Mercurial > sdl-ios-xcode
annotate docs/html/sdlinitsubsystem.html @ 641:df178851293b
Date: 28 Jun 2003 22:42:52 +0100
From: Alan Swanson
Subject: Re: [SDL] New XFree 4.3 Video Mode Patch
I have a wee amendment that moves the qsort in set_best_resolution
to only occur after failing to find an exact match only. This would
make absolutely sure we get a user set mode.
While I've never had any problems for my normal resolutions (1280x1024,
1024x768, 800x600 & 640,480) while closely examining the output from
qsort I've noticed it doesn't seem to sort the modes fully. These is
one definite wrong at 1152x768 and a few that just look wrong to me.
From a program (attached) I made to examine this more easily. X has
sorted its mode list using the same method as ours (plus frequency),
and our user modes get inserted without any other movement.
On the patch I've made I've also changed cmpmodes to sort on vertical
resolution and then horizontal. Ie vertical is now most significant
bit.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 28 Jun 2003 21:52:26 +0000 |
parents | 55f1f1b3e27d |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_InitSubSystem</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="General" | |
14 HREF="general.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Init" | |
17 HREF="sdlinit.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_QuitSubSystem" | |
20 HREF="sdlquitsubsystem.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlinit.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlquitsubsystem.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLINITSUBSYSTEM" | |
71 >SDL_InitSubSystem</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
76 NAME="AEN510" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_InitSubSystem -- Initialize subsystems</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
84 NAME="AEN513" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
91 NAME="AEN514" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_InitSubSystem</B | |
105 ></CODE | |
106 >(Uint32 flags);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
115 NAME="AEN520" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >After SDL has been initialized with <A | |
121 HREF="sdlinit.html" | |
122 ><TT | |
123 CLASS="FUNCTION" | |
124 >SDL_Init</TT | |
125 ></A | |
126 > you may initialize uninitialized subsystems with <TT | |
127 CLASS="FUNCTION" | |
128 >SDL_InitSubSystem</TT | |
129 >. The <TT | |
130 CLASS="PARAMETER" | |
131 ><I | |
132 >flags</I | |
133 ></TT | |
134 > parameter is the same as that used in <A | |
135 HREF="sdlinit.html" | |
136 ><TT | |
137 CLASS="FUNCTION" | |
138 >SDL_Init</TT | |
139 ></A | |
140 >.</P | |
141 ></DIV | |
142 ><DIV | |
143 CLASS="REFSECT1" | |
144 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
145 NAME="AEN529" |
0 | 146 ></A |
147 ><H2 | |
148 >Examples</H2 | |
149 ><PRE | |
150 CLASS="PROGRAMLISTING" | |
151 >/* Seperating Joystick and Video initialization. */ | |
152 SDL_Init(SDL_INIT_VIDEO); | |
153 . | |
154 . | |
155 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); | |
156 . | |
157 /* Do Some Video stuff */ | |
158 . | |
159 . | |
160 /* Initialize the joystick subsystem */ | |
161 SDL_InitSubSystem(SDL_INIT_JOYSTICK); | |
162 | |
163 /* Do some stuff with video and joystick */ | |
164 . | |
165 . | |
166 . | |
167 /* Shut them both down */ | |
168 SDL_Quit();</PRE | |
169 ></DIV | |
170 ><DIV | |
171 CLASS="REFSECT1" | |
172 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
173 NAME="AEN532" |
0 | 174 ></A |
175 ><H2 | |
176 >Return Value</H2 | |
177 ><P | |
178 >Returns <SPAN | |
179 CLASS="RETURNVALUE" | |
180 >-1</SPAN | |
181 > on an error or <SPAN | |
182 CLASS="RETURNVALUE" | |
183 >0</SPAN | |
184 > on success.</P | |
185 ></DIV | |
186 ><DIV | |
187 CLASS="REFSECT1" | |
188 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
189 NAME="AEN537" |
0 | 190 ></A |
191 ><H2 | |
192 >See Also</H2 | |
193 ><P | |
194 ><A | |
195 HREF="sdlinit.html" | |
196 ><TT | |
197 CLASS="FUNCTION" | |
198 >SDL_Init</TT | |
199 ></A | |
200 >, | |
201 <A | |
202 HREF="sdlquit.html" | |
203 ><TT | |
204 CLASS="FUNCTION" | |
205 >SDL_Quit</TT | |
206 ></A | |
207 >, | |
208 <A | |
209 HREF="sdlquitsubsystem.html" | |
210 ><TT | |
211 CLASS="FUNCTION" | |
212 >SDL_QuitSubSystem</TT | |
213 ></A | |
214 ></P | |
215 ></DIV | |
216 ><DIV | |
217 CLASS="NAVFOOTER" | |
218 ><HR | |
219 ALIGN="LEFT" | |
220 WIDTH="100%"><TABLE | |
221 WIDTH="100%" | |
222 BORDER="0" | |
223 CELLPADDING="0" | |
224 CELLSPACING="0" | |
225 ><TR | |
226 ><TD | |
227 WIDTH="33%" | |
228 ALIGN="left" | |
229 VALIGN="top" | |
230 ><A | |
231 HREF="sdlinit.html" | |
232 >Prev</A | |
233 ></TD | |
234 ><TD | |
235 WIDTH="34%" | |
236 ALIGN="center" | |
237 VALIGN="top" | |
238 ><A | |
239 HREF="index.html" | |
240 >Home</A | |
241 ></TD | |
242 ><TD | |
243 WIDTH="33%" | |
244 ALIGN="right" | |
245 VALIGN="top" | |
246 ><A | |
247 HREF="sdlquitsubsystem.html" | |
248 >Next</A | |
249 ></TD | |
250 ></TR | |
251 ><TR | |
252 ><TD | |
253 WIDTH="33%" | |
254 ALIGN="left" | |
255 VALIGN="top" | |
256 >SDL_Init</TD | |
257 ><TD | |
258 WIDTH="34%" | |
259 ALIGN="center" | |
260 VALIGN="top" | |
261 ><A | |
262 HREF="general.html" | |
263 >Up</A | |
264 ></TD | |
265 ><TD | |
266 WIDTH="33%" | |
267 ALIGN="right" | |
268 VALIGN="top" | |
269 >SDL_QuitSubSystem</TD | |
270 ></TR | |
271 ></TABLE | |
272 ></DIV | |
273 ></BODY | |
274 ></HTML | |
275 > |