calling the | |
1740 * driver dependent function. | |
1741 */ | |
1742 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1743 { | |
1744 SDL_VideoDevice *video = current_video; | |
1745 SDL_VideoDevice *this = current_video; | |
1746 | |
1747 /* Only do something if we have support for grabs */ | |
1748 if ( video->GrabInput == NULL ) { | |
1749 return(video->input_grab); | |
1750 } | |
1751 | |
1752 /* If the final grab mode if off, only then do we actually grab */ | |
1753 #ifdef DEBUG_GRAB | |
1754 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1755 #endif | |
1756 if ( mode == SDL_GRAB_OFF ) { | |
1757 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1758 mode = video->GrabInput(this, mode); | |
1759 } | |
1760 } else { | |
1761 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1762 mode = video->GrabInput(this, mode); | |
1763 } | |
1764 } | |
1765 if ( mode != video->input_grab ) { | |
1766 video->input_grab = mode; | |
1767 if ( video->CheckMouseMode ) { | |
1768 video->CheckMouseMode(this); | |
1769 } | |
1770 } | |
1771 #ifdef DEBUG_GRAB | |
1772 printf("Final mode %d\n", video->input_grab); | |
1773 #endif | |
1774 | |
1775 /* Return the final grab state */ | |
1776 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1777 mode -= SDL_GRAB_FULLSCREEN; | |
1778 } | |
1779 return(mode); | |
1780 } | |
1781 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1782 { | |
1783 SDL_VideoDevice *video = current_video; | |
1784 | |
11
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Sam Lantinga <slouken@lokigames.com>
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diff
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|
1785 /* If the video isn't initialized yet, we can't do anything */ |
7b94b6379341
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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1786 if ( ! video ) { |
7b94b6379341
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Sam Lantinga <slouken@lokigames.com>
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|
1787 return SDL_GRAB_OFF; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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|
1788 } |
0 | 1789 |
1790 /* Return the current mode on query */ | |
1791 if ( mode == SDL_GRAB_QUERY ) { | |
1792 mode = video->input_grab; | |
1793 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1794 mode -= SDL_GRAB_FULLSCREEN; | |
1795 } | |
1796 return(mode); | |
1797 } | |
1798 | |
1799 #ifdef DEBUG_GRAB | |
1800 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1801 #endif | |
1802 /* If the video surface is fullscreen, we always grab */ | |
1803 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1804 mode -= SDL_GRAB_FULLSCREEN; | |
1805 } | |
1806 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1807 mode += SDL_GRAB_FULLSCREEN; | |
1808 } | |
1809 return(SDL_WM_GrabInputRaw(mode)); | |
1810 } | |
1811 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1812 { | |
1813 SDL_GrabMode mode; | |
1814 | |
1815 /* First query the current grab state */ | |
1816 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1817 | |
1818 /* Now explicitly turn off input grab */ | |
1819 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1820 | |
1821 /* Return the old state */ | |
1822 return(mode); | |
1823 } | |
1824 | |
1825 /* | |
1826 * Iconify the window in window managed environments. | |
1827 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1828 */ | |
1829 int SDL_WM_IconifyWindow(void) | |
1830 { | |
1831 SDL_VideoDevice *video = current_video; | |
1832 SDL_VideoDevice *this = current_video; | |
1833 int retval; | |
1834 | |
1835 retval = 0; | |
1836 if ( video->IconifyWindow ) { | |
1837 retval = video->IconifyWindow(this); | |
1838 } | |
1839 return(retval); | |
1840 } | |
1841 | |
1842 /* | |
1843 * Toggle fullscreen mode | |
1844 */ | |
1845 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1846 { | |
1847 SDL_VideoDevice *video = current_video; | |
1848 SDL_VideoDevice *this = current_video; | |
1849 int toggled; | |
1850 | |
1851 toggled = 0; | |
1852 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1853 video->ToggleFullScreen ) { | |
1854 if ( surface->flags & SDL_FULLSCREEN ) { | |
1855 toggled = video->ToggleFullScreen(this, 0); | |
1856 if ( toggled ) { | |
1857 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1858 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1859 } | |
1860 } else { | |
1861 toggled = video->ToggleFullScreen(this, 1); | |
1862 if ( toggled ) { | |
1863 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1864 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1865 } | |
1866 } | |
1867 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1868 if ( toggled ) { | |
1869 SDL_WM_GrabInput(video->input_grab); | |
1870 } | |
1871 } | |
1872 return(toggled); | |
1873 } | |
1874 | |
1875 /* | |
1876 * Get some platform dependent window manager information | |
1877 */ | |
1878 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1879 { | |
1880 SDL_VideoDevice *video = current_video; | |
1881 SDL_VideoDevice *this = current_video; | |
1882 | |
1883 if ( video && video->GetWMInfo ) { | |
1884 return(video->GetWMInfo(this, info)); | |
1885 } else { | |
1886 return(0); | |
1887 } | |
1888 } |